Hi!
I noticed that the usdViewportPurpose intrinsic attribute is an array of the USD purpose of an usd imported geometry using the SOP Modify LOP. The thing is that I think that maybe this should be an string attribute instead with the primitive purpose because right now the usdViewportPurpose intrinsic attribute is the same array for Proxy or Render geometries as you can see here:
On that example is very easy to see which prim has a Proxy purpose or the Render purpose because it is created with the Component Builder setup so the purposes are also on the primpath, but on a non-component builder prims, it can be more difficult to check which is the purpose from each one:
So, there is another method to select in SOP the purpose of the prims?
Thanks!
Found 118 posts.
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Solaris and Karma » SOP Intrinsic: usdViewportPurpose
- cdordelly
- 119 posts
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Solaris and Karma » Mtlx Image string inputs connection return error
- cdordelly
- 119 posts
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Thank for your answers guys,
Well, let's hope we can have this with MtlX 1.39, and yes it is curious that basically it should not work but it works right now with MtlX 1.38 but that it returns the texture as float:
Now I understand why the usage on the material libraries are mostly for masks, and also now I understand why @mtucker shared one example using the USD nodes instead of the MtlX nodes here [www.sidefx.com].
Cheers!
Well, let's hope we can have this with MtlX 1.39, and yes it is curious that basically it should not work but it works right now with MtlX 1.38 but that it returns the texture as float:
Now I understand why the usage on the material libraries are mostly for masks, and also now I understand why @mtucker shared one example using the USD nodes instead of the MtlX nodes here [www.sidefx.com].
Cheers!
Solaris and Karma » Mtlx Image string inputs connection return error
- cdordelly
- 119 posts
- Offline
Hi!
I noticed that in H20 the MtlxImage node has more inputs available to use, one of the most useful one is the "file" input specially to control the texture paths using primvars. But I noticed if I connect something to any string ports (including the file input of course) it returns an error:
But was caused me more curiosity is, if I load one of the material presets from the Material Linker and "extract" it using the edit material network node, I can see that the material textures also have the error but they work:
So I decided to share this here before submitting as a bug to see if there is a reason behind this or if I should report it.
Let me know what do you think about it,
Thanks!
I noticed that in H20 the MtlxImage node has more inputs available to use, one of the most useful one is the "file" input specially to control the texture paths using primvars. But I noticed if I connect something to any string ports (including the file input of course) it returns an error:
But was caused me more curiosity is, if I load one of the material presets from the Material Linker and "extract" it using the edit material network node, I can see that the material textures also have the error but they work:
So I decided to share this here before submitting as a bug to see if there is a reason behind this or if I should report it.
Let me know what do you think about it,
Thanks!
Edited by cdordelly - 2024年4月4日 14:17:20
Mardini 2024 » Iron Heart Submissions
- cdordelly
- 119 posts
- Offline
Congrats everyone!!
It was a wild ride, thanks so much to Side FX, Moeen, Robert, GSG team, the jury and everyone involved on Mardini organization, it was a great opportunity to explore a lot of ideas on crazy daily deadline See you on a next opportunity.
I hope we can see more collaboration between Side FX, Moeen and GSG in the future
Cheers!!
Mardini 2024 Playlist [www.youtube.com]
It was a wild ride, thanks so much to Side FX, Moeen, Robert, GSG team, the jury and everyone involved on Mardini organization, it was a great opportunity to explore a lot of ideas on crazy daily deadline See you on a next opportunity.
I hope we can see more collaboration between Side FX, Moeen and GSG in the future
Cheers!!
Mardini 2024 Playlist [www.youtube.com]
Edited by cdordelly - 2024年4月1日 20:07:16
Mardini 2024 » Day 30 | SideFX Labs | Region from Image | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Labs Region from Image.
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 31 | SideFX Labs | Edge Smooth | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Labs Edge Smooth, finally the last one, but I still need to upload the previous one .
Congrats to everyone for the hard and insane work!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Congrats to everyone for the hard and insane work!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 29 | SideFX Labs | Lot Subdivision | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Labs Lot Subdivision.
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 28 | SideFX Labs | Simple Rope Wrap | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Labs Simple Rope Wrap.
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Edited by cdordelly - 2024年3月28日 22:06:23
Mardini 2024 » Day 27 | SideFX Labs | Chaotic Shapes | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Chaotic Shapes.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 26 | SideFX Labs | Edge Damage | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Labs Edge Damage.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 25 | SideFX Labs | Simple Shapes | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Labs Simple Shapes.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 24 | Character | Crowd Motion Path | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Corwd Motion Path.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 23 | Character | Feather Template | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Feather Template.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 22 | Character | Hair Generation | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Hair Generation.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 21 | Character | Vellum Configure Cloth | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Vellum Configure Cloth.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 20 | Character | Ragdoll Solver SOP | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Ragdoll Solver.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Edited by cdordelly - 2024年3月21日 22:54:10
3rd Party » Exporting objects with Displacement Map data
- cdordelly
- 119 posts
- Offline
Hi!
You can bake your displacement data and then load it back with the Attribute from Map SOP and make the displace with one VOP node, probably it won't be a 100% the same result but it should be close.
https://help.maxon.net/r3d/houdini/en-us/#html/Baking.html?TocPath=Miscellaneous%2520Topics%257C_____1 [help.maxon.net]
Cheers!
You can bake your displacement data and then load it back with the Attribute from Map SOP and make the displace with one VOP node, probably it won't be a 100% the same result but it should be close.
https://help.maxon.net/r3d/houdini/en-us/#html/Baking.html?TocPath=Miscellaneous%2520Topics%257C_____1 [help.maxon.net]
Cheers!
3rd Party » Installing redshift for houdini
- cdordelly
- 119 posts
- Offline
Hi!
Maybe you can try with my .json package, it has less variables compared to the version that you shared. You will only need to update the Houdini build from .625 to .590 based on your version.
Hope works for you,
Cheers!
Maybe you can try with my .json package, it has less variables compared to the version that you shared. You will only need to update the Houdini build from .625 to .590 based on your version.
Hope works for you,
Cheers!
Mardini 2024 » Day 19 | Character | Joint Capture Biharmonic | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for Joint Capture Biharmonic.
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Mardini 2024 » Day 18 | Character | APEX Scene Animate | Animation
- cdordelly
- 119 posts
- Offline
Hi! This is my entry for APEX Scene Animate.
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
Made with Greyscalegorilla+
Here is a little breakdown video:
Node:
I hope you like it, cheers!
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