Today's BYOC will focus on APEX - joining us will be Edward Lam (SideFX R&D character team lead)...
Nov 13 @ 12 pm EST
REGISTRATION: https://sidefx.co/houdini-byoc-register [sidefx.co]
SCHEDULE: https://sidefx.co/byoc-schedule [sidefx.co]
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BYOC + Illume » Nov 13: APEX
- chrishebert
- 92 posts
- Offline
Houdini Lounge » SideFX at SIGGRAPH Asia?
- chrishebert
- 92 posts
- Offline
Hey there, we won't have a HIVE at this year's SA, but we're hosting a presentation at UTS (Isaac Turier from Rising Sun Pictures) and a social at a bar nearby. More details on both of those later this week. We're also supporting the SIGGRAPH Asia Student Volunteers as usual.
Somewhat related, while not at SIGGRAPH Asia but in the Asia Pacific region, we're hosting a VFX Workshop in Singapore the week of Dec 4-8.
Somewhat related, while not at SIGGRAPH Asia but in the Asia Pacific region, we're hosting a VFX Workshop in Singapore the week of Dec 4-8.
BYOC + Illume » We're back!
- chrishebert
- 92 posts
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BYOC's are back – starting next Monday, Oct 2...
Oct 2 CFX Tools: Vellum in Production
Oct 9 Solaris Lighting and Cloning
REGISTRATION [sidefx.co]: https://sidefx.co/houdini-byoc-register [sidefx.co]
SCHEDULE [sidefx.co]: https://sidefx.co/byoc-schedule [sidefx.co]
As always, BYOCs are a 60-min casual conversation on a variety of Houdini-related topics.
Oct 2 CFX Tools: Vellum in Production
Oct 9 Solaris Lighting and Cloning
REGISTRATION [sidefx.co]: https://sidefx.co/houdini-byoc-register [sidefx.co]
SCHEDULE [sidefx.co]: https://sidefx.co/byoc-schedule [sidefx.co]
As always, BYOCs are a 60-min casual conversation on a variety of Houdini-related topics.
BYOC + Illume » Illume: Invoke Compile Blocks
- chrishebert
- 92 posts
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Invoke Compile Blocks – Jeff Wagner
August 21, 2023
Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.
Agenda
Compile Blocks and Invoke workflow
Compile Block Examples
Invoke Compile Block SOP
Invoke TOP
Layout LOP brushes
Husk Invoke Procedurals
HDAs vs Compile Blocks
Illume Recording [vimeo.com]
August 21, 2023
Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.
Agenda
Compile Blocks and Invoke workflow
Compile Block Examples
Invoke Compile Block SOP
Invoke TOP
Layout LOP brushes
Husk Invoke Procedurals
HDAs vs Compile Blocks
Illume Recording [vimeo.com]
Houdini Lounge » Houdini Illume: Monday, Aug 21
- chrishebert
- 92 posts
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Hi all,
We'll be hosting a Houdini Illume on Monday, August 21 – at 12p EDT - where Jeff Wagner will be covering Invoke Compile Blocks.
Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.
REG LINK [sidefx.zoom.us]: https://sidefx.zoom.us/meeting/register/tZAkc-mqqz4vHtxkzbiy62zRqJn8YsXKjvrq [sidefx.zoom.us]
We'll be hosting a Houdini Illume on Monday, August 21 – at 12p EDT - where Jeff Wagner will be covering Invoke Compile Blocks.
Compile blocks offer the Houdini user the ability to optimize many SOP workflows. This Illume will look at Compile Blocks, when to use them and the benefits.
- Compile Blocks and Invoke workflow
- Compile Block Examples
- Invoke Compile Block SOP
- Invoke TOP
- Layout LOP brushes
- Husk Invoke Procedurals
- HDAs vs Compile Blocks
REG LINK [sidefx.zoom.us]: https://sidefx.zoom.us/meeting/register/tZAkc-mqqz4vHtxkzbiy62zRqJn8YsXKjvrq [sidefx.zoom.us]
Edited by chrishebert - 2023年8月20日 09:34:08
News » Illume Webinar - USD Pipelines
- chrishebert
- 92 posts
- Offline
Hey all, we're hosting the first of this year's Illume webinar series today at 12p EST - on USD Pipelines [youtu.be]. Jeff does a long-form educational presentation first, followed by an interview with Chris Rydalch from Blue Sky Studios. Here's the link: https://youtu.be/jmtYjUaKfJU [youtu.be]
Houdini Learning Materials » Learning Material Summary
- chrishebert
- 92 posts
- Offline
Houdini Learning Materials » Learning Material Summary
- chrishebert
- 92 posts
- Offline
I finally did an update on the Digital Houdini Learning Library - SO much material since July! A HUGE thank you to everyone who worked on any of these super-valuable sessions!!
http://sidefx.co/houdini-learning-library [sidefx.co]
Destruction FX in SOPs Mark Spevick Escape Studios
Model a Procedural House Mark Spevick Escape Studios
SideFX Labs | Go Z Install Paul Ambrosiussen SideFX
Biharmonic Capture | KineFX Michael Buckley SideFX
Houdini to Niagara Simon Verstraete SideFX
PANEL: How to Make a Killer Reel and Get a Job at a Studio VARIOUS VARIOUS
Procedural Approaches for Magical FX Sophie Noel, Mathieu Rondet ArtFX
Procedural at BUas Ronny Franken, Zoran Arizanovic, Robbie Griggvv, Bojan Endrovski Breda University of Applied
Sciences
The Swiss Army Knife and the Research Lab David Tree Hertfordshire
Houdini Unpacked Daniel Hourigan CG Spectrum
A Pipeline in Thirteen Lines of Python Sean Lewkiw Lost Boys school of VFX | Montreal
Procedural Modeling of Japanese Castle Yoshihiro Miura Tokyo University of Technology
How to Learn Houdini from Scratch in 13 Weeks Matt Brunner Digipen
WELLYWOOD VFX Areito Echevarria, Raqi Syed, Sunny Teich Victoria University of Wellington
Adding the Fun to Math Fundamentals Jan Mentzel, Ruben Tack Howest
Production of Stranded Thomas Renault, Thomas Spony, Maxime Salvatore ESMA
Breakdown of the Graduation Short ‘Migrants’ Antoine Dupriez & Migrant Movie Team Pole IIID Roubaix
Flooding Stairs: Flip Fluids & Real-Life References Luke Vuilliomenet Savannah College of Art and Design
BUas Procedural Showcase Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo, Peter Prickarz Breda
University of Applied Sciences
Abducting the Car, An Automobile Commercial Felipe Amaya Savannah College of Art and Design
Procedural Crystal Generation Rodney Mutanga University of Bolton
Creating Lightning with VEX Nathan Clark University of Bolton
Houdini Engine for UE4 Simon Verstraete SideFX
Directed Procedural Workflows with Houdini and Unity Paul Ambrosiussen SideFX
Procedural Desert Simon Verstraete SideFX
Vex Isn't Scary Moeen Sayed NineBetween
Top Ten Under-the-Radar Features in H18.5 Jeff Wagner SideFX
Chain SOP Adam Swaab
KineFX for Games Luiz Kruel SideFX
Sexy Explosions Attila Torok SideFX
Vellum Cloth Andriy Bilichenko
Houdini Engine for UE4 Simon Verstraete SideFX
Retargeting Animation using KineFX Bogdan Zykov
Be in Control - Crowds and KineFX Mikael Pettersen MPC
Introducing KineFX Henry Dean SideFX
Animation Cleanup Tools KineFX Mihnea Stoica SideFX
PDG Shotgun Publisher Tool Paul Lemeshko
Solaris Rob Stauffer SideFX
KineFX: Curve Solver VOP Guillaume Laferriere SideFX
KineFX: Camera on Path SOP Constraint Guillaume Laferriere SideFX
KineFX: IK Solver SOP Guillaume Laferriere SideFX
KineFX: Motion Retargeting Fianna Wong SideFX
Solaris Render Gallery Fianna Wong SideFX
Physical Lens and Focus Plane Fianna Wong SideFX
PolyBevel Fianna Wong SideFX
PDG | Wedging a Compile SOP Network Michael Buckley SideFX
Houdini To Niagara Workflow Mike Lyndon SideFX
Transformation, Abstraction, Repetition, and How to Think Like a Chef Han Han Xue Lyft
Character Animation in Houdini Delano Athias
http://sidefx.co/houdini-learning-library [sidefx.co]
Destruction FX in SOPs Mark Spevick Escape Studios
Model a Procedural House Mark Spevick Escape Studios
SideFX Labs | Go Z Install Paul Ambrosiussen SideFX
Biharmonic Capture | KineFX Michael Buckley SideFX
Houdini to Niagara Simon Verstraete SideFX
PANEL: How to Make a Killer Reel and Get a Job at a Studio VARIOUS VARIOUS
Procedural Approaches for Magical FX Sophie Noel, Mathieu Rondet ArtFX
Procedural at BUas Ronny Franken, Zoran Arizanovic, Robbie Griggvv, Bojan Endrovski Breda University of Applied
Sciences
The Swiss Army Knife and the Research Lab David Tree Hertfordshire
Houdini Unpacked Daniel Hourigan CG Spectrum
A Pipeline in Thirteen Lines of Python Sean Lewkiw Lost Boys school of VFX | Montreal
Procedural Modeling of Japanese Castle Yoshihiro Miura Tokyo University of Technology
How to Learn Houdini from Scratch in 13 Weeks Matt Brunner Digipen
WELLYWOOD VFX Areito Echevarria, Raqi Syed, Sunny Teich Victoria University of Wellington
Adding the Fun to Math Fundamentals Jan Mentzel, Ruben Tack Howest
Production of Stranded Thomas Renault, Thomas Spony, Maxime Salvatore ESMA
Breakdown of the Graduation Short ‘Migrants’ Antoine Dupriez & Migrant Movie Team Pole IIID Roubaix
Flooding Stairs: Flip Fluids & Real-Life References Luke Vuilliomenet Savannah College of Art and Design
BUas Procedural Showcase Aleksandra Radivilovic, Erwin Smeenge, Jens van Kampen, Joshua Rizzo, Peter Prickarz Breda
University of Applied Sciences
Abducting the Car, An Automobile Commercial Felipe Amaya Savannah College of Art and Design
Procedural Crystal Generation Rodney Mutanga University of Bolton
Creating Lightning with VEX Nathan Clark University of Bolton
Houdini Engine for UE4 Simon Verstraete SideFX
Directed Procedural Workflows with Houdini and Unity Paul Ambrosiussen SideFX
Procedural Desert Simon Verstraete SideFX
Vex Isn't Scary Moeen Sayed NineBetween
Top Ten Under-the-Radar Features in H18.5 Jeff Wagner SideFX
Chain SOP Adam Swaab
KineFX for Games Luiz Kruel SideFX
Sexy Explosions Attila Torok SideFX
Vellum Cloth Andriy Bilichenko
Houdini Engine for UE4 Simon Verstraete SideFX
Retargeting Animation using KineFX Bogdan Zykov
Be in Control - Crowds and KineFX Mikael Pettersen MPC
Introducing KineFX Henry Dean SideFX
Animation Cleanup Tools KineFX Mihnea Stoica SideFX
PDG Shotgun Publisher Tool Paul Lemeshko
Solaris Rob Stauffer SideFX
KineFX: Curve Solver VOP Guillaume Laferriere SideFX
KineFX: Camera on Path SOP Constraint Guillaume Laferriere SideFX
KineFX: IK Solver SOP Guillaume Laferriere SideFX
KineFX: Motion Retargeting Fianna Wong SideFX
Solaris Render Gallery Fianna Wong SideFX
Physical Lens and Focus Plane Fianna Wong SideFX
PolyBevel Fianna Wong SideFX
PDG | Wedging a Compile SOP Network Michael Buckley SideFX
Houdini To Niagara Workflow Mike Lyndon SideFX
Transformation, Abstraction, Repetition, and How to Think Like a Chef Han Han Xue Lyft
Character Animation in Houdini Delano Athias
Houdini Lounge » Epic Games Invests in SideFX
- chrishebert
- 92 posts
- Offline
Q: Does this investment include any sharing of IP between SideFX/Epic?
A: No it doesn't.
Q: May we see Unreal as a Delegate/ROP?
A: Possibly, but this agreement doesn't change their roadmap or ours.
Regarding the third point, we'll continue at full speed our development of all Houdini Engine plug-ins.
A: No it doesn't.
Q: May we see Unreal as a Delegate/ROP?
A: Possibly, but this agreement doesn't change their roadmap or ours.
Regarding the third point, we'll continue at full speed our development of all Houdini Engine plug-ins.
News » H18.5 HIVE
- chrishebert
- 92 posts
- Offline
News » H18.5 HIVE
- chrishebert
- 92 posts
- Offline
Join us at the H18.5 HIVE Wednesday and Thursday this week - for masterclasses on the latest features… https://sidefx.co/185HIVE-DayOne [sidefx.co]
News » H18.5 Launch Event - Thursday, October 15 at 12 pm EDT
- chrishebert
- 92 posts
- Offline
Hey all, join us this Thursday, Oct 15 at 12:00 pm EDT for the launch of Houdini 18.5 [youtu.be]!
Houdini Learning Materials » Learning Material Summary
- chrishebert
- 92 posts
- Offline
Updated the Houdini Learning Library - https://sidefx.co/houdini-learning-library [sidefx.co]
New educational material published over the past few months include:
New educational material published over the past few months include:
- CHOPs for Music and Constraints Guilherme Casagrandi & Fabricio Chamon
- Escape' Project Workflow Arnold Song
- Post Apocalyptic Ruins Simon Verstraete
- SideFX Labs | Ruler Michael Buckley
- Coffee Time with ХАРКОННЕН + Alexey Vanzhula Anatolii Iudanov & Alexey Vanzhula
- Generating G-Code Ivan DeWolf
- VEX Traffic Simulation Franco Pizzani
- Viewport Fog Simon Verstraete
- Houdini Engine for Unity | Session Sync Simon Verstraete
- Topo Transfer Fianna Wong
- Path Deform Fianna Wong
- Grooming Barry Bacon Gabriela Salmeron
- Neural Video Style Transfer Leveraging PDG Manuel Koster
- Product Proceduralization Kyle Sowry
- Virtual Production Strategies Ted Pallas
- Houdini for the Mad Scientist Sam Swift-Glasman
- Maya to Houdini Transition Guide Robert Magee
- Just the Tip(s) Matt Estela
- Updates and Some Sneaky Peeky Updates and Some Sneaky Peeky
- Master the Fundamentals Tim van Heldsingen
- MANvsMACHINE Tim Bolland
- B is for Ben: Creating the Character in Houdini Rok Andic
- Water Splashes on the Cheap (FLIP-Free) Nikolay Skolkov
- Do More With Crowds Mikael Pettersen
- Ready for Battle: The FX in Midway Marc Joos and Adam Figielski
- Vehicle Destruction & Dynamic Rigging with RBDs Keith Kamholz
- Artist to Leader | Hudson Martins Artist to Leader | Hudson Martins
- Natural Destruction David Adan
- Battle Worms, Birds, and Big Blue Beings Ahmed Gharraph
- The Sparse Pyro Process Tyler Bay
- Look Who's Back: Arnold for Solaris Varomix
- Renderman for Houdini Sarah Forcier
- SideFX Labs: Tools for Everyone Paul Ambrosiussen
- Houdini as a Vector of Creativity Maxime Hacquard
- Motion Design Hacks Mark Fancher
- Design x Stimulation Lukas Vojir & Alexa Sirbu
- MOPS: Beyond Motion Graphics Henry Foster
- Paintings in Motion David Ferreira
- Creating Cinematic Environments Adrien Lambert
- Paint, Peaks and Primitives Will MacNeil
- Solaris Workshop - Lighting/Multi-Shot Rendering Rob Stauffer
- Solaris Workshop - Rigid Body Fracturing with Solaris Steven Knipping
- Solaris Workshop - Magic Cauldron Simon Littlejohn
- Solaris Workshop - Photorealistic Tree Sims Driven by Velocity Fields Mohamed Kamal Abujazar
- Solaris Workshop - Layout and Scene Assembly Rob Stauffer
- Solaris Workshop - Asset Prep for Solaris Jeff Wagner
- Solaris Workshop - Solaris and Pipelines Jeff Wagner
- Solaris Workshop - Intro to USD Concepts Rob Stauffer
Houdini Learning Materials » Learning Material Summary
- chrishebert
- 92 posts
- Offline
Updated the Learning Library…
https://sidefx.co/38UXV0B [sidefx.co]
Here's the list of educational material published since October:
And the list of Houdini Connects and Reels published since October:
https://sidefx.co/38UXV0B [sidefx.co]
Here's the list of educational material published since October:
- Masterclass: Vellum Constraint Features John Lynch
- Generating Procedural Motion Using CHOPs Mihnea Stoica
- Soft-body FEM Workflow Tips Emily Fung
- Sci-fi Level Builder Simon Verstraete
- H18 Solaris Yuqing Chen
- Houdini and Redshift Kays Alatrakchi
- Sci-fi Core Simon Verstraete
- Sci-fi Stair Generator Simon Verstraete
- Rigging: Series 2 Michael Goldfarb
- MasterClass: 64-bit Processing in Houdini 18.0 Jeff Lait
- Sci-fi Terminal and Tanks Simon Verstraete
- Sci-Fi Door Generator Simon Verstraete
- MasterClass: Attribute Paint Jeff Lait
- Intro to Houdini 18 Rohan Dalvi
- Cupcake Project Rohan Dalvi
- Doing Big Work with a Small Team Matt Ebb
- SideFX Solaris: A Production Perspective Luke Gravett
- Fun with Reaction-Diffusion in Houdini Dan Wills
- Open Firehawk: Hybrid Open Cloud Infrastructure & PDG Andrew Graham
- New RBD Workflow Tools in Houdini 18 Nick Petit
- Houdini: You're learning it wrong (no really this time) Matt Estela
- Punching Above Your Weight Nick Angus
- Intelligent Setups for Automating Character FX Adam Katz
- Sci Fi Crates Simon Verstraete
- VELLUM: Workflow Concepts John Moncrief
- Sci Fi Panel Generator Simon Verstraete
- Building Generator Simon Verstraete
And the list of Houdini Connects and Reels published since October:
- USD / Solaris Animal Logic
- Peter Rabbit Animal Logic
- Nanotale - Typing Chronicles Fishing Cactus
- Unity + Houdini Reel Various
- Huawei Mate 20 Unexpected
- Houdini Education Reel 2019 Various
Houdini Learning Materials » H18 Learning Materials
- chrishebert
- 92 posts
- Offline
Houdini Learning Materials » H18 Learning Materials
- chrishebert
- 92 posts
- Offline
1) Intro to Houdini Learning Path (H18) - Rohan Dalvi [sidefx.co]
2) Cupcake Project | Modeling & LookDev (H18) [sidefx.co]
3) New RBD Workflow Tools in Houdini 18 | Nick Petit [vimeo.com]
4) H18: Circle From Edges - Fianna Wong [sidefx.co]
5) H18: Local Transform - Fianna Wong [sidefx.co]
6) H18: Bend - Fianna Wong [sidefx.co]
7) H18: Attribute Paint Masterclass - Jeff Lait [sidefx.co]
8) H18: Intro to Vellum Softbodies - Isabel Kokuti [sidefx.co]
9) H18: Vellum Cloth: Tips & Tricks - Isabel Kokuti [sidefx.co]
10) H18: FEM Compression Simulation - Emily Fung [sidefx.co]
11) Labs: Installation - Paul Ambrosiussen [sidefx.co]
12) Substance Plugin - Luiz Kruel [sidefx.co]
13) New in Houdini 18 - Entagma [sidefx.co]
14) H18: Karma & LOPs - CG Forge [sidefx.co] / Part 2 [www.youtube.com]
…more to come!
- UI and Navigation
- Procedural Modeling
- Attributes and Copy
- VOPS, VEX and Ramps
- Solaris and LOPS
2) Cupcake Project | Modeling & LookDev (H18) [sidefx.co]
3) New RBD Workflow Tools in Houdini 18 | Nick Petit [vimeo.com]
4) H18: Circle From Edges - Fianna Wong [sidefx.co]
5) H18: Local Transform - Fianna Wong [sidefx.co]
6) H18: Bend - Fianna Wong [sidefx.co]
7) H18: Attribute Paint Masterclass - Jeff Lait [sidefx.co]
8) H18: Intro to Vellum Softbodies - Isabel Kokuti [sidefx.co]
9) H18: Vellum Cloth: Tips & Tricks - Isabel Kokuti [sidefx.co]
10) H18: FEM Compression Simulation - Emily Fung [sidefx.co]
11) Labs: Installation - Paul Ambrosiussen [sidefx.co]
12) Substance Plugin - Luiz Kruel [sidefx.co]
13) New in Houdini 18 - Entagma [sidefx.co]
14) H18: Karma & LOPs - CG Forge [sidefx.co] / Part 2 [www.youtube.com]
…more to come!
Edited by chrishebert - 2019年11月28日 15:36:47
PDG/TOPs » PDG Success
- chrishebert
- 92 posts
- Offline
PDG/TOPs » PDG Success
- chrishebert
- 92 posts
- Offline
PDG/TOPs » PDG Success
- chrishebert
- 92 posts
- Offline
Hey all, as we all know it's still early days for PDG, with lots of wrinkles to iron out - but we're looking for any successes (big and small) in using PDG.
Have you run a proof of concept and found that it saved time, and/or made you more efficient?
If so send me a PM here or email chebert@sidefx.com.
Doesn't have to be publicly publishable, we can keep a secret if needed
Cheers!
Chris
Have you run a proof of concept and found that it saved time, and/or made you more efficient?
If so send me a PM here or email chebert@sidefx.com.
Doesn't have to be publicly publishable, we can keep a secret if needed
Cheers!
Chris
Houdini Learning Materials » Learning Material Summary
- chrishebert
- 92 posts
- Offline
New update on the SideFX Learning Material worksheet [docs.google.com].
It's been a while since the last update, so there were lots of additions as you can see below - which are all just from 2019! We can't say this enough, but THANK YOU to everyone who works with us to develop this educational material to share with the Houdini community!!
- Vellum Cloth Jeff Lait
- From Motion to Emotion Niels Prayer
- Houdini Crowds at MPC Mikael Pettersén
- Creative Ways of Using Houdini for Motion Graphics Maxime Hacquard
- Houdini Oceans Jeff Wagner
- Building Worlds with Houdini Benoit Martinez
- Houdini as the Best Software for 3D Grooming Andriy Bilichenko
- Houdini & 3D / Surface Scanning Workflows Paul Parneix
- Intro to Motion Operators (MOPs) Moritz Schwind & Henry Foster
- Evolving Pipelines with PDG Jeff Wagner
- Advanced Vellum Workflows John Lynch
- Houdini Pyro FX (Series) Mark Spevick
- Process Multiple Objects with TOPS Rob Stauffer
- Houdini 17.5 Features Fuat Yüksel
- LYNX Tools Luca Scheller
- Top Five Features in Houdini 17.5 Jeff Wagner
- Renderman for Houdini Sarah Forcier
- #FREELANCETHUGLIFE Tim van Helsdingen
- Hellboy: A Look Into the FX Alexander Dimov & Angel Ivanov
- Curated Motion Design with Houdini Simon Holmedal
- Creatures in Houdini Ahmed Gharraph
- Virgin - Depart The Everyday Simon French
- Evolving Destruction Workflows Keith Kamholz
- RBD Tools Update Cameron White
- Terrain Tools Rajendra Khirodkar
- Rapid Level Creation for Unity Mobile Paul Ambrosiussen
- Terrain Generation Ari Danesh
- PDG Automation Pipeline: Make More Assets Rob Stauffer
- Simplifying Indie GameDev Workflows Luis Garcia
- Scan Data & Procedural Workflows: Behind the Scenes of Rebirth Luiz Kruel & Galen Davis
- H17.5 GameDev Tools Update Mike Lyndon
- Marvel’s Spider-Man, meet Houdini David Santiago
- Houdini as a Comprehensive Gamedev Tool Ben House
- On the Origin of Darwin Project's Geometry by Means of Houdini Stephen Tucker
- Building Worlds in Unity Elvar Örn Unnþórsson
- Sea of Thieves: Tech Art and Shader Development Valentine Kozin
- Creating Assets and Crowds for Unity Danicka Oglesby
- Photogrammetry & Volumetric Video Techniques Will Driscoll / Danilo Moura Silva
- Building a Large Scale Environment PDG Pipeline (Series) Kenny Lammers
- Houdini Engine & Pipeline Tools Robert Magee
- Houdini Tools for Unity VFX Graph Thomas Iché
- Bladerunner 2049 & Coco VR Cosku Turhan
- Size Matters: The New Measure SOP Fianna Wong
- Intro to Procedural Modeling: Not Just Another Rock Generator John Moncrief
- Procedural Race Tracks for Mobile Games Stoyan Dimitrov
- Photoshop Level Design in Unity using Houdini Engine Luiz Kruel
- PDG | Conceptual Introduction Ari Danesh
- PDG for Indie Gamedev (Series) Kenny Lammers
- PDG | Space Colonization Ari Danesh
- PDG | Particle Stream Wedging Moritz Schwind
- PDG For Design Work (Series) Moritz Schwind
- Framestore Creatures & Houdini Ahmed Gharraph
- Awakening the Crowds for Nike's ‘Phantom’ Dan Yagici / Adam Droy
- Hair, Feathers and Fur Hudson Martins / Camille Fourniols / Philipp Buschauer
- Character FX & Cloth in H17 Jeff Wagner
- Mountain Men: Nature's Thread David Deacon
- Feathers: From Model to Groom to Render Chris King
- Hair and Fur Grooming in H17 Kai Stavginski
It's been a while since the last update, so there were lots of additions as you can see below - which are all just from 2019! We can't say this enough, but THANK YOU to everyone who works with us to develop this educational material to share with the Houdini community!!
- Vellum Cloth Jeff Lait
- From Motion to Emotion Niels Prayer
- Houdini Crowds at MPC Mikael Pettersén
- Creative Ways of Using Houdini for Motion Graphics Maxime Hacquard
- Houdini Oceans Jeff Wagner
- Building Worlds with Houdini Benoit Martinez
- Houdini as the Best Software for 3D Grooming Andriy Bilichenko
- Houdini & 3D / Surface Scanning Workflows Paul Parneix
- Intro to Motion Operators (MOPs) Moritz Schwind & Henry Foster
- Evolving Pipelines with PDG Jeff Wagner
- Advanced Vellum Workflows John Lynch
- Houdini Pyro FX (Series) Mark Spevick
- Process Multiple Objects with TOPS Rob Stauffer
- Houdini 17.5 Features Fuat Yüksel
- LYNX Tools Luca Scheller
- Top Five Features in Houdini 17.5 Jeff Wagner
- Renderman for Houdini Sarah Forcier
- #FREELANCETHUGLIFE Tim van Helsdingen
- Hellboy: A Look Into the FX Alexander Dimov & Angel Ivanov
- Curated Motion Design with Houdini Simon Holmedal
- Creatures in Houdini Ahmed Gharraph
- Virgin - Depart The Everyday Simon French
- Evolving Destruction Workflows Keith Kamholz
- RBD Tools Update Cameron White
- Terrain Tools Rajendra Khirodkar
- Rapid Level Creation for Unity Mobile Paul Ambrosiussen
- Terrain Generation Ari Danesh
- PDG Automation Pipeline: Make More Assets Rob Stauffer
- Simplifying Indie GameDev Workflows Luis Garcia
- Scan Data & Procedural Workflows: Behind the Scenes of Rebirth Luiz Kruel & Galen Davis
- H17.5 GameDev Tools Update Mike Lyndon
- Marvel’s Spider-Man, meet Houdini David Santiago
- Houdini as a Comprehensive Gamedev Tool Ben House
- On the Origin of Darwin Project's Geometry by Means of Houdini Stephen Tucker
- Building Worlds in Unity Elvar Örn Unnþórsson
- Sea of Thieves: Tech Art and Shader Development Valentine Kozin
- Creating Assets and Crowds for Unity Danicka Oglesby
- Photogrammetry & Volumetric Video Techniques Will Driscoll / Danilo Moura Silva
- Building a Large Scale Environment PDG Pipeline (Series) Kenny Lammers
- Houdini Engine & Pipeline Tools Robert Magee
- Houdini Tools for Unity VFX Graph Thomas Iché
- Bladerunner 2049 & Coco VR Cosku Turhan
- Size Matters: The New Measure SOP Fianna Wong
- Intro to Procedural Modeling: Not Just Another Rock Generator John Moncrief
- Procedural Race Tracks for Mobile Games Stoyan Dimitrov
- Photoshop Level Design in Unity using Houdini Engine Luiz Kruel
- PDG | Conceptual Introduction Ari Danesh
- PDG for Indie Gamedev (Series) Kenny Lammers
- PDG | Space Colonization Ari Danesh
- PDG | Particle Stream Wedging Moritz Schwind
- PDG For Design Work (Series) Moritz Schwind
- Framestore Creatures & Houdini Ahmed Gharraph
- Awakening the Crowds for Nike's ‘Phantom’ Dan Yagici / Adam Droy
- Hair, Feathers and Fur Hudson Martins / Camille Fourniols / Philipp Buschauer
- Character FX & Cloth in H17 Jeff Wagner
- Mountain Men: Nature's Thread David Deacon
- Feathers: From Model to Groom to Render Chris King
- Hair and Fur Grooming in H17 Kai Stavginski
-
- Quick Links