Finally I got it to work!
I used a timeshift as the second input aswell.
Thanks Tomas and Rob! 8)
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Technical Discussion » Rest Position in Marble shader - H12
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- dermiroth
- 3 posts
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Technical Discussion » Rest Position in Marble shader - H12
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- dermiroth
- 3 posts
- Offline
It should work. Its just a matter of me applying it correctly!
I was able to solve this issue in the past with shader that had the Rest Position built in all ready.
Is just the marble shader does not have the Rest P built in.
They aren't any geometry deformations or topology change. I am just trying to render a turntable!
I 've attached the file below.
Thanks
I was able to solve this issue in the past with shader that had the Rest Position built in all ready.
Is just the marble shader does not have the Rest P built in.
They aren't any geometry deformations or topology change. I am just trying to render a turntable!
I 've attached the file below.
Thanks
Technical Discussion » Rest Position in Marble shader - H12
-
- dermiroth
- 3 posts
- Offline
Hi everyone.
I 've been having a swimming shader on a geometry while using the marble shader.
Static camera and the geometry with an animated translation in space.
I tried adding a rest positon inside the shader and geometry SOP. But without any luck the shader keeps swimming across the geo.
Any ideas on how I could solve this issue?
Thank you in advance!
I 've been having a swimming shader on a geometry while using the marble shader.
Static camera and the geometry with an animated translation in space.
I tried adding a rest positon inside the shader and geometry SOP. But without any luck the shader keeps swimming across the geo.
Any ideas on how I could solve this issue?
Thank you in advance!
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