Hi Oliver,
i would have 3 questions regarding OD Tool before purchase:
- is it possible to pay without using paypal ?
- do you support H 20.0.724 ?
- does the assets importer can also work in LOPS ( geo / hdr / texture ... ) ?
Thanks for your time
Cheers
E
EDIT :
- is it possible to pay without using paypal ?
Yes it is you can pay with credit card via paypal no need to register. (Pay in USD or paypal will charge you 4 euros if you pay in EUR)
- do you support H 20.0.724 ?
yes it work
- does the assets importer can also work in LOPS ( geo / hdr / texture ... ) ?
Yes it does
Found 7 posts.
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3rd Party » ODTools for Houdini
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- emouillet
- 8 posts
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Houdini for Realtime » How to connect uv sets and opacity texture in OpenGL ?
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- emouillet
- 8 posts
- Offline
Hi guys,
I have 2 textures tex_Cd.png and tex_Alpha.png.
I have 2 uv sets on my geometry uv2 and uv3.
I would like to display in OpenGL tex_Cd.png with ogl_tex properties and apply uv2 to map it. => this is working fine
BUT i also would like to display tex_Alpha.png with ogl_opacitymap properties and apply uv3 to map it. => But in this scenario whatever i try i can't do it. I have spend 1 hour to try to understand how to do it without success.
From the doc it looks that ogl_opacitylayer is the answer cause the doc say:

But whatever i do nothing happen.
I have assemble a simple hip to illustrate the problem. If someone has any idea on how to do that , i would be great !
Thanks for your time.
Cheers
E
I have 2 textures tex_Cd.png and tex_Alpha.png.
I have 2 uv sets on my geometry uv2 and uv3.
I would like to display in OpenGL tex_Cd.png with ogl_tex properties and apply uv2 to map it. => this is working fine
BUT i also would like to display tex_Alpha.png with ogl_opacitymap properties and apply uv3 to map it. => But in this scenario whatever i try i can't do it. I have spend 1 hour to try to understand how to do it without success.
From the doc it looks that ogl_opacitylayer is the answer cause the doc say:
The texture layer that the UV coordinates for the opacity map are sourced from.
But whatever i do nothing happen.
I have assemble a simple hip to illustrate the problem. If someone has any idea on how to do that , i would be great !
Thanks for your time.
Cheers
E
Edited by emouillet - 2024年1月6日 12:24:03
Technical Discussion » Fixing Point Sort Procedurally
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- emouillet
- 8 posts
- Offline
have you try with sort by att and by using uv ?
Edited by emouillet - 2024年1月3日 16:58:09
Technical Discussion » COP animated texture interactive update
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- emouillet
- 8 posts
- Offline
I am trying to read a COP animated texture to display it in the viewport with OpenGL.

It look that thesynthax doesn't work With Emission Map and Opacity Map.
It only work when i use a Diffuse Map.
Can someone confirm me thatdoesn't work with ogl_opacitymap and ogl_emissionmap.
But can only work with ogl_tex
Thanks for your time.
Cheers
E
It look that the
[$F]
It only work when i use a Diffuse Map.
Can someone confirm me that
[$F]
But can only work with ogl_tex
Thanks for your time.
Cheers
E
Edited by emouillet - 2024年1月3日 09:31:20
Technical Discussion » ffmpeg render script in wedge
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- emouillet
- 8 posts
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add me to the club guys, exactly the same error. trying to wedge a flip sim, geocache and image sequence render smoothly. but when trying to call the shell ROP to generate a mp4 throw ffmpeg, only the first wedge compute properly, then i get this exact same Error rendering child : /out/wedge1/shell1.
i think the pb is that the shell ROP is not able to evaluate wedge properly. As mention previously inside the Wedge ROP, sesi already use a Shell ROP, so i'm pretty sure that as the wedge already lunch a shell then the ffmpeg shell is open, but it can't manage the fact that 4 shell must be executed sequentially, at one moment he lost his mind.
The true solution to this would be to ditch the old rusty ROP things and move all the damn things on PDG.
i think the pb is that the shell ROP is not able to evaluate wedge properly. As mention previously inside the Wedge ROP, sesi already use a Shell ROP, so i'm pretty sure that as the wedge already lunch a shell then the ffmpeg shell is open, but it can't manage the fact that 4 shell must be executed sequentially, at one moment he lost his mind.
The true solution to this would be to ditch the old rusty ROP things and move all the damn things on PDG.
Edited by emouillet - 2021年11月10日 02:46:44
Houdini for Realtime » Reality Capture Plugin - Open Beta
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- emouillet
- 8 posts
- Offline
yep i would also be curious to know if you will continue or discard RC plugin in the futur ?
Houdini Lounge » HQueue on Windows, network permission errors
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- emouillet
- 8 posts
- Offline
hi guys i have prepare a complete tutorial for those who are starting to become insane with HQUEUE / Windows 10 config …
you can download it on od force :
http://forums.odforce.net/topic/24063-is-hqueue-for-indie-a-production-ready-tool-under-windows/page-2#entry145377 [forums.odforce.net]
Cheers
Emmanuel

you can download it on od force :
http://forums.odforce.net/topic/24063-is-hqueue-for-indie-a-production-ready-tool-under-windows/page-2#entry145377 [forums.odforce.net]
Cheers
Emmanuel
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