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Found 27 posts.

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Houdini Indie and Apprentice » Layer Mix inside KARMA XPU

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ferilous
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 2022年12月21日 11:19:48
Hi everyone, I'm new to KARMA renderer, and as I see shader mix is not the same as it is in the mantra

so can anyone explain or show me a sample of how am I supposed to do the same thing in KARMA?
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Houdini Learning Materials » Stop Solver Computing, Stuck Here !!

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ferilous
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 2021年12月7日 11:06:34
hey everyone, this is a bit silly question but I'm stuck, if anyone can help me it would be great!
so on the pic, I'm moving sphere calculating distance between current grid Voronoi pieces and sphere, so if the distance
is close enough P.y would go up a bit, so to keep it up like that, I'm trying to use solver but the problem is that as the sphere stops those Voronoi pieces under the sphere still keeps going up. any ideas? there is a hip file in case if anyone would want to sacrifice their appreciated time. and also any idea how can I rotate pieces against the sphere, so it would look nice and neat. thank you!
Edited by ferilous - 2021年12月7日 11:17:01
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Technical Discussion » convert Non Commercial file

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ferilous
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 2020年6月30日 22:31:47
hey everyone, can you help me pls ? i want to convert non commercial hipnc to commercial hip file ? is that possible. Thank you !
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3rd Party » Redshift Caustic Photons

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ferilous
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 2020年6月26日 23:17:48
Hey everyone, i'm having a hard time on getting caustic photons with redshift, does anyone know how am i suppose to do it ? here are the pictures and a simple hip file just for test. Thank you so much
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3rd Party » Camera Tracker For Houdini

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ferilous
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 2020年5月13日 10:01:15
Hey everyone, can anyone tell me what is the best 3D camera tracking software for Houdini?
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Houdini Learning Materials » Renderman Glass Material

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ferilous
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 2020年2月23日 22:58:56
AmirAshkezari
Hi,

Here is the link to RenderMan discord server, good place to find answers:

https://discord.gg/TfbChuA [discord.gg]

Cheers
thank you so much, that'll do it i guess
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Houdini Learning Materials » Renderman Glass Material

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ferilous
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 2020年2月11日 15:24:34
Hey everyone, i'm trying to learn renderman and i'm just starting, so can anyone please tell me what is going on here? i have 2 pictures 1 is rendered in mantra and another one is renderman, so i'm trying to have a same looking effect in renderman as you see in pics,can anyone help me please who knows renderman well? thank you i will upload simple scene.
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Technical Discussion » Houdini Crashes While Caching

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ferilous
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 2019年10月18日 14:14:10
jsmack
That's not a crash, your video card ran out of memory for openCL operations. I find sometimes the interactive houdini session takes up most of the video memory leaving very little for simulations. Starting the simulation in a non-interactive (background render) session and closing the interactive Houdini session can allow the simulation to access more video memory.

It could you your simulation is simply too high resolution for the video memory pool. In that case, lower the resolution until it runs, or switch to the CPU-based OpenCL driver.

Thanks, about that CPU i already did it and i uploaded video top of the image, it shuts down Houdini right away.
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Technical Discussion » Houdini Crashes While Caching

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ferilous
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 2019年10月17日 22:47:52
Hey, I've a question to someone who already had this problem, as you can see on the picture when I press cache to disk with OpenCL checked on I get some kind of errors on that little window, and in the video when I'm using CPU it crashes Houdini instantly. Can anyone help me pls what could be a problem?
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Technical Discussion » Houdini Crashes

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ferilous
27 posts
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 2019年4月28日 17:43:11
I'm still having the same problem . is there something else which might cause this issue?
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Technical Discussion » Houdini Crashes

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ferilous
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 2019年4月21日 19:55:26
Can anyone help me pls? this is what happens on the video file when I start rendering after 3-7 frames (or sometimes right away) it turns off without any pop-ups or anything. what could be a problem? i have Corsair Vengeance 64GB Memory and Treadripper 2990wx.
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Work in Progress » VOP channel reference

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ferilous
27 posts
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 2019年3月10日 23:21:36
Hey everyone, i have one silly question, how do i actually assign a referenced channel to each point?

i have attached my hip file to this topic, the thing is I'm trying to have a different offset from VOP node for each point. Thank You!
Edited by ferilous - 2019年3月11日 01:38:00
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Technical Discussion » Using CPU Cores

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ferilous
27 posts
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 2019年1月1日 14:54:18
Hey everyone, and happy new year! i need your help, as you can see on the picture Houdini isn't using either CPU or Memory, and how am i suppose to force it to use maximum threads?
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Houdini Learning Materials » Particle Position

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ferilous
27 posts
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 2018年9月11日 18:24:41
BabaJ
Just do another solver after your attribute transfer node like this.
Thanks! That's smart
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Houdini Learning Materials » Particle Position

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ferilous
27 posts
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 2018年9月11日 12:05:54
Andr
vector red = set(1, 0, 0);
if(@Cd == red)
{
@P = @P;
}


Hey, It might be very wrong, always try to provide a simple project file.
More chances to get some help and easier for the others to understand the problem.

Cheers
i tried it and it's not working, i just attached hip file under the picture
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Houdini Learning Materials » Particle Position

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ferilous
27 posts
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 2018年9月10日 16:38:14
hey everyone, i have a one silly question, the thing is as you can see on the image i have created noise offset for this sphere and infected attribute for the points, so how am i suppose to stop the points from moving and make them static with VEX when they get red color? THANKS!
Edited by ferilous - 2018年9月11日 12:04:56
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Houdini Learning Materials » Elapsed Time Meaning

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ferilous
27 posts
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 2018年3月14日 18:28:57
thanks for the answer, it is about glue and hard constraints, it says to switch from glue to hard when i@elapsed < 3; so i guess it is frame.
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Houdini Learning Materials » Elapsed Time Meaning

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ferilous
27 posts
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 2018年3月13日 20:23:49
sorry if it is a silly question, but I am new to Houdini fx, the thing is I can't figure it out, what does i@elapsed < 3 mean? does it mean 3 frames or 3 seconds? Thank You !
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Technical Discussion » Redshift, Arnold, Mantra,Octane,Renderman

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ferilous
27 posts
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 2018年2月5日 02:53:06
in “more detailed” i mean redshift doesn't have noise and displacement in volume shader and mantra does
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Technical Discussion » Redshift, Arnold, Mantra,Octane,Renderman

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ferilous
27 posts
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 2018年1月22日 19:15:04
Hello everyone, i need advice from an expert, can you tell me which rendering soft is good for rendering nice detailed smoke or explosion? Redshift, Arnold, Octane, Renderman or Mantra? Thank you! i liked the speed of Redshift but i couldn't do any extra tweaks in it's volume shader to make material more detailed.
Edited by ferilous - 2018年1月22日 20:26:30
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