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Houdini Engine for Unreal » PolyExtrude not working in UE4
- frankmli
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Actually, not only the PolyExtrude in the test asset, but also sweep. It works fine in Houdini 15.5.673. But not in UE4.14.3
Houdini Engine for Unreal » PolyExtrude not working in UE4
- frankmli
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Hi,
We are trying to use HDA for our level design. BSP in UE4 is not efficient. However, the polyextrude and other poly nodes do not work in UE4.
Does Sidefx have any plan to support poly modelling nodes work in HDA for UE4?
Cheers,
Frank
We are trying to use HDA for our level design. BSP in UE4 is not efficient. However, the polyextrude and other poly nodes do not work in UE4.
Does Sidefx have any plan to support poly modelling nodes work in HDA for UE4?
Cheers,
Frank
Houdini Indie and Apprentice » About AttributeCreate Node in Tuesday night example
- frankmli
- 4 posts
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Thanks for replying. Since pscale is inbuild variables, AttributeCreate node actually just expose pscale to user instead of “Creating a new user defined variable attribute” in this case. is it right?
Cheers
Frank
Cheers
Frank
Houdini Indie and Apprentice » About AttributeCreate Node in Tuesday night example
- frankmli
- 4 posts
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Hi,
I have a question about Tuesday night example which is creating lots of boxes on the hill.
When applying different size of box, only one AttributeCreate node is used which create pscale attribute. And the size of boxes is acting immedietly without connect pscale to box scale attribute. Does it mean pscale is already defined in Houdini and somehow connecting to point size? How can I know which attributes are already defined in Houdini?
Thanks a lot
Frank
I have a question about Tuesday night example which is creating lots of boxes on the hill.
When applying different size of box, only one AttributeCreate node is used which create pscale attribute. And the size of boxes is acting immedietly without connect pscale to box scale attribute. Does it mean pscale is already defined in Houdini and somehow connecting to point size? How can I know which attributes are already defined in Houdini?
Thanks a lot
Frank
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