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Technical Discussion » RBD Constraints behaving weirdly
- gishantsngh
- 4 posts
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Technical Discussion » RBD Constraints behaving weirdly
- gishantsngh
- 4 posts
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Hey, thanks for the reply
I did check the names on individual pieces and they are unique as they were created by rbd material fracture so they should be unique, right? Anyway, I have attached the file to you to look up. Again thanks
I did check the names on individual pieces and they are unique as they were created by rbd material fracture so they should be unique, right? Anyway, I have attached the file to you to look up. Again thanks
Edited by gishantsngh - 2019年6月27日 01:51:05
Technical Discussion » RBD Constraints behaving weirdly
- gishantsngh
- 4 posts
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Hi,
I am making a simple house destructions scene where I am using a metaball for adding force and using the same metaball to break constraints as well. While simulating constraints are breaking as they should perfectly but geometry is not behaving the same way. as you can see here pieces of the wood are still hanging in the air even though there is no constraint whatsoever. Also, the timestamp is also at the same frame.
Any help would be appreciated. Thank you
I am making a simple house destructions scene where I am using a metaball for adding force and using the same metaball to break constraints as well. While simulating constraints are breaking as they should perfectly but geometry is not behaving the same way. as you can see here pieces of the wood are still hanging in the air even though there is no constraint whatsoever. Also, the timestamp is also at the same frame.
Any help would be appreciated. Thank you
Edited by gishantsngh - 2019年6月26日 17:20:48
Technical Discussion » RBD Material Fracture Wood Issue
- gishantsngh
- 4 posts
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Hi, I have done everything as mentioned above but still no success.. mesh is also fine as PolyFill is giving a warning mentioning that there is nothing to fill. Earhardiaz is right about those extra geometries to be splinter cutting planes.
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