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Technical Discussion » Labs Curve Resample by Weight attribute

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huylefx
77 posts
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 2024年8月29日 22:41:14
Does anyone know how to set up the weight attribute for "Labs Curve Resample by Density" node?
I have a curve and a "weight" point attribute set up as an array but they're not working.
My goal is to resample the curve with custom lengths in the attribute.
Edited by huylefx - 2024年8月29日 22:48:21
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Technical Discussion » Curve Resample Varying Segment Lengths

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huylefx
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 2024年8月29日 05:48:11
freshbaked
If you don't mind maintaining the position of the input points you can simply assign a @num_segments integer attribute to each primitive using whatever logic you want and the Resample SOP will divide each primitive into the number of segments specified.

Wow this is pretty cool! Do you happen to know a way to also control the length of each of those segments?
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Technical Discussion » Curve Resample Varying Segment Lengths

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huylefx
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 2024年8月28日 06:09:28
zengchen
Aizatulin's example is great, and you can use attribute interpolate or intersection stitch to interpolate the point attribute from origin curve.

I use intersection stitch SOP a lot on curve, it's really a powerful SOP.

I also used array to achieve the aim.

But you may need to convert all the parameters to attributes that make the feature truly procedural.


Hello guys,

I'm now also trying to resample the curve into vary lengths. I have an array of how long each prim is gonna split into (say a 7 = 5 + 2). How can I incorporate that into your code example (I don't want to use the multiparm list but set lengths)?
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Technical Discussion » Converting Edge groups into Prims

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huylefx
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 2024年8月22日 06:32:45
ttking
Before group copying, you need to delete the empty group.

I tried what you said, and also did this, but it still doesn't work.
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Technical Discussion » Converting Edge groups into Prims

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huylefx
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 2024年8月22日 05:34:30
Hello Wizards,

I'm trying to convert these edges to prims, but group promote doesn't work; and after spliting each section into separate prims, group copying the edge group over doesn't work either.

Could anyone point me to the right direction?
Edited by huylefx - 2024年8月22日 05:34:47
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Technical Discussion » varying "start frame" setup

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huylefx
77 posts
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 2022年6月15日 21:25:41
Hello Magicians,

I have these lines here that I have animation on. However, I want each line (each line a separate prim) to start animating at varying frames. My ideal end goal is similar to the pyro burst source node, in which they have a parameter "start frame" that allows me to randomly vary the start frame in the "attribute adjust float" node.

I've been trying to make a similar setup but to no avail. Does anyone have suggestions or solutions? I'd really appreciate some help.

Thank you in advance.
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MARDINI Daily Art Challenge 2022 » IRON HEART WINNERS | Date Changed - you may need to repost

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huylefx
77 posts
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 2022年3月31日 20:59:16
Iron Heart!!!

This is my second time (the first was Houly), I felt relieved it's done. I struggled a lot and learned a lot too.
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MARDINI Daily Art Challenge 2022 » Day 31 Image | Solaris | Material Variation

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huylefx
77 posts
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 2022年3月31日 20:54:59
Mardini 31
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MARDINI Daily Art Challenge 2022 » Day 28 Animation | Solaris | Layout

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huylefx
77 posts
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 2022年3月30日 23:07:59
Mardini 28
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MARDINI Daily Art Challenge 2022 » Day 30 Image | Solaris | Light Mixer

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huylefx
77 posts
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 2022年3月30日 22:56:20
Mardini 30
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MARDINI Daily Art Challenge 2022 » Day 29 Image | Solaris | Background Plate

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huylefx
77 posts
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 2022年3月30日 01:01:31
Mardini 29
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MARDINI Daily Art Challenge 2022 » Day 28 Image | Solaris | Layout

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huylefx
77 posts
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 2022年3月29日 00:21:50
Mardini 28
So confusing to use this...
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MARDINI Daily Art Challenge 2022 » Day 27 Image | KineFX | Rig Match Pose

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huylefx
77 posts
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 2022年3月28日 01:05:45
Mardini 27
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MARDINI Daily Art Challenge 2022 » Day 26 Image | KineFX | Secondary Motion

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huylefx
77 posts
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 2022年3月27日 00:48:37
Mardini 26
Drowning...everyone's just tryna stay afloat in their lives
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 25 Image | KineFX | IK Chains

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huylefx
77 posts
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 2022年3月26日 22:49:46
Mardini 25
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 24 Image | KineFX | Full Body IK

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huylefx
77 posts
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 2022年3月25日 09:57:30
Mardini 24 - Full Body IK
Cuz tonight I'm feeling like an astronaut...
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MARDINI Daily Art Challenge 2022 » Day 23 Image | KineFX | Skeleton Blend

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huylefx
77 posts
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 2022年3月24日 00:20:04
Mardini 23 - inspired by the one and only Bruce!
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MARDINI Daily Art Challenge 2022 » Day 22 Image | KineFX | Rig Pose

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huylefx
77 posts
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 2022年3月23日 01:21:17
Mardini 22
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MARDINI Daily Art Challenge 2022 » Day 21 Image | KineFX | Skeleton

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huylefx
77 posts
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 2022年3月21日 23:23:00
Mardini 21 - my guy
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MARDINI Daily Art Challenge 2022 » Day 20 Image | SideFX Labs | Mesh Tiler

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huylefx
77 posts
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 2022年3月21日 00:55:01
March 20!!!
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