Does anyone know how to set up the weight attribute for "Labs Curve Resample by Density" node?
I have a curve and a "weight" point attribute set up as an array but they're not working.
My goal is to resample the curve with custom lengths in the attribute.
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Technical Discussion » Labs Curve Resample by Weight attribute
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- huylefx
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Technical Discussion » Curve Resample Varying Segment Lengths
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- huylefx
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freshbaked
If you don't mind maintaining the position of the input points you can simply assign a @num_segments integer attribute to each primitive using whatever logic you want and the Resample SOP will divide each primitive into the number of segments specified.
Wow this is pretty cool! Do you happen to know a way to also control the length of each of those segments?
Technical Discussion » Curve Resample Varying Segment Lengths
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- huylefx
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zengchen
Aizatulin's example is great, and you can use attribute interpolate or intersection stitch to interpolate the point attribute from origin curve.
I use intersection stitch SOP a lot on curve, it's really a powerful SOP.
I also used array to achieve the aim.
But you may need to convert all the parameters to attributes that make the feature truly procedural.
Hello guys,
I'm now also trying to resample the curve into vary lengths. I have an array of how long each prim is gonna split into (say a 7 = 5 + 2). How can I incorporate that into your code example (I don't want to use the multiparm list but set lengths)?
Technical Discussion » Converting Edge groups into Prims
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- huylefx
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ttking
Before group copying, you need to delete the empty group.
I tried what you said, and also did this, but it still doesn't work.
Technical Discussion » Converting Edge groups into Prims
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- huylefx
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Hello Wizards,
I'm trying to convert these edges to prims, but group promote doesn't work; and after spliting each section into separate prims, group copying the edge group over doesn't work either.
Could anyone point me to the right direction?
I'm trying to convert these edges to prims, but group promote doesn't work; and after spliting each section into separate prims, group copying the edge group over doesn't work either.
Could anyone point me to the right direction?
Edited by huylefx - 2024年8月22日 05:34:47
Technical Discussion » varying "start frame" setup
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- huylefx
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Hello Magicians,
I have these lines here that I have animation on. However, I want each line (each line a separate prim) to start animating at varying frames. My ideal end goal is similar to the pyro burst source node, in which they have a parameter "start frame" that allows me to randomly vary the start frame in the "attribute adjust float" node.
I've been trying to make a similar setup but to no avail. Does anyone have suggestions or solutions? I'd really appreciate some help.
Thank you in advance.
I have these lines here that I have animation on. However, I want each line (each line a separate prim) to start animating at varying frames. My ideal end goal is similar to the pyro burst source node, in which they have a parameter "start frame" that allows me to randomly vary the start frame in the "attribute adjust float" node.
I've been trying to make a similar setup but to no avail. Does anyone have suggestions or solutions? I'd really appreciate some help.
Thank you in advance.
MARDINI Daily Art Challenge 2022 » IRON HEART WINNERS | Date Changed - you may need to repost
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- huylefx
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Iron Heart!!!
This is my second time (the first was Houly), I felt relieved it's done. I struggled a lot and learned a lot too.
This is my second time (the first was Houly), I felt relieved it's done. I struggled a lot and learned a lot too.
MARDINI Daily Art Challenge 2022 » Day 31 Image | Solaris | Material Variation
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 28 Animation | Solaris | Layout
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 30 Image | Solaris | Light Mixer
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 29 Image | Solaris | Background Plate
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 28 Image | Solaris | Layout
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 27 Image | KineFX | Rig Match Pose
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 26 Image | KineFX | Secondary Motion
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- huylefx
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 25 Image | KineFX | IK Chains
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- huylefx
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MARDINI Daily Art Challenge 2022 » [DEADLINE CHANGED] Day 24 Image | KineFX | Full Body IK
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 23 Image | KineFX | Skeleton Blend
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 22 Image | KineFX | Rig Pose
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 21 Image | KineFX | Skeleton
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- huylefx
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MARDINI Daily Art Challenge 2022 » Day 20 Image | SideFX Labs | Mesh Tiler
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- huylefx
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