Found 26 posts.
Search results Show results as topic list.
Technical Discussion » What is the proper way / nodes to export a heightmap (height data)?
- i73
- 26 posts
- Offline
I'm looking for a way to export data from a procedural heightfield. Everything I see online is for importing into a heightmap.
Edited by i73 - 2022年6月28日 18:27:41
Technical Discussion » Is there any way to export binary/little endian for .ply?
- i73
- 26 posts
- Offline
I'm exporting with command line and need to know if I can change the export options of .ply to export in little endian.
Edited by i73 - 2022年6月27日 15:09:23
Technical Discussion » Is there a way to export the default scene view wireframe as a texture?
- i73
- 26 posts
- Offline
I'm wondering if there's a way to export the wireframe out as a texture? I like how there's some AO around the deep ridges.
Edited by i73 - 2019年6月18日 18:26:48
Technical Discussion » Boolean problem
- i73
- 26 posts
- Offline
I'm trying to remove intersecting geo from a external scene I've loaded into Houdini, and it does a great job but there is issues. I'm wondering why I would be creating verticies on the (Flat side) of my cube, you can see in this image:
[ibb.co]
I'm curios to see if I'm even preforming this correctly or if there's a better way, current setup:
[ibb.co]
[ibb.co]
I'm curios to see if I'm even preforming this correctly or if there's a better way, current setup:
[ibb.co]
Edited by i73 - 2017年11月17日 14:57:19
Technical Discussion » How to preform a bool on the same geo?
- i73
- 26 posts
- Offline
i73I may have been stupid, would a vdbfrom poly -> convert be best?
I'm preforming a copy to points on a bunch of circles but they are intersecting each other, is there a way to preform a boolean on all of them (Same node) for them to remove any intersecting edges?
Or, to turn it into one mesh?
Technical Discussion » How to preform a bool on the same geo?
- i73
- 26 posts
- Offline
I'm preforming a copy to points on a bunch of circles but they are intersecting each other, is there a way to preform a boolean on all of them (Same node) for them to remove any intersecting edges?
Or, to turn it into one mesh?
Or, to turn it into one mesh?
Edited by i73 - 2017年9月19日 00:50:53
Technical Discussion » Save the scene (.otl) in a folder with python?
- i73
- 26 posts
- Offline
arctorPerfect thank you!
http://www.sidefx.com/docs/houdini/hom/hou/HDADefinition [www.sidefx.com]
has what you need.
hou.hipFile.save('myFile.hip')
Technical Discussion » Save the scene (.otl) in a folder with python?
- i73
- 26 posts
- Offline
I'm exporting the geo in a scene with ‘.geometry().saveToFile()’ and I would also like to save the .otl file as well, what would the command be to save the Houdini file?
Edited by i73 - 2017年9月17日 17:33:20
Technical Discussion » Changing the scale of each point in scatter
- i73
- 26 posts
- Offline
Sorry if this has been asked a million times, but I'm trying to figure out the way to change the scale of each point (Spawned Geo) on a scatter node.
Work in Progress » Glass Cutter HDA
- i73
- 26 posts
- Offline
Technical Discussion » Possible to convert volume vop to poly (geo)?
- i73
- 26 posts
- Offline
mhspadezI don't think I am doing it correctly:
you can convert a volume to a vdb and then convert a vdb to polygons
Technical Discussion » Help understanding how to set attributes to copied objects.
- i73
- 26 posts
- Offline
I am trying to get a better understanding of the workflow that I should use to randomize copied objects (setting things like rotation, scale, and any other attributes) from a copytopoints node, in the past I have used an attribute wrangler to write vex but I don't know if that's the proper way.
Take for example this image, what would be the best steps, should I just randomize through python? Use a wrangler, or do most Houdini users use nodes?
Take for example this image, what would be the best steps, should I just randomize through python? Use a wrangler, or do most Houdini users use nodes?
Technical Discussion » Possible to convert volume vop to poly (geo)?
- i73
- 26 posts
- Offline
Houdini Lounge » HOUDINI INDIE Licence queston
- i73
- 26 posts
- Offline
I am looking at getting the HOUDINI INDIE $199 package. Does the Houdini indie come with the Engine for Unreal and Unity and Maya? Can I import assets into them with the Indie licence?
Thanks!
Thanks!
Technical Discussion » Trying to create a stand alone batch process
- i73
- 26 posts
- Offline
arctorHmmm, by any chance do you know if http://www.sidefx.com/docs/houdini13.0/hom/commandline#idm47503603268592 [www.sidefx.com] is up to date?i73yep!
Stupid question, this runs everything the same as the GUI (in Apprentice)?
I'm trying to load in the hou module in python 3.6 & 2.7 it's failing because it can't find the library _hou. In the ‘python2.7libs’ directory it just has _hou python extension, any suggestions?
Technical Discussion » Trying to create a stand alone batch process
- i73
- 26 posts
- Offline
jsmackThanks, exactly what I am looking for!
hython
Stupid question, this runs everything the same as the GUI (in Apprentice)?
Technical Discussion » Trying to create a stand alone batch process
- i73
- 26 posts
- Offline
I am trying to run Houdini as a stand alone application with houdini, simmilar to how mayapy (for maya) is able to run the application without using the GUI.
All I'm looking to do is setting some parameters on a hou node and saving it out as a .obj. I'd like to do this as fast as possible and that explains why I don't need the GUI.
Is this possible? If so how would I go about it?
All I'm looking to do is setting some parameters on a hou node and saving it out as a .obj. I'd like to do this as fast as possible and that explains why I don't need the GUI.
Is this possible? If so how would I go about it?
Technical Discussion » When trying to import and run my own module I am getting NameError
- i73
- 26 posts
- Offline
When I try and import my module and run it ‘hou.’ is returning a NameError
NameError: global name ‘hou’ is not defined
As far as I know hou is in the global namespace. But I am lost why it's not.
NameError: global name ‘hou’ is not defined
#myImportModule.py def Run(): hou.parm('/obj/myObj').set(3)
As far as I know hou is in the global namespace. But I am lost why it's not.
Technical Discussion » Low polly fix?
- i73
- 26 posts
- Offline
blackpixel
Like tamte said, it should be smooth. When you middle-mouse-click on the convertmeta sop you see that it creates a point normal attribute N. Maybe it's a display driver related issue then ?
I just exported it as obj and got it into Unreal without any problems.
YOU ARE A LIFE SAVER! It was the step size the whole time You have no idea how much that helped, being able to see the hip file.
Quick question though, when I UV I get,
With these settings
Houdini Engine for Unreal » Stupid question for exporting to unreal?
- i73
- 26 posts
- Offline
-
- Quick Links