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Found 7 posts.

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Houdini Indie and Apprentice » @nage attribute not in geometry spreadsheet.

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jamination
7 posts
Online
 2025年6月3日 14:49:59
If you have a particle die on impact does Houdini only know the life of the particle after caching?

thanks
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Houdini Indie and Apprentice » Adobe Fonts not showing up

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jamination
7 posts
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 2025年4月29日 11:06:15
I can't say why adobe fonts don't show up in Houdini, where they do in other apps. Adobe fonts are not in the windows font directory, they live in their own folder, and they are numbered without an extension. They can be dragged and dropped in to the font sop file picker, however, the file names are numbered not identified by name, so finding a font is pretty random.
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Houdini Indie and Apprentice » Adobe Fonts not showing up

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jamination
7 posts
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 2025年4月24日 10:15:21
Has anyone had any luck with adobe fonts showing up in the Font SOP?

thanks
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Houdini Indie and Apprentice » offset animation for cached file node

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jamination
7 posts
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 2025年4月18日 17:36:43
tamte
similar, load it as Packed Disk Sequence and then
setprimintrinsic( 0, "index", @primnum, frame );

Thanks it did work, however, loading as a packed disk sequence Redshift did not render the vdb. And as you pointed out, loading all geometry does not allow it to be offset. I feel awfully close.
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Houdini Indie and Apprentice » offset animation for cached file node

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jamination
7 posts
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 2025年4月18日 14:57:04
Tim Van Helsdingen had a great tutorial where he offset the animation of the copies of a alembic file feeding a copytopoints. The attrwrangle looked like this:
setprimintrinsic(0,"abcframe",@ptnum,t,"set");

It works fantasic, however I would like to do the same thing for a file node (cached) that has vdb data. Is this possible?

thanks
Phil
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Houdini Indie and Apprentice » Local Particle Rotation (VOPS Please)

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jamination
7 posts
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 2025年2月10日 09:47:48
-I am looking for an easy way to rotate a particle locally in VOPS. In Softimage there is a compound called "Transform Local" that allows all local transforms.

- Softimage also has a "Rotate Vector" node that allows you to rotate a particle around a vector, which really just moves the particle to the rotated position but keeps the particles orientation. I am also wondering if Houdini has a simple solution for that.

thanks
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Houdini Indie and Apprentice » Particle Fluid Surface (remove vdb collision object)

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jamination
7 posts
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 2024年4月3日 11:55:47
I am working on a flip simulation customized from a tutorial, and I am at the point where I am using the particlefluidsurface node to mesh the particles. It is also meshing the vdb collision object as well, obviously I just wish to mesh the particles. How would I go about that.

thanks
Phil
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