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Houdini Engine for Unreal » Accessing the properties of the Houdini Asset Component
- jmgomez
- 4 posts
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Just found it. In case someone else is interested, it's exposed in the API as a static method. Also it can be accessed through the commands. It's possible to modify the parameter as well with the HoudiniComponentAsset. It has to be done with Cpp or at least I didn't find anything exposed to Python.
Houdini Engine for Unreal » Accessing the properties of the Houdini Asset Component
- jmgomez
- 4 posts
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Hey guys,
Im trying to access to the “bake blueprint” button from code in the UE4 plugin (either C++ or Python), I was looking at the reflection system and the houdini component isn't expose to the API. Any hints on how to get access to it, it isnt listed in the actor's component set?
Also would be wonderful to have access to the parameters that are exposed from the HDA. Is it even possible?
Thanks!
Juan
Im trying to access to the “bake blueprint” button from code in the UE4 plugin (either C++ or Python), I was looking at the reflection system and the houdini component isn't expose to the API. Any hints on how to get access to it, it isnt listed in the actor's component set?
Also would be wonderful to have access to the parameters that are exposed from the HDA. Is it even possible?
Thanks!
Juan
Houdini Indie and Apprentice » Problem with Polyfill
- jmgomez
- 4 posts
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Hi
Thank you for your reply. Im new to 3d modelling and I din't know about those kind of issues. If somebody else run into the same issue, it's called “T-type”. The solution it's either to give it more volume or to delete a face.
Thanks again,
Juan
Thank you for your reply. Im new to 3d modelling and I din't know about those kind of issues. If somebody else run into the same issue, it's called “T-type”. The solution it's either to give it more volume or to delete a face.
Thanks again,
Juan
Houdini Indie and Apprentice » Problem with Polyfill
- jmgomez
- 4 posts
- Offline
Hi guys,
Newbie here. I want to do a Polyfill and I got the “Some patches were not created because they were degenerate or on non-manifold geometry.” message. I encounter that problem many times before and I always managed to do a workaround. I would like to know how to fix it or why it appeared in first place so I can avoid it in the future.
Attached there is a simple hip file with the issue.
Thanks,
Juan
Newbie here. I want to do a Polyfill and I got the “Some patches were not created because they were degenerate or on non-manifold geometry.” message. I encounter that problem many times before and I always managed to do a workaround. I would like to know how to fix it or why it appeared in first place so I can avoid it in the future.
Attached there is a simple hip file with the issue.
Thanks,
Juan
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