Found 145 posts.
Search results Show results as topic list.
HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- lkruel
- 240 posts
- Offline
Quickie one today to not lose the momentum, using the Labs Retime for an easy slowmo effect
HOULY Daily Challenge » Day 9 | Motion: Growth
- lkruel
- 240 posts
- Offline
HOULY Daily Challenge » Day 8 | Motion: Falling
- lkruel
- 240 posts
- Offline
Back to building tools!
Day 8 entry is a basic SOP solver for Water drops, starting to play around with the idea of DOP like SOP Solvers that operate on points as the currency.
Day 8 entry is a basic SOP solver for Water drops, starting to play around with the idea of DOP like SOP Solvers that operate on points as the currency.
HOULY Daily Challenge » Day 7 | Motion: Speed
- lkruel
- 240 posts
- Offline
Looks like I wasn't along in the snail bandwagon
Rendered in Karma, to learn that. Some cool procedural modelling tricks in there, hoping to spend some more time on it adding details and turning some tricks into tools.
Rendered in Karma, to learn that. Some cool procedural modelling tricks in there, hoping to spend some more time on it adding details and turning some tricks into tools.
HOULY Daily Challenge » Day 6 | Motion: Swing
- lkruel
- 240 posts
- Offline
Day 6! Over the hump and cruising along now. Took the Crag hammer swing and tried some trails on it. Back to OpenGL for rendering
HOULY Daily Challenge » Day 5 | Motion: Wave
- lkruel
- 240 posts
- Offline
Day 5 entry. Got carried away with Mantra on this one, which may or may not have panned out.
Also, just have to say, the submissions are freaking amazing! Completely blown away by the quality you are all pumping out on a daily basis. I beg you PLEEEEEASE share your hip files, I'm sure there's at least a couple of Labs tools hidden in those setups. Even if you think it was simple, or hacky or whatever, just attach those hips with the image submission. <3
Also, just have to say, the submissions are freaking amazing! Completely blown away by the quality you are all pumping out on a daily basis. I beg you PLEEEEEASE share your hip files, I'm sure there's at least a couple of Labs tools hidden in those setups. Even if you think it was simple, or hacky or whatever, just attach those hips with the image submission. <3
HOULY Daily Challenge » Day 4 | Elements: Fire
- lkruel
- 240 posts
- Offline
Day 4!
Went with POPs again to see what I could do. Focused on mainly the timing and shaping
Went with POPs again to see what I could do. Focused on mainly the timing and shaping
HOULY Daily Challenge » Day 3 | Elements: Water
- lkruel
- 240 posts
- Offline
Better late than never.
Trying to learn POPs as it's closer to realtime engines and it's a helluvalot faster than dealing with flip
Trying to learn POPs as it's closer to realtime engines and it's a helluvalot faster than dealing with flip
HOULY Daily Challenge » Day 2 | Elements: Wind
- lkruel
- 240 posts
- Offline
These are all amazing! Please share your hip file if you can. I'd love to pick some of these setups apart.
Also dont forget to file your bugs and RFEs
Also dont forget to file your bugs and RFEs
HOULY Daily Challenge » Day 2 | Elements: Wind
- lkruel
- 240 posts
- Offline
Here's mine. Simple Vellum flag, made to loop, with matcap shader and PDG opengl render and assembly into mp4 and gif
Edited by lkruel - 2020年7月2日 11:13:53
HOULY Daily Challenge » Day 1 | Elements: Earth
- lkruel
- 240 posts
- Offline
Here's mine! Based on Steven Skidmore's great breakdown. Will eventually become a rock generator Labs tool, but I want to steal some of Simon's magic too.
News » SideFX Labs Updates
- lkruel
- 240 posts
- Offline
11 Jun 2020
New Tools
Updates
Bug Fixes
New Tools
- 1.157 (18.0.492) Added Group by Measure .This tool will feature a lot of options to group geometry based on measured properties. Currently limited to Eccentricity (squaredness) of primitives.
- 1.157 (18.0.492) Added HF Combine Masks. This tool allows you to very easily do some layering logic to create useful masks. Ex: Create a new layer that is everything except grass layer, water layer, tree layer with a simple multiparm. No need to create multiple HF Layer nodes anymore.
Updates
- 1.159 (18.0.494) Added Unreal content plugin for 4.24
- 1.158 (18.0.493) RBD Fracture, Simple RBD, RBD Solver, RBD Director are now DEPRECATED. All functionality of these nodes has been implemented into the new RBD Material Fracture nodes and others, and are therefore no longer needed. As usual, nodes are hidden for backwards compatability but will be removed in future updates.
- 1.158 (18.0.493) VoxelMesh will now throw a warning if you feed it open geometry
- 1.158 (18.0.493) Niagara Interpolate is now DEPRECATED, and therefore hidden. It is still part of the toolset and work with existing files to be backward compatible, but will be removed in the future.
- 1.157 (18.0.492) Major update to Vertex Animation Textures ROP including a Unity package with shadergraph materials for URP and a content plugin for Unreal. Please refer to the node's documentation for more details.
Bug Fixes
- 1.157 (18.0.492) Fixed a regression in Gaea Tor Processor that would cause changes to the parm interface to not recook the graph.
Houdini for Realtime » Labs' Substance Archive COP Fatal Error
- lkruel
- 240 posts
- Offline
Houdini for Realtime » SideFX Labs - RizomUV Bridge
- lkruel
- 240 posts
- Offline
Hey everyone.
Sorry for the silence. I've been out of the office for the best part of the month.
I'm aware of the Linux bridge not working as expected and I'll get on that ASAP. Hoping as early as next week.
I'll report back here when its working
Sorry for the silence. I've been out of the office for the best part of the month.
I'm aware of the Linux bridge not working as expected and I'll get on that ASAP. Hoping as early as next week.
I'll report back here when its working
Houdini for Realtime » Reality Capture Plugin - Open Beta
- lkruel
- 240 posts
- Offline
Ah ok, then no, it's probably not possible currently with the plugin. But I'm planning on some work on it relatively soon to add PPI and some other goodies so I'll keep this in mind
Houdini for Realtime » Reality Capture Plugin - Open Beta
- lkruel
- 240 posts
- Offline
Is there any additional setup that you need to do on the RC side to enable this? If it's just an automatic feature then it should work in the plugin. If the project needs additional data, then not currently.
Houdini for Realtime » Simple Baker node : baking problem edges blurred
- lkruel
- 240 posts
- Offline
Looks like you might be baking from the lowres? Or try adding a normal sop on the high before the baker.
Technical Discussion » Game Dev Gaea Node not finding exe?
- lkruel
- 240 posts
- Offline
Hi there,
Sorry for the delay on the response. This has been fixed as we now use the registry to find the .exe.
Please let us know if you're still having this issue.
Sorry for the delay on the response. This has been fixed as we now use the registry to find the .exe.
Please let us know if you're still having this issue.
Houdini Lounge » Turn Edges into Curve
- lkruel
- 240 posts
- Offline
rlvelocity
With game dev/labs nodes, I usually close my eyes and hold my breath before seeing if I've crashed my project Most of the time, they work fine.
Houdini Lounge » SideFX Labs: reporting bugs and suggestions?
- lkruel
- 240 posts
- Offline
-
- Quick Links