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Technical Discussion » Blowtorch in Pyro ?
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- moonlightkiss02
- 8 posts
- オフライン
I cant really download these things for work. is there a parameter or combination of parameters that controls the pulsing in the fire? i suspect it is heat and temperature. i ahve all the noise turned off of them and yet they still have extremely fast flicker.
Technical Discussion » Blowtorch in Pyro ?
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- moonlightkiss02
- 8 posts
- オフライン
Can pyro not just do a steady emit? it's always flickering and pulsing. i feel like that should be controllable.
Technical Discussion » Volumes and Motion Blur
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- moonlightkiss02
- 8 posts
- オフライン
Technical Discussion » Measure Geometry Thickness
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- moonlightkiss02
- 8 posts
- オフライン
OK, that's cool!
So I ended up putting it into a VOPSOP for a little more artistic control but kept your version to switch between. I'll probably make it an asset for the company I'm at. Seems super handy!
A couple things I noticed:
1)the peak was renamed after the first wrangle and the network still worked for me, which is odd.
2)The horse geometry I've included for some reason didn't play well with the subdivide and point sops. The point sop errors saying it can't evaluate NX, NY, NZ. If I add the normals before the subdivide it works, but I'm not sure why the normals would error out from the subdivide.
So I ended up putting it into a VOPSOP for a little more artistic control but kept your version to switch between. I'll probably make it an asset for the company I'm at. Seems super handy!
A couple things I noticed:
1)the peak was renamed after the first wrangle and the network still worked for me, which is odd.
2)The horse geometry I've included for some reason didn't play well with the subdivide and point sops. The point sop errors saying it can't evaluate NX, NY, NZ. If I add the normals before the subdivide it works, but I'm not sure why the normals would error out from the subdivide.
Technical Discussion » Measure Geometry Thickness
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- moonlightkiss02
- 8 posts
- オフライン
Jeff nailed it! That's exactly what I'm looking for. I'm not very strong with the wrangle sop. I notice in the last wrangle you create a weight float but it never shows up in the spreadsheet. Is that because it then becomes the color?
Thank you!
Thank you!
Technical Discussion » Measure Geometry Thickness
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- moonlightkiss02
- 8 posts
- オフライン
I definitely want to do it in SOPs and not in a shader. OK, I'm going to start looking at each of your suggestions, thank you!! Be back with you soon!
Technical Discussion » Measure Geometry Thickness
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- moonlightkiss02
- 8 posts
- オフライン
I'm told this is very easy to do in lightwave so I'm wondering how to do it in Houdini.
Technical Discussion » Measure Geometry Thickness
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- moonlightkiss02
- 8 posts
- オフライン
Hi
Long time since I posted.
I have an animated horse that I'm trying to measure the thickness of different parts - legs, body, head, ears, etc. I basically want to pump it into color but I'm having a hard time generating a procedural way to measure an attribute for thickness.
The idea is that the thinnest parts change color first.
Any help!?
Thanks!
Long time since I posted.
I have an animated horse that I'm trying to measure the thickness of different parts - legs, body, head, ears, etc. I basically want to pump it into color but I'm having a hard time generating a procedural way to measure an attribute for thickness.
The idea is that the thinnest parts change color first.
Any help!?
Thanks!
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Seriously, no reply?