Hi, thanks for your answer. But I found this which is well explained :
https://vimeo.com/6580446 [vimeo.com]
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Technical Discussion » Z-depth
- mor Mave
- 22 posts
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Technical Discussion » Z-depth
- mor Mave
- 22 posts
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Hi,
Could someone please explain to me how Z-DEPTH is calculated and who controls it? I tried to figure out how it is working inside Mantra => Images => Extra image planes => (Pz), but i seem completely lost :? I used z-depth in Vray and i know that is controlled by the camera… I need to measure two distances from the camera. The first one is the point at which you want the DOF to start and the second to be the point at which you want the DOF to end. This will determine the grayscale value
Any Idea?
Could someone please explain to me how Z-DEPTH is calculated and who controls it? I tried to figure out how it is working inside Mantra => Images => Extra image planes => (Pz), but i seem completely lost :? I used z-depth in Vray and i know that is controlled by the camera… I need to measure two distances from the camera. The first one is the point at which you want the DOF to start and the second to be the point at which you want the DOF to end. This will determine the grayscale value
Any Idea?
Technical Discussion » scatter help
- mor Mave
- 22 posts
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Technical Discussion » H14 ubuntu: exr map format issue environment light
- mor Mave
- 22 posts
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Technical Discussion » Limit mantra cpu usage
- mor Mave
- 22 posts
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Technical Discussion » Limit mantra cpu usage
- mor Mave
- 22 posts
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hi,
Take a look at this:
Mantra => Rendering => render=> Use Max Processors.
see the attached image.
Take a look at this:
Mantra => Rendering => render=> Use Max Processors.
see the attached image.
Technical Discussion » scatter help
- mor Mave
- 22 posts
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Hi all,
I would like to scatter my lines across the surface that is greater than 1, based on the fitrange operator. I put “$TY > 1” but nothing happens.
I would like to scatter my lines across the surface that is greater than 1, based on the fitrange operator. I put “$TY > 1” but nothing happens.
Technical Discussion » Fatal error
- mor Mave
- 22 posts
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I'm getting this error when I try to turn off my screen. I can't seem to find answer to that… It's my best way to force houdini to close lol! Some say it is related to nvidia driver but I am not quite sure of it, cause every other application has no such problem
Technical Discussion » real example of crowds
- mor Mave
- 22 posts
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Technical Discussion » best mantra setup for pyro fx
- mor Mave
- 22 posts
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Hi,
I am doing some pyro simulations, but I the renders are awful. I have searched here and there to get quality and speed results but it doesn't work. I know I have to use micropolygon engine but…
Any help would be welcome.
I am doing some pyro simulations, but I the renders are awful. I have searched here and there to get quality and speed results but it doesn't work. I know I have to use micropolygon engine but…
Any help would be welcome.
Technical Discussion » real example of crowds
- mor Mave
- 22 posts
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Yeah I know! What I am asking is that, what is the path to follow i mean from scratch to realistic result?
Technical Discussion » real example of crowds
- mor Mave
- 22 posts
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what I meant is how can we achieve something close to the attached video in term of the lighting, rendering and randomness with the tools Houdini gives us
https://www.youtube.com/watch?v=AiwG45BB_KM [youtube.com]
https://www.youtube.com/watch?v=AiwG45BB_KM [youtube.com]
Technical Discussion » real example of crowds
- mor Mave
- 22 posts
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Hi everyone,
Does anyone have a real example in production about the new Houdini crowds. What real approach should someone follow to achieve realistic result like those we see on films. Because at the simulation level it is just cartoony.
Does anyone have a real example in production about the new Houdini crowds. What real approach should someone follow to achieve realistic result like those we see on films. Because at the simulation level it is just cartoony.
Technical Discussion » Houdini crashes when turn off monitor
- mor Mave
- 22 posts
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I have the last nvidia driver 350.12. For sure, Houdini is the only application who crashes!!
Technical Discussion » Houdini crashes when turn off monitor
- mor Mave
- 22 posts
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Hi everyone,
Does anyone faced this problem? When I turn off my monitor (pc still running), Houdini just keeps crashing with this error “Fatal error: Segmentation fault”
Is it related to the nvidia driver or something?
Does anyone faced this problem? When I turn off my monitor (pc still running), Houdini just keeps crashing with this error “Fatal error: Segmentation fault”
Is it related to the nvidia driver or something?
Technical Discussion » camera visibility
- mor Mave
- 22 posts
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If I understand, what he wants is to scatter some vegetation based only to what is visible to the camera to prevent houdini to do unwanted and useless calculations
Technical Discussion » Wrong gamma with PTEX
- mor Mave
- 22 posts
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Technical Discussion » Wrong gamma with PTEX
- mor Mave
- 22 posts
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Hi everybody,
I have tried to bring a ptex texture to Houdini 14, but i noticed that it is really too bright! Something wrong about the gamma. Does someone have any The Foundry Mari to Houdini workflow?
I have tried to bring a ptex texture to Houdini 14, but i noticed that it is really too bright! Something wrong about the gamma. Does someone have any The Foundry Mari to Houdini workflow?
Houdini Learning Materials » Texture an imported object
- mor Mave
- 22 posts
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Houdini Learning Materials » Texture an imported object
- mor Mave
- 22 posts
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Thanks for your time. Of course I tried sop material, but it is assigned to the whole object. I want to assign multiple materials to the same object
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