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Solaris and Karma » Question about Payloading
- mrcbersani
- 18 posts
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Solaris and Karma » Question about Payloading
- mrcbersani
- 18 posts
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Hi guys, I've a question about it.
Can I save this loading/unloading information in usd file? Or this option remain valid only in file viewport?
My goal would to load initially in stage only part of a set that I need to work!
thakyou
Can I save this loading/unloading information in usd file? Or this option remain valid only in file viewport?
My goal would to load initially in stage only part of a set that I need to work!
thakyou
Technical Discussion » 2.5D Matte Painting (AKA Camera Projection Mapping)
- mrcbersani
- 18 posts
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Technical Discussion » 2.5D Matte Painting (AKA Camera Projection Mapping)
- mrcbersani
- 18 posts
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Solaris and Karma » Hairprocedural pipeline
- mrcbersani
- 18 posts
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thankyou Pelos, I think so.
I changed method with a simple lop import with curves lookdev and guide deform that overrides it in animation.
I thought the hairprocedural just needed curves and skin animated to deform it, but something worng!
I solved with "standard" way!
thanx
I changed method with a simple lop import with curves lookdev and guide deform that overrides it in animation.
I thought the hairprocedural just needed curves and skin animated to deform it, but something worng!
I solved with "standard" way!
thanx
Solaris and Karma » Husk Procedural hair example
- mrcbersani
- 18 posts
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Solaris and Karma » Hairprocedural pipeline
- mrcbersani
- 18 posts
- Offline
Hi to all,
it's very interesting topic. I'm trying to use hair procedural but something wrong when I add an animation sublayer. Maybe I'm missing something and I need a recap :S
I would like to use hair procedural to apply static fur to my animated characters, this is what I've done...
Is the procedure I have chosen right?
It is a great advantage use hair procedural rather than the guides in sop import, with usd in solaris?
There's a better way?
Thankyou for support
it's very interesting topic. I'm trying to use hair procedural but something wrong when I add an animation sublayer. Maybe I'm missing something and I need a recap :S
I would like to use hair procedural to apply static fur to my animated characters, this is what I've done...
- I create an asset with component builder with hairprocedural to generate fur on cahracter's hat (I created guides in sop, then imported with sop import in stage).
Everything works fine with lookdev and render, except this warning in render in HtoA 6.2.1.0
00:00:19 2641MB WARNING | /XXX/geo/GRP_fur/hat_fur_procedural: orientations ignored for mode ribbon, leaving out orientations would save 0 MB
Anyway, I export my chr.usd - I load my chr.usd with asset reference or sublayer in a new scene, I add a light and Preview Houdini Procedural, everything works fine, with the same warning above.
- I import the chr_animated.usd and the curves in viewport don't match the position, they remain in original pose of the chr. However if I render the hat of chr has fur even if with another look, it looks differently combed. In console I have a new warning:
00:00:05 2757MB WARNING | /XXX/geo/GRP_fur/hat_guides: missing points parameter
I want to specify that the chr_animated.usd contains skinprim only, the animation file has not the guides
You must have always guide also in animation? what then would be the benefit? only have more hair in render?
Is the procedure I have chosen right?
It is a great advantage use hair procedural rather than the guides in sop import, with usd in solaris?
There's a better way?
Thankyou for support
Solaris and Karma » Husk Procedural hair example
- mrcbersani
- 18 posts
- Offline
Hi to all,
it's very interesting topic. I'm trying to use hair procedural but something wrong when I add an animation sublayer. Maybe I'm missing something and I need a recap :S
I would like to use hair procedural to apply static fur to my animated characters, this is what I've done...
Is the procedure I have chosen right?
It is a great advantage use hair procedural rather than the guides in sop import, with usd in solaris?
There's a better way?
Thankyou for support
it's very interesting topic. I'm trying to use hair procedural but something wrong when I add an animation sublayer. Maybe I'm missing something and I need a recap :S
I would like to use hair procedural to apply static fur to my animated characters, this is what I've done...
- I create an asset with component builder with hairprocedural to generate fur on cahracter's hat (I created guides in sop, then imported with sop import in stage).
Everything works fine with lookdev and render, except this warning in render in HtoA 6.2.1.0
00:00:19 2641MB WARNING | /XXX/geo/GRP_fur/hat_fur_procedural: orientations ignored for mode ribbon, leaving out orientations would save 0 MB
Anyway, I export my chr.usd - I load my chr.usd with asset reference or sublayer in a new scene, I add a light and Preview Houdini Procedural, everything works fine, with the same warning above.
- I import the chr_animated.usd and the curves in viewport don't match the position, they remain in original pose of the chr. However if I render the hat of chr has fur even if with another look, it looks differently combed. In console I have a new warning:
00:00:05 2757MB WARNING | /XXX/geo/GRP_fur/hat_guides: missing points parameter
I want to specify that the chr_animated.usd contains skinprim only, the animation file has not the guides
You must have always guide also in animation? what then would be the benefit? only have more hair in render?
Is the procedure I have chosen right?
It is a great advantage use hair procedural rather than the guides in sop import, with usd in solaris?
There's a better way?
Thankyou for support
Solaris and Karma » How to render Pyro in Solaris with Arnold?
- mrcbersani
- 18 posts
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Hi to all,
I've a question about it.
I would create an asset with component builder that has a volume inside it. in viewport works fine but not in render in arnold.
It's the same problem of SOP import and SOP create?
thankyou
19.5.435 and htoa 6.1.4.1
I've a question about it.
I would create an asset with component builder that has a volume inside it. in viewport works fine but not in render in arnold.
It's the same problem of SOP import and SOP create?
thankyou
19.5.435 and htoa 6.1.4.1
Technical Discussion » 2.5D Matte Painting (AKA Camera Projection Mapping)
- mrcbersani
- 18 posts
- Offline
Technical Discussion » 2.5D Matte Painting (AKA Camera Projection Mapping)
- mrcbersani
- 18 posts
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jsmackWow jsmack, thankyou...I hope this is automated asap
I made a working camera projection setup that works for karma in solaris with mtlx shaders.
Solaris and Karma » Component Geometry Problem with SubD
- mrcbersani
- 18 posts
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Thank you jsmack,
this is a problem that does not make KARMA ready for production?!?!? or there's a way/method to bypass it?
this is a problem that does not make KARMA ready for production?!?!? or there's a way/method to bypass it?
3rd Party » HtoA - ShadowMatte - Scena Background in solaris
- mrcbersani
- 18 posts
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3rd Party » HtoA - ShadowMatte - Scena Background in solaris
- mrcbersani
- 18 posts
- Offline
Hi guys,
i'm new in solaris/arnold.
To use Shadow matte in arnold SOP you can use Environment Shader to catch shadows and indirect buonces from ground.
In Solaris, Environment shader doesn't works yet, there's another way to use scene background with shadowmatte?
I tried to use SOP method in shadow matte material but there's something, any ideas?
Thankyou
i'm new in solaris/arnold.
To use Shadow matte in arnold SOP you can use Environment Shader to catch shadows and indirect buonces from ground.
In Solaris, Environment shader doesn't works yet, there's another way to use scene background with shadowmatte?
I tried to use SOP method in shadow matte material but there's something, any ideas?
Thankyou
Edited by mrcbersani - 2022年4月26日 09:38:37
Solaris and Karma » Component Geometry Problem with SubD
- mrcbersani
- 18 posts
- Offline
I installed 19.0.597, Opened the same file and there seems to be the same problem.
Probably a little bit better...but still present.
Do you think with 19.0.590 something could be change?
thankyou
Probably a little bit better...but still present.
Do you think with 19.0.590 something could be change?
thankyou
Solaris and Karma » Component Geometry Problem with SubD
- mrcbersani
- 18 posts
- Offline
Solaris and Karma » Component Geometry Problem with SubD
- mrcbersani
- 18 posts
- Offline
Solaris and Karma » Component Geometry Problem with SubD
- mrcbersani
- 18 posts
- Offline
Hi all,
I'm new in Solaris, I am trying to integrate the USD pipeline with some photogrammetry assets.
I created my USD asset and its variants with component builderand loaded as a Reference in scene.
Everything went fine until rendering with KARMA.
I have great problem with alpha channel for my geometry ground after dressing with scattered moss.
I tried to figure out if the problem was in the opacity of the moss material or in geometry backface culling, but I realized that something changed with Treat Polygon as Subdivision Surfaces in the Component Builder. I hid mMoss instancer to do some test.
Without b]Treat Polygon as Subdivision Surfaces
(less dots, but always visible)
With b]Treat Polygon as Subdivision Surfaces
I don't really know how to fix it!
I tried move to Arnold which does not give this problem.
H 19.0.383
Thank you
I'm new in Solaris, I am trying to integrate the USD pipeline with some photogrammetry assets.
I created my USD asset and its variants with component builderand loaded as a Reference in scene.
Everything went fine until rendering with KARMA.
I have great problem with alpha channel for my geometry ground after dressing with scattered moss.
I tried to figure out if the problem was in the opacity of the moss material or in geometry backface culling, but I realized that something changed with Treat Polygon as Subdivision Surfaces in the Component Builder. I hid mMoss instancer to do some test.
Without b]Treat Polygon as Subdivision Surfaces
(less dots, but always visible)
With b]Treat Polygon as Subdivision Surfaces
I don't really know how to fix it!
I tried move to Arnold which does not give this problem.
H 19.0.383
Thank you
Edited by mrcbersani - 2022年4月11日 03:33:38
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