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Mardini 2023 » Welcome and Rules
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- nachiketkadhe
- 23 posts
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Technical Discussion » Env_light Problem
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- nachiketkadhe
- 23 posts
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my environment lighting is not working properly, I don't know if this is mantra's issue or houdini issue but as soon as I try to change environment map in my light it gives me either overexposed results or underexposed results. I checked my HDRI's and there is no problem in that. I'm attaching my outputs. If anyone knows how to fix this problems, do tell me.

Edited by nachiketkadhe - 2018年7月20日 17:45:09
Houdini Indie and Apprentice » Ocean_rendering
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- nachiketkadhe
- 23 posts
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I've been working on my demo reel right now, Can someone suggest me any good HDRI site to render ocean?
Houdini Indie and Apprentice » Spaceship_Crash
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- nachiketkadhe
- 23 posts
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Hello guys, Currently I'm working on spaceship crash in ocean. But I'm getting weird results in terms of veloity and gravity. I have checked collision geometry and it's fine for the sim. is there anything else I can do to fix, like increasing gravity or timescale. I'm attaching playbalst video.
Attachment Not Found
Houdini Indie and Apprentice » Custom Clustering
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- nachiketkadhe
- 23 posts
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Hi guys,
I have created brick wall from single box and have used connectivity and the nfor each subnetwork to give voronoi fracture to each single brcik. now after that I have made anothe copy of fractured brick wall so I can get Two side of the walls. After that I want to create custom clustering between those pieces. so how can I do it? Any suggestions will help. I'm attaching my file. I'm using houdini 16.
I have created brick wall from single box and have used connectivity and the nfor each subnetwork to give voronoi fracture to each single brcik. now after that I have made anothe copy of fractured brick wall so I can get Two side of the walls. After that I want to create custom clustering between those pieces. so how can I do it? Any suggestions will help. I'm attaching my file. I'm using houdini 16.
Attachment Not Found
Houdini Indie and Apprentice » Houdini Apprentice installation
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- nachiketkadhe
- 23 posts
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Hello guys!
I have been trying to install Houdini apprentice edition 15.5, but every time when I click on activate my apprentice license it'll show me same license window again and again i don't know what to do. Because of this problem i'm not able to use software. if anyone know anything please let me kmow.
I have been trying to install Houdini apprentice edition 15.5, but every time when I click on activate my apprentice license it'll show me same license window again and again i don't know what to do. Because of this problem i'm not able to use software. if anyone know anything please let me kmow.

Houdini Indie and Apprentice » Fliptank_error
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- nachiketkadhe
- 23 posts
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Houdini Indie and Apprentice » Fliptank_error
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- nachiketkadhe
- 23 posts
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Hello Guys!!
Recently I'am trying to create some flip simulation with animated objects already in flip tank but somehow when I ran the sim I found that particles appearing out of nowhere. If someone familiar with this problem please let me know..
Thanks in advance
Looking for help
Recently I'am trying to create some flip simulation with animated objects already in flip tank but somehow when I ran the sim I found that particles appearing out of nowhere. If someone familiar with this problem please let me know..
Thanks in advance
Looking for help
Houdini Indie and Apprentice » Ocean
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- nachiketkadhe
- 23 posts
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Recently i'm trying to render ocean in ,maya and vray using houdini's ocean maps by converting them in .exr, but can someone tell me how can I render exact foammask and ocean attributes in vray?
Looking for help!
Looking for help!
Houdini Indie and Apprentice » Houdini To Maya
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- nachiketkadhe
- 23 posts
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Can someone please tell me how to export volumes and particles from houdini as alembic and .Vdb, Because i tried earlier but it didn't work
looking For help!!
looking For help!!
Houdini Indie and Apprentice » Foam Memory
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- nachiketkadhe
- 23 posts
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That's really really helpful patar and sure I'll try your ways and if possible I'll definitely upload my .hip file.
Houdini Indie and Apprentice » Foam Memory
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- nachiketkadhe
- 23 posts
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Thanks a lot Patar!! Can you tell me how to delete rest of the Attributes excluding pscale and v..?
and also what is the reason behind it like foam is lot more heavier than actual water simulation??
and also what is the reason behind it like foam is lot more heavier than actual water simulation??
Houdini Indie and Apprentice » Foam Memory
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- nachiketkadhe
- 23 posts
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hello guys !!
Can someone please tell me how to reduce memory of generated foam.. Recently I'am trying to create basic beach waves and after simulation I noticed that my base sim(water sim) is low in size as compared to Foam simulation. For example my water simulation of 200 frame is approximately 350 GB and that of Foam is 470 GB.I mean is these right or not…?
It seems totally illogical to me . Please someone tell me how to reduce its size..
Looking for help
Can someone please tell me how to reduce memory of generated foam.. Recently I'am trying to create basic beach waves and after simulation I noticed that my base sim(water sim) is low in size as compared to Foam simulation. For example my water simulation of 200 frame is approximately 350 GB and that of Foam is 470 GB.I mean is these right or not…?
It seems totally illogical to me . Please someone tell me how to reduce its size..
Looking for help
Houdini Indie and Apprentice » Flip and ocean surface merge
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- nachiketkadhe
- 23 posts
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Thank You olaf!!
I'll Definitely try your way and i'll let you know!!
just one question olaf… what if I'am using flip tank for liquid simulation and then i want to combine ocean surface and flip mesh..?
thanks in advance!!
I'll Definitely try your way and i'll let you know!!
just one question olaf… what if I'am using flip tank for liquid simulation and then i want to combine ocean surface and flip mesh..?
thanks in advance!!
Houdini Indie and Apprentice » Flip and ocean surface merge
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- nachiketkadhe
- 23 posts
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hello guys!!
Recently I'am working on water breaching effect in Houdini 15. And for post process I want to combine ocean grid and flip Simulations so that it looks seamless in all sense, I don't know how to do that so if anybody knows any kind of seamless method please do tell me.
looking of help!!
Recently I'am working on water breaching effect in Houdini 15. And for post process I want to combine ocean grid and flip Simulations so that it looks seamless in all sense, I don't know how to do that so if anybody knows any kind of seamless method please do tell me.
looking of help!!
Houdini Indie and Apprentice » Bullet Sim Collision Problem
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- nachiketkadhe
- 23 posts
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Hello Guys!!
Recently I'am trying simulation of mountain collapsing in Houdini using packed primitives and bullet solver. I used cookie SOP to extract Active and Passive geometry and then I used standard fracturing method to break the geometry. I created custom connection inside DOP, because I want to learn creating custom networks, But when i ran the simulation some part f the fractured geometry giving better results and some are colliding on 3D space literally like there is some kind of infinite plane.
I tried different methods to solve this but i could't find any suitable method. I don't know if its volume representation problem, Collision problem, Solver problem or anything else, please share your views, Tips.
Looking for help
Recently I'am trying simulation of mountain collapsing in Houdini using packed primitives and bullet solver. I used cookie SOP to extract Active and Passive geometry and then I used standard fracturing method to break the geometry. I created custom connection inside DOP, because I want to learn creating custom networks, But when i ran the simulation some part f the fractured geometry giving better results and some are colliding on 3D space literally like there is some kind of infinite plane.
I tried different methods to solve this but i could't find any suitable method. I don't know if its volume representation problem, Collision problem, Solver problem or anything else, please share your views, Tips.
Looking for help
Houdini Indie and Apprentice » Ocean Rendering
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- nachiketkadhe
- 23 posts
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hi!! recently i'am trying to render out big scale ocean, But i'am recently facing different kind of rendering problem. I'am not sure whether it's map problem or anything else. I'am attaching render output with the post.
Ocean spectrum setting:
res: 11
grid size: 50
other values as it is
wave random distribution: none
Grid settings
12000 * 12000
Rows and columns : X = 1900
Y = 1900
Ocean spectrum setting:
res: 11
grid size: 50
other values as it is
wave random distribution: none
Grid settings
12000 * 12000
Rows and columns : X = 1900
Y = 1900
Houdini Indie and Apprentice » Houdini To Maya
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- nachiketkadhe
- 23 posts
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Houdini Indie and Apprentice » Houdini To Maya
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- nachiketkadhe
- 23 posts
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I tried that Gerbrand but in Maya its showing no geometry generated when i import .otl file .. can you please tell me which process you prefer..
and yes its for rendering purpose only
and yes its for rendering purpose only
Houdini Indie and Apprentice » Houdini To Maya
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- nachiketkadhe
- 23 posts
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Hello guys!!
Can someone tell me how to use Houdini engine for Maya to export all the contents from Houdini, Recently i tried rbd and smoke simulation and i want to take both thing s to Maya for rendering!!
Can someone tell me how to use Houdini engine for Maya to export all the contents from Houdini, Recently i tried rbd and smoke simulation and i want to take both thing s to Maya for rendering!!
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