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Technical Discussion » change color after impact
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- najar
- 20 posts
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Technical Discussion » change color after impact
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- najar
- 20 posts
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hi,
i use vopsop to control the color impact in ground.
i just need the color take 2 frames after ground contact and return to black.
how can do this in vopsop.
thanks
i use vopsop to control the color impact in ground.
i just need the color take 2 frames after ground contact and return to black.
how can do this in vopsop.
thanks
Technical Discussion » missing header files
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- najar
- 20 posts
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hi,
before there is one folder in include named GB i cannot find it in houdini 12.
this folder contain GB_Group.h
GB_PointRef.h
GB_Attribute.h
GB_AttributeTable.h
anyone have an idea about ?
before there is one folder in include named GB i cannot find it in houdini 12.
this folder contain GB_Group.h
GB_PointRef.h
GB_Attribute.h
GB_AttributeTable.h
anyone have an idea about ?
Technical Discussion » compile houdini 12 hdk
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- najar
- 20 posts
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thanks mark ,
am try to compile the SOP_Star hdk code in codeblocks
but its not working anyone can help??
i work in windows 7 64
am try to compile the SOP_Star hdk code in codeblocks
but its not working anyone can help??
i work in windows 7 64

Technical Discussion » compile houdini 12 hdk
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- najar
- 20 posts
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Technical Discussion » Houdini Multijoints
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- najar
- 20 posts
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Technical Discussion » Houdini Multijoints
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- najar
- 20 posts
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thank you icarus551,
but i dont find any exemple about this dop node
spring network constraint
but i dont find any exemple about this dop node
spring network constraint

Technical Discussion » Houdini Multijoints
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- najar
- 20 posts
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I would like to create something like this on the reference video.
https://vimeo.com/13003706 [vimeo.com]
is it possible in h12?
eny idea how i can do this effect?
there is one node in dop his name is spring network constraint
anyone know how we can use this?
no sidefx exemple
https://vimeo.com/13003706 [vimeo.com]
is it possible in h12?
eny idea how i can do this effect?
there is one node in dop his name is spring network constraint
anyone know how we can use this?
no sidefx exemple

Technical Discussion » fracture glue object
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- najar
- 20 posts
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Technical Discussion » fracture glue object
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- najar
- 20 posts
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hi,
i try to fracture one object that i make it with glue network but no think happen when i applicate the magnet force in dop.
i try to increase the magnet force change somethings in glue network but the problem is not sloved.
please anyone can help. thanks
i try to fracture one object that i make it with glue network but no think happen when i applicate the magnet force in dop.
i try to increase the magnet force change somethings in glue network but the problem is not sloved.
please anyone can help. thanks
Technical Discussion » pyro fx movement
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- najar
- 20 posts
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hy everyone;
i have a big problem that i cant setup pyro fx (fireball) in my object
in movement :cry: .
how can i do how can i do with this trail of fire and smoke that not dissapire.
also in render i cant have the alpha channel when object with pyro move .
plz what can i do?
i have a big problem that i cant setup pyro fx (fireball) in my object
in movement :cry: .
how can i do how can i do with this trail of fire and smoke that not dissapire.
also in render i cant have the alpha channel when object with pyro move .
plz what can i do?
Work in Progress » grow curve
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- najar
- 20 posts
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this is a wire simulation form a grow curves.
but there is a problem in the dop because the curves grow from particle that birth in the time so there is a problem in dop and wire solver.
please any one can help.
the principal problem is how making wire simulation for many curves that birth in the time.
but there is a problem in the dop because the curves grow from particle that birth in the time so there is a problem in dop and wire solver.
please any one can help.
the principal problem is how making wire simulation for many curves that birth in the time.
Houdini Lounge » renderman procedural fur
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- najar
- 20 posts
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hi everybody
aqsis render contain one sophisticated procedural hair named hairgen
this procedural contain the same logic to mantra procedural fur
it take the mesh (skin) and guides (curves) an generate hair in the fly.
also aqsis its free render
anyone can help me to use this one in houdini?
aqsis site http://www.aqsis.org/ [aqsis.org]
after install see Program Files\Aqsis\bin\hairgen.dll
hairgen information http://projectwidow.wikidot.com/spider [projectwidow.wikidot.com]
aqsis render contain one sophisticated procedural hair named hairgen
this procedural contain the same logic to mantra procedural fur
it take the mesh (skin) and guides (curves) an generate hair in the fly.
also aqsis its free render
anyone can help me to use this one in houdini?
aqsis site http://www.aqsis.org/ [aqsis.org]
after install see Program Files\Aqsis\bin\hairgen.dll
hairgen information http://projectwidow.wikidot.com/spider [projectwidow.wikidot.com]
Houdini Lounge » renderman procedural fur
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- najar
- 20 posts
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ok :wink:
to compile SOP_iFur i use vs2008 express and hcustom.
for GEO_iFurr i use vs2008 express and 3delight
to compile SOP_iFur i use vs2008 express and hcustom.
for GEO_iFurr i use vs2008 express and 3delight
Houdini Lounge » renderman procedural fur
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- najar
- 20 posts
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thank you jeff
i have compiled the two code and i obtain 2 dll,
1- SOP_iFur.dll
2-GEO_iFurr.dll
i work in windows environnement.
my problem now how can i install SOP_iFur.dll into houdini?
i tried to put this one in $HOME/houdini/dso directory but houdini can t load the dll.
i have compiled the two code and i obtain 2 dll,
1- SOP_iFur.dll
2-GEO_iFurr.dll
i work in windows environnement.
my problem now how can i install SOP_iFur.dll into houdini?
i tried to put this one in $HOME/houdini/dso directory but houdini can t load the dll.

Houdini Lounge » renderman procedural fur
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- najar
- 20 posts
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anyone know how i can install the ifur in houdini?
http://viktor3d.eol3d.com/blog/iFur/iFurinterface.jpg [viktor3d.eol3d.com]
the site http://www.atap3d.com/ [atap3d.com]
http://viktor3d.eol3d.com/blog/iFur/iFurinterface.jpg [viktor3d.eol3d.com]
the site http://www.atap3d.com/ [atap3d.com]
Houdini Lounge » Installing Renderman shaders on houdini?
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- najar
- 20 posts
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Houdini Lounge » fur procedural
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- najar
- 20 posts
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Houdini Lounge » fur procedural
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- najar
- 20 posts
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thinks a lot derrick i try to make a very big bound box values but nothing change!!! :shock:
Houdini Lounge » fur procedural
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- najar
- 20 posts
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hi
i have a procedural fur object;when i hit render i have this message in houdini console
“mantra: /obj/model_geo: Procedural generated out of bounds geometry”
and i see this message only when i apply the cvex to the procedural fur guides.
anyone can help me?
i have a procedural fur object;when i hit render i have this message in houdini console
“mantra: /obj/model_geo: Procedural generated out of bounds geometry”
and i see this message only when i apply the cvex to the procedural fur guides.
anyone can help me?
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