Hello everyone, i am having issues animating the Ammount of Curvature on the Karma Physical Lens VOP node.
From the documentation i've read it is a VEX Shader, this mean i should use the bind VOP node to get an external attribute to drive the value i want. But because it is run on the camera i have no idea how to pass that value to the shader, on top of that, the camera is in the Stage contexte, so the only thing i can set on it are primvars (wich are not used by vex shader from what i understood).
In all case i haven't found any documentation on that, if anyone have a solution, you'r welcome, thanks
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Solaris and Karma » Animating Karma Physical Lens parameter
- pakreht
- 2 posts
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SideFX Labs Tech Art Challenge 2022 » Best Houdini Utility Entries
- pakreht
- 2 posts
- Offline
Scatter Without Overlap Tool
Hey, here is my entry for the Tech Art Challenge, a tool to scatter thin shapes very close to another without overlap.
It can be used to scatter buildings or other non organic shapes onto any surfaces and create interesting scatter patterns!
I hope you will like it ✨
Hey, here is my entry for the Tech Art Challenge, a tool to scatter thin shapes very close to another without overlap.
It can be used to scatter buildings or other non organic shapes onto any surfaces and create interesting scatter patterns!
I hope you will like it ✨
Edited by pakreht - 2022年12月2日 03:59:47
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