Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • H20.5 新機能
      • 概要
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • PDG
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • Karma Renderer
    • 製品比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
    • AI/ML 向けデータ合成
  • コミュニティ
    • フォーラム
    • ニュース
      • 概要
      • カスタマ ストーリー
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • イベントカレンダー
    • User Groups
    • Artist Directory
  • 学習
    • Start Here
      • 概要
      • My Learning
      • ラーニングパス
      • チュートリアル
    • コンテンツライブラリ
    • Tech Demos
    • Houdini 講演
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
      • List of Schools
      • 学習リソース
  • サポート
    • カスタマーサポート
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Try
    • 購入
    • ダウンロード
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 280 posts.

Search results Show results as topic list.

Rigging » find and connect to parms problem

User Avatar
patar
280 posts
Offline
 2024年4月16日 05:02:08
thanks Bro
See full post 

Rigging » find and connect to parms problem

User Avatar
patar
280 posts
Offline
 2024年4月15日 10:23:03
hi All im trying to replicate what they did on the lucha and the chicken rig specificly the blend ikfk rig part
where they are connecting the x values of the abstract control to the parms via edit apex graph node.
I prepare a mini file of that part only. on this picture why wont findandconnectinput2 wont work.
can anyone see whats wrong with it?
thanks in advance
Patar
See full post 

Rigging » Ragdoll with realistic shoulder?

User Avatar
patar
280 posts
Offline
 2024年3月14日 22:06:50
Hi, is it possible to use ragdoll with realistic shoulder solver?from the pinned ragdoll example this looks great however the shoulder look wrong.
Best regards
Patar
See full post 

Rigging » conditionals using ifbegin/ifend in APEX

User Avatar
patar
280 posts
Offline
 2024年3月11日 01:16:39
i guess make 2 if loops? one for true one for false
See full post 

Rigging » conditionals using ifbegin/ifend in APEX

User Avatar
patar
280 posts
Offline
 2024年3月10日 01:32:09
like this...
See full post 

Rigging » my first Houdini tutorial about IK/FK Blending in APEX

User Avatar
patar
280 posts
Offline
 2024年3月8日 02:35:34
my first Houdini tutorial
its about IK/FK Blending in APEX Houdini 20
this is the first of many tutorial to come as I explore and learn APEX,
I will take you guys with me. sorry for my english as its not my native language.
please give me critics and comment

https://www.youtube.com/watch?v=IE1Xe7NXF_U [www.youtube.com]
See full post 

Rigging » debug apex component script?

User Avatar
patar
280 posts
Offline
 2024年3月3日 08:41:01
if u are saying the mini hda is the hda that separate the big graph into smaller chunk to see what its doing thats not what i meant by debuging. what i meant by debuging is like in vop we can evaluate each output of every node.as it is now if i give the wrong input into an apex it just wont work anymore. no output msg or anything like that.
See full post 

Rigging » debug apex component script?

User Avatar
patar
280 posts
Offline
 2024年3月3日 08:19:06
edward
- I think the Max Rose tutorials has built a mini HDA to help debugging some of this stuff as well but my memory if foggy here, I might confusing with the APEX masterclass.

seen both i didnt see any debuging tools

speaking about Max Rose tutorial on the "abstract control", he promoted the x parameter by connecting it to parms so that it can be accessed by scene animate right... how do i do this via apex component (using the second input)

best regards
Patar
See full post 

Rigging » add joint skeleton via apex edit graph script

User Avatar
patar
280 posts
Offline
 2024年3月2日 22:00:19
ahhhh i see thank u...

best regards
Patar
See full post 

Rigging » debug apex component script?

User Avatar
patar
280 posts
Offline
 2024年3月2日 20:43:18
is there a way to debug apex component script? much like i can easily check out the output of a vop node...the apex node script is still lacking documentation. we need to know what a nodes need , where to wire them. for example on skel:add joint theres geo input where can i fetch this? altho the port color is the same as a character type, im not sure where to connect them. how do i get my skeleton to update after i add joint using them?

best regards
Patar
See full post 

Rigging » add joint skeleton via apex edit graph script

User Avatar
patar
280 posts
Offline
 2024年3月2日 19:18:23
its not working... no joint is added.
can u give me a hip file example please?
See full post 

Rigging » KineFX Ragdoll - Capybara Setup

User Avatar
patar
280 posts
Offline
 2024年2月27日 22:18:48
on this scene is it possible to add animation to the hand and foot while its falling? kinda weird to see the body doesnt move while in rag doll state
See full post 

Rigging » add joint skeleton via apex edit graph script

User Avatar
patar
280 posts
Offline
 2024年2月27日 21:04:42
hey guys i was trying to figure out how can i add a joint skeleton to the hierarchy using graph script?
thanks in advance
See full post 

Technical Discussion » tank wave reflection

User Avatar
patar
280 posts
Offline
 2023年12月2日 22:51:49
hi how to avoid wave reflection from the boundary on a flip simulation?
See full post 

Technical Discussion » initial state of a sop flip fluid?

User Avatar
patar
280 posts
Offline
 2023年12月2日 21:08:34
Hi all
how can i set initial state of a sop flip fluid?
See full post 

Work in Progress » Braids digital assets

User Avatar
patar
280 posts
Offline
 2021年10月8日 23:04:57
thank you
See full post 

Work in Progress » Braids digital assets

User Avatar
patar
280 posts
Offline
 2021年10月4日 21:25:39
My Braid Asset is live on gumroad!!
you can buy it for 10$
https://patar3d.gumroad.com/l/NRegC [patar3d.gumroad.com]
please buy it to support me
See full post 

Work in Progress » Braids digital assets

User Avatar
patar
280 posts
Offline
 2021年10月4日 12:07:55
Hi this is a preview of my Braid assets for houdini and maya (with houdini engine)
https://www.youtube.com/watch?v=Btg-cwRvrJI [www.youtube.com]
See full post 

Work in Progress » Braids digital assets

User Avatar
patar
280 posts
Offline
 2021年9月26日 23:34:35
thanks man
See full post 

Work in Progress » Braids digital assets

User Avatar
patar
280 posts
Offline
 2021年9月25日 02:30:09
Braids digital assets
features :
3 types of braids (3,4,and 5)
output options : polygon Surface, main curves (core), hair curves
input options : built-in curves, input curves, input surface
modular
will include sample scenes
unblackboxed assets easy to inspect and expand features
any other idea?

best regards
Patar
See full post 
  • 最初
  • 1
  • 2
  • 3
  • 4
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • Houdini Indie
学習
  • Houdini 講演
  • 教育プログラム
サポート
  • カスタマーサポート
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Careers
  • Press
  • T-Shirt Store
  • Internships
  • お問い合わせ
Copyright © SideFX 2025. All Rights Reserved.

使用言語