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Mardini 2024 » Congratulations and how to claim Prizes
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- pranesh arry
- 19 posts
- Online
Mardini 2024 » Congratulations and how to claim Prizes
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- pranesh arry
- 19 posts
- Online
Valent
Hi, did anybody receive the Mardini2024-Iron-Heart prize?
I'm still waiting and wondering maybe I messed something in the prize claim form
yeah, I am still waiting here as well.
Solaris and Karma » Motion vector AOV in Karma
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- pranesh arry
- 19 posts
- Online
Tom Mangold
Thanks so much! Putting in the node finally gives me MB and the vectors. But I can't get rid of Karma actually motion blurring the image. While "Disable image blur" is on, it's also grayed out. So, I only need the vectors. : /
Need to check your file tomorrow.
Hey Tom,
Enabling the "Motion Vectors" Pass under the "Utility tab" as shown in the screenshot below should allow you to toggle "Disable image blur".
Solaris and Karma » Motion vector AOV in Karma
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- pranesh arry
- 19 posts
- Online
digonespranesh arryarx_anima
the karma node or the karma standart rendervars node has motion vectors and velocity aov as default to check.
We used them already in production and they work fine, they do not use primvars but a ray level check
ray:motionvector
ray:velocity
Hey there,
I tried checking both the motionvector and velocity in the karma render node, however I still get a blank output. Am I missing something?
Thanks!Image Not FoundImage Not Found
Have you managed to make it work? I've been stuck trying to output AOV motion vectors with no sucess
Hi!
Based on my experience working with Solaris,
I've created this file which shows different ways to make motion vectors/motion blur work in Solaris.
Here is the file:
Solaris and Karma » Motion vector AOV in Karma
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- pranesh arry
- 19 posts
- Online
Tom Mangold
20.5 the same. No shading except from black pixels in the motion vectors aov. 20.5.332
Normal map, depth map, all show up nicely. MV doesn't.
What are the setting which need to be enabled/disabled to get the correct aov?
Hey Tom,
Did you put a Motion Blur Lop before USD render rop?
Motion Vectors Will not show up without it.
Technical Discussion » Houdini Render and Cache Problems
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- pranesh arry
- 19 posts
- Online
Hey Burak,
Can you please link the tutorial or give us some more information on what error it is showing?
Thanks!
Can you please link the tutorial or give us some more information on what error it is showing?
Thanks!
Technical Discussion » initial state of a sop flip fluid?
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- pranesh arry
- 19 posts
- Online
Hey Patar,
Try connecting your initial points to the fourth input of the Sop Flip Solver.
Try connecting your initial points to the fourth input of the Sop Flip Solver.
Mardini 2024 » Day 11 | VFX | Vellum Brush | Image
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- pranesh arry
- 19 posts
- Online
Day 11: Vellum brush sop.
Here is the clay sculpture I have been working on using this tool.
Made with Greyscalegorilla+
Here is the clay sculpture I have been working on using this tool.
Made with Greyscalegorilla+
Edited by pranesh arry - 2024年3月12日 05:59:13
Mardini 2024 » Day 10 | Lookdev | Karma Physical Sky | Image
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- pranesh arry
- 19 posts
- Online
Mardini 2024 » Day 9 | Lookdev | Background Plate | Animation
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- pranesh arry
- 19 posts
- Online
Day 9 - background plate lop
I did something different for this one, using two background plate lop nodes, one for the painting and the other for the final comp.
Thanks





I did something different for this one, using two background plate lop nodes, one for the painting and the other for the final comp.
Thanks

Edited by pranesh arry - 2024年3月9日 23:03:58
Mardini 2024 » Day 8 | Lookdev | Karma Fog Box | Image
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- pranesh arry
- 19 posts
- Online
Hey there!
Day 8: Karma Fog Box
I tried to make the fog look like underwater with this one.
So there are two separate Fog boxes here, one for water, and one for indoor.
Day 8: Karma Fog Box
I tried to make the fog look like underwater with this one.
So there are two separate Fog boxes here, one for water, and one for indoor.
Mardini 2024 » Day 7 | Lookdev | Karma Material Builder | Image
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- pranesh arry
- 19 posts
- Online
Day 7 - Karma material builder
A little chameleon!
It was made completely inside of Houdini.
Thanks!







A little chameleon!
It was made completely inside of Houdini.
Thanks!
Edited by pranesh arry - 2024年3月9日 23:06:16
Mardini 2024 » Day 6 | Lookdev | Material Linker | Image
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- pranesh arry
- 19 posts
- Online
Day 06 - Material linker
For today's submission, I made "The Great Linker"!
I am quite happy about at how well this node worked, actually pretty good.
All elements (except AMD Materials) were made inside Houdini.
I hope you guys like my submission 😃
For today's submission, I made "The Great Linker"!
I am quite happy about at how well this node worked, actually pretty good.
All elements (except AMD Materials) were made inside Houdini.
I hope you guys like my submission 😃
Edited by pranesh arry - 2024年3月6日 16:59:26
Mardini 2024 » Day 5 | Lookdev | Light Mixer | Image
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- pranesh arry
- 19 posts
- Online
Hey there!
Here is my submission for day 5 - Light mixer LOP
One of my favorite lops in Solaris.
Hope you guys like my submission!
Here is my submission for day 5 - Light mixer LOP
One of my favorite lops in Solaris.
Hope you guys like my submission!
Mardini 2024 » Day 4 | Lookdev | Layout | Image
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- pranesh arry
- 19 posts
- Online
Hello again!
Today I made a World War trench using Layout Lop.
This one had potential, unfortunately, I had only about 5 hours to work on it.
As always, the Layout nodes are marked in red in the screenshot.



Today I made a World War trench using Layout Lop.
This one had potential, unfortunately, I had only about 5 hours to work on it.
As always, the Layout nodes are marked in red in the screenshot.
Edited by pranesh arry - 2024年3月9日 23:07:29
Mardini 2024 » Day 3 | Geometry | Scatter & Align | Image
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- pranesh arry
- 19 posts
- Online
Day 3 Scatter and Align:
Created a popular Indian snack called "Boondi ke laddo"
The Scatter and Align nodes are marked with red in the network screenshot attached.
All elements are modeled inside Houdini.
Created a popular Indian snack called "Boondi ke laddo"
The Scatter and Align nodes are marked with red in the network screenshot attached.
All elements are modeled inside Houdini.
Mardini 2024 » Day 2 | Geometry | Topobuild | Image
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- pranesh arry
- 19 posts
- Online
Hey there!
Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
Here is my day 2 submission, a race car made using topobuild nodes.
I started a little late on this one, I wanted to render an animated version of this.
This is my first time using the Topobuild node, most of the model is made using this node (I'd say about 90%-ish).
The TopoBuild nodes are marked red in the node network screenshot for readability.
Edited by pranesh arry - 2024年3月2日 19:56:04
Mardini 2024 » Day 1 | Geometry | Spiral | Image
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- pranesh arry
- 19 posts
- Online
Hey there!
Here is my day 1 Mardini Submission:

Here are the relevant screenshots (Spiral nodes are marked with red color):



Here is my day 1 Mardini Submission:
Here are the relevant screenshots (Spiral nodes are marked with red color):
Edited by pranesh arry - 2024年3月9日 23:08:25
Solaris and Karma » Motion vector AOV in Karma
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- pranesh arry
- 19 posts
- Online
arx_anima
the karma node or the karma standart rendervars node has motion vectors and velocity aov as default to check.
We used them already in production and they work fine, they do not use primvars but a ray level check
ray:motionvector
ray:velocity
Hey there,
I tried checking both the motionvector and velocity in the karma render node, however I still get a blank output. Am I missing something?
Thanks!
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