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Houdini Lounge » GLTF 2.0 file format
- rajanKazhmin
- 7 posts
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Houdini Lounge » Group centroid and bbox
- rajanKazhmin
- 7 posts
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I'm wondering if there's a better way to do this. The method I've developed works really well, but I feel like it could be simplified.
My goal is to get the centroid and/or bbox for a group of points or polys. Usually I group the points/polys and use a delete node off to the side to delete non-selected, isolating the group. Then I use a transform node with the centroid/bbox expression on the pivot point to reference the delete node.
Sample project is attached.
It works, but I feel like the whole thing could be streamlined.
My goal is to get the centroid and/or bbox for a group of points or polys. Usually I group the points/polys and use a delete node off to the side to delete non-selected, isolating the group. Then I use a transform node with the centroid/bbox expression on the pivot point to reference the delete node.
Sample project is attached.
It works, but I feel like the whole thing could be streamlined.
Houdini Lounge » Transitioning from C4D
- rajanKazhmin
- 7 posts
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Over the last year I've been transitioning from Cinema4D to Houdini. I do a lot of multi-layered mograph and VFX that ends up in AE or Nuke for heavy duty compositing.
I don't know how I lived and worked for so many years without Houdini's output system. The fact that I can setup a render node for each “layer” and even give them different cameras is a revelation. Trying to manage individual object passes (don't talk to me about object buffers, they fall short in many ways) layers, cameras, and output in C4D is a sisyphean ordeal at best.
I'm rendering 14 passes right now. They're all going to be the right objects from the right camera angle, and plug into AE without any headache. I can go make lunch and relax for awhile. Houdini is the best.
I don't know how I lived and worked for so many years without Houdini's output system. The fact that I can setup a render node for each “layer” and even give them different cameras is a revelation. Trying to manage individual object passes (don't talk to me about object buffers, they fall short in many ways) layers, cameras, and output in C4D is a sisyphean ordeal at best.
I'm rendering 14 passes right now. They're all going to be the right objects from the right camera angle, and plug into AE without any headache. I can go make lunch and relax for awhile. Houdini is the best.
Technical Discussion » Extract alembic animated camera transform info?
- rajanKazhmin
- 7 posts
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For some reason the New Post button has disappeared for me. I've logged in and out and tried a different computer and browser. It seems that I can reply to posts, but am unable to start a new one. Does anyone have an idea what's going on or how to fix it?
Technical Discussion » Extract alembic animated camera transform info?
- rajanKazhmin
- 7 posts
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Technical Discussion » Extract alembic animated camera transform info?
- rajanKazhmin
- 7 posts
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I have a scene exported from C4D with an animated camera. The scene imports and works fine in Houdini.
What I'm trying to figure out is how to get at the camera animation info. I see the camera animating, but when I dig through the network all the transforms appear to be zeroed out.
Is there a way to extract the position/rotation values from the Alembic camera?
What I'm trying to figure out is how to get at the camera animation info. I see the camera animating, but when I dig through the network all the transforms appear to be zeroed out.
Is there a way to extract the position/rotation values from the Alembic camera?
Edited by rajanKazhmin - 2016年6月6日 13:47:48
Houdini Indie and Apprentice » Surface Model SHOP only has Diffuse Color and Bad Parameter
- rajanKazhmin
- 7 posts
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Just had the same problem. Promoting opac_clr seems to fix it, thanks for posting.
Edited by rajanKazhmin - 2016年5月28日 20:51:58
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