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Houdini Lounge » [Solved]Issue with Constraints Following Animation Path Instead of Fragments upon Collision in Houdini RBD Simulation
- realricecakecookie
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I am not sure if this is the correct solution, but the issue has been resolved. I resolved it by using 'animated' instead of 'deforming'
Houdini Lounge » [Solved]Issue with Constraints Following Animation Path Instead of Fragments upon Collision in Houdini RBD Simulation
- realricecakecookie
- 2 posts
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In Houdini, I am working with animation data to perform Fracturing, followed by an RBD simulation.
In this scene, the box visible upon opening the hip file represents the front part of a ship, which collides with a wall, causing only the impacted area to break apart.
The issue I am facing is as follows:
I am utilizing the active and deforming attributes to make the RBD simulation follow the animation path. However, upon collision with the wall, when I adjust the values of active and deforming using a sop solver within the DOP network, the constraints follow the animation path instead of the fragments.
In this scene, the box visible upon opening the hip file represents the front part of a ship, which collides with a wall, causing only the impacted area to break apart.
The issue I am facing is as follows:
I am utilizing the active and deforming attributes to make the RBD simulation follow the animation path. However, upon collision with the wall, when I adjust the values of active and deforming using a sop solver within the DOP network, the constraints follow the animation path instead of the fragments.
Edited by realricecakecookie - 2023年10月20日 23:00:49
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