halfdan
Isn't everyone jumping on the VFX Reference Platform bandwagon anyway?
Indeed we are.
VFX Platform CY2014 (Current)
gcc 4.1.2
*ahem*

halfdan
Isn't everyone jumping on the VFX Reference Platform bandwagon anyway?
edward
Hi Rob.Try this?
http://www.itworld.com/software/306674/disable-visual-effects-make-ubuntu-1210-faster [itworld.com]
twod
Which graphics card are you using? Have you updated your graphics driver to a recent driver?
Mario MarengorjpiekeCe was left as a user export during its inception in version 10… and has gradually become a more bona-fide (that is, “expected”) export as time's gone by. At this point, I agree there's probably a good argument for making it a standard shader export (at the same level of Cf, Af, F, etc.)… but there might be some reason that's holding that back; I dunno. <shrug>
Any clue why:
1) Ce isn't exposed in the material builder?
ikerr
Try rendering using ray-tracing
ikerr
I've attached an example file showing how.
eetu
Can repro, yes.
My personal guess would
be that this just the “normal” floating point accuracy issue. Floating
point numbers are ill suited for storing exact values, and you should probably
test against a small epsilon value instead of absolute equality. In this case e.g. diff < 0.000001
eetu.