Hi,
I use Houdini 20.653 and Redshift 3.6.01, windows 11.
I render image with ACES workflow, and I think everything goes well.
Anyway, if I export image as PNG from MPlay with Bake to OCIO, color conversion does not work well.
Redshift render view and MPlay view has same color with same display and view settings(sRGB and SDR Video).
And there is no problem when I use "render to disk" directly as PNG.
I think Redshift bakes sRGB and SDR Video to exported PNG.
Here is screenshot. The slightly desaturated image below is PNG from MPlay.
Is this a MPlay bugs or am I missing something?
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Technical Discussion » Bake to OpenColorIO Display/View in MPlay issue.
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- ryokanda
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Mardini 2023 » Day 4 | Shape | Rough | Animation
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- ryokanda
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Mardini 2023 » Day 1 | Shape | Round | Animation
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- ryokanda
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Mardini 2023 » Day 3 | Shape | Obtuse | Animation
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- ryokanda
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Mardini 2023 » Day 2 | Shape | Linear | Animation
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 13 Image | Nature | Grass
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 12 Image | Nature | Valley
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 11 Image | Nature | Wave
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 10 Image | Nature | River
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 9 Animation | Nature | Beach
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 7 Animation | Nature | Stone
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 6 Animation | Motion | Flow
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 5 Animation | Motion | Crash
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 4 Animation | Motion | Escape
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 3 Animation | Motion | Leap
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- ryokanda
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Day3 : LEAP (Motion Sensor)
I have three LEAP Motions in my house, but I have never used them for my commercial works...
Edited by ryokanda - 2021年3月3日 11:50:56
MARDINI Daily Challenge 2021 » Day 2 Animation | Motion | Grow
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- ryokanda
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MARDINI Daily Challenge 2021 » Day 1 | Motion | Bounce
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- ryokanda
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Technical Discussion » KineFX BlendShape Export
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- ryokanda
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Hi, I have a rigged character with blendshapes.
I can play blendshape animation by Character Blend Shapes SOP, and edit by Attribute Expression SOP.
Anyway, I cannot find a way to export these blendshapes to FBX file.
I tried to use ROP FBX Character Output SOP. But I cannot play blendshapes animation with FBX file exported.
I realized that “blendshape_channel” and “blendshape_name” primitive attributes disappear after exporting.
Manual says “The KineFX export nodes preserve all blend shape data.”, but I could not succeed.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]
Is there a way to export FBX with blendshapes in KineFX workflow?
Thanks.
I can play blendshape animation by Character Blend Shapes SOP, and edit by Attribute Expression SOP.
Anyway, I cannot find a way to export these blendshapes to FBX file.
I tried to use ROP FBX Character Output SOP. But I cannot play blendshapes animation with FBX file exported.
I realized that “blendshape_channel” and “blendshape_name” primitive attributes disappear after exporting.
Manual says “The KineFX export nodes preserve all blend shape data.”, but I could not succeed.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]
Is there a way to export FBX with blendshapes in KineFX workflow?
Thanks.
Edited by ryokanda - 2020年11月17日 13:11:12
HOULY Daily Challenge » Iron Man Challenge
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- ryokanda
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HOULY Daily Challenge » Day 31 | Materials: Incandescent
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- ryokanda
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