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Houdini Engine for Unreal » Character to BFX -> Unreal
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- sHTiF
- 8 posts
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Houdini Engine for Unreal » Character to BFX -> Unreal
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- sHTiF
- 8 posts
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Thank you Luiz, looking forward to it.
By the way are you doing GDC this year as well guys? Really liked the booth presentations last year.
By the way are you doing GDC this year as well guys? Really liked the booth presentations last year.
Houdini Engine for Unreal » Character to BFX -> Unreal
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- sHTiF
- 8 posts
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digitallysanePeter StefcekI think it would be more productive to contact support and get added on the corresponding RFE, as suggested here: http://www.sidefx.com/forum/topic/45588/?page=2#post-203515 [sidefx.com]
Still no support for this? I mean how can anyone take this software seriously when its missing such a crucial feature its pretty much useless for any Game Development. If I am forced to use another software for blendshapes I may as well use it for everything, only top tier AAA studios can afford pipeline with multiple software packages.
I will definitely not be renewing our licenses for next year until this is solved since Houdini has been practically sitting at the bench since we discovered you can't export blendshapes from it. Shame since otherwise its great software.
and have a constructive discussion there about what would be needed for our pipelines.
Believe me I contacted them, I talked to them repeatedly even personally on various conferences like GDC where they are pushing Houdini heavily into gamedev and they always said they will have some solution soon. So sorry for my frustration here. I believe in this software and I really like it so much I even have my own personal license outside of company just so I can play with it at home as well. But doing such a massive push into gamedev without having sorted one of the basic pillars of gamedev such as blendshapes for such a long time is quite dissapointing and that is an understatement.
EDIT: Btw as your suggested I just requested to add this personal account to the RFE as well, just to pump up the numbers. You are right we need to push this awesome software anyway we can.
Edited by sHTiF - 2016年11月26日 05:20:30
Houdini Engine for Unreal » Character to BFX -> Unreal
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- sHTiF
- 8 posts
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Still no support for this? I mean how can anyone take this software seriously when its missing such a crucial feature its pretty much useless for any Game Development. If I am forced to use another software for blendshapes I may as well use it for everything, only top tier AAA studios can afford pipeline with multiple software packages.
I will definitely not be renewing our licenses for next year until this is solved since Houdini has been practically sitting at the bench since we discovered you can't export blendshapes from it. Shame since otherwise its great software.
I will definitely not be renewing our licenses for next year until this is solved since Houdini has been practically sitting at the bench since we discovered you can't export blendshapes from it. Shame since otherwise its great software.
Houdini Engine for Unreal » UE4 Blend Shapes support / FBX
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- sHTiF
- 8 posts
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Yep I am aware of the GDT and used it sometimes but in most cases I already have fully rigged character with bones and just want to add blend shapes so it wouldn't be feasible to add it as additional bones.
Houdini Engine for Unreal » UE4 Blend Shapes support / FBX
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- sHTiF
- 8 posts
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Why doesn't Houdini Export blend shapes into the FBX format?
I tried Maya, 3DS Max and even Blender and blend shapes work ok inside UE4 but I can't get blend shapes working from Houdini exported FBX files. Is this a bug? Is there any ETA when this will be supported as its quite a major feature.
I can somewhat work around that using Houdini Engine but it is lacking a lot of features I would get from FBX imported blend shapes like runtime access or animating blend shapes.
Thanks.
EDIT: At second though this should be probably moved to Houdini forum instead of Engine forum. I am using Houdini Indie and I also filed this as a bug, currently Houdini is unusable for modular character modelling for game engines.
I tried Maya, 3DS Max and even Blender and blend shapes work ok inside UE4 but I can't get blend shapes working from Houdini exported FBX files. Is this a bug? Is there any ETA when this will be supported as its quite a major feature.
I can somewhat work around that using Houdini Engine but it is lacking a lot of features I would get from FBX imported blend shapes like runtime access or animating blend shapes.
Thanks.
EDIT: At second though this should be probably moved to Houdini forum instead of Engine forum. I am using Houdini Indie and I also filed this as a bug, currently Houdini is unusable for modular character modelling for game engines.
Edited by sHTiF - 2016年5月16日 17:38:41
Houdini Engine for Unreal » HDA Sample 4.11 available?
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- sHTiF
- 8 posts
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Houdini Engine for Unreal » HDA Sample 4.11 available?
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- sHTiF
- 8 posts
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Hi guys,
today I downloaded HDA Sampler for 4.10 and migrated it to 4.11 but it doesn't work. It runs ok but if I modify any parameters the UE4 will crash.
The question is if there is HDA Sampler for 4.11 available already or is planned any time soon?
Thanks.
today I downloaded HDA Sampler for 4.10 and migrated it to 4.11 but it doesn't work. It runs ok but if I modify any parameters the UE4 will crash.
The question is if there is HDA Sampler for 4.11 available already or is planned any time soon?
Thanks.
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