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Technical Discussion » vellume grain suspend
- sajadalavi
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Technical Discussion » vellume grain suspend
- sajadalavi
- 30 posts
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Benyeethanks for your reply but this not work
just some suggestions,off "enable mass shock" of your solver,OR give "shock scaling Power" a very low value,say .005,
then lower the drag,say .01,hope these can help you
Technical Discussion » vellume grain suspend
- sajadalavi
- 30 posts
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In the simulation by vellume grain, the particles become suspended and move oppositely after colliding with collagen.
Does anyone have a solution for this?
Does anyone have a solution for this?
Technical Discussion » My vdb look flat
- sajadalavi
- 30 posts
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Technical Discussion » Hinge Constraint and DOP
- sajadalavi
- 30 posts
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Technical Discussion » Motion Blur & Alpha of Explosion Render in Mantra
- sajadalavi
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If everything works out without motionblure, you have two options:
1. Render without motionblure and in the composite step, add motionblure.
2. With volume wrangle, multiply the vel vector by a number less than 1, for example 0.2, and control this motionblure.
1. Render without motionblure and in the composite step, add motionblure.
2. With volume wrangle, multiply the vel vector by a number less than 1, for example 0.2, and control this motionblure.
Technical Discussion » Motion Blur & Alpha of Explosion Render in Mantra
- sajadalavi
- 30 posts
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Technical Discussion » Motion Blur & Alpha of Explosion Render in Mantra
- sajadalavi
- 30 posts
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Technical Discussion » weird viscosity behaviour
- sajadalavi
- 30 posts
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This is due to the concept of fluid function in Houdini
In Houdini, speed, collission, etc. are calculated by volume and then transferred to the particle, which is why this happens.
viscosity works almost like vdb smooth. And as the body softens, the function of the collission is disrupted.
In Houdini, speed, collission, etc. are calculated by volume and then transferred to the particle, which is why this happens.
viscosity works almost like vdb smooth. And as the body softens, the function of the collission is disrupted.
Technical Discussion » Vellum grains explode on high resolution
- sajadalavi
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Technical Discussion » Need help with vellum sim's weird spiky edges!
- sajadalavi
- 30 posts
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You can use the remesh node and then use the deform point node to move from the triangular object to the main object.
vellume works better in triangular mode
vellume works better in triangular mode
Edited by sajadalavi - 2022年5月22日 07:59:00
Technical Discussion » weird viscosity behaviour
- sajadalavi
- 30 posts
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Your voxel size is so large that it reacts with the collagen before it hits
It is created by reducing particle separation
It is created by reducing particle separation
Technical Discussion » Unreal FBX camera import into Houdini issue
- sajadalavi
- 30 posts
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Technical Discussion » No Density from ConvertVDB Node?
- sajadalavi
- 30 posts
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According to the image I sent, if there is information in the node information window for the density field, it means that the information is stored and exists and you only need to use the volumevisualization node.
But if there is no information, it means that your file is not saved properly
But if there is no information, it means that your file is not saved properly
Technical Discussion » Unreal FBX camera import into Houdini issue
- sajadalavi
- 30 posts
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Technical Discussion » Particles not stopping during a collision
- sajadalavi
- 30 posts
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Technical Discussion » No motionblur for Alembic export to Maya rendered in vray
- sajadalavi
- 30 posts
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If you do not change the topology, motion blure works in all software and rendering engines.
But if you have a topology change (like flip) for the correct motion blure you have to have an output attribute taken from Houdini.
sajad alavi
But if you have a topology change (like flip) for the correct motion blure you have to have an output attribute taken from Houdini.
sajad alavi
Technical Discussion » Exporting Animated character To Unreal with skeleton
- sajadalavi
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Technical Discussion » No motionblur for Alembic export to Maya rendered in vray
- sajadalavi
- 30 posts
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hi
I have had this problem before
you can convert velocity to color attribute by attribute promote and in maya and in alembic propertis in Introduce the Cd attribute.
I have had this problem before
you can convert velocity to color attribute by attribute promote and in maya and in alembic propertis in Introduce the Cd attribute.
Houdini Lounge » Feather Vellum Sim to Vertex Animation Texture for Three Js
- sajadalavi
- 30 posts
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hello
1.you can use bake feather on low poly surface
2.deform points(point deform node) from frame 1 of hi poly to low poly.
1.you can use bake feather on low poly surface
2.deform points(point deform node) from frame 1 of hi poly to low poly.
Edited by sajadalavi - 2022年4月21日 04:18:45
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