in my little setup:
- pscale controls the length of the curves
- width determines the thickness of the curves
The width attribute is also recognized by Karma
a link to
Control Particle and Curve Size in Karma | Houdini 19.5
https://www.youtube.com/watch?v=JGcPq28xasY [www.youtube.com]
Found 74 posts.
Search results Show results as topic list.
Houdini Indie and Apprentice » Issue rendering lines in Houdini
- w_maro
- 74 posts
- Online
Houdini Indie and Apprentice » RBDCarDeform setup ?
- w_maro
- 74 posts
- Online
Houdini Indie and Apprentice » RBDCarDeform setup ?
- w_maro
- 74 posts
- Online
hi
I have tested the RBDCarDeform without luck
- no deformation is going on
what is the right setup for this ?
here is the scene file to look at
I have tested the RBDCarDeform without luck
- no deformation is going on
what is the right setup for this ?
here is the scene file to look at
Image Not Found
Edited by w_maro - 2024年9月11日 09:43:17
Houdini Indie and Apprentice » RBD cymatics-like sim with custom pattern/texture
- w_maro
- 74 posts
- Online
You can find a full tutorial on how to make this over on my Patreon: / zybrand
https://www.patreon.com/zybrand [www.patreon.com]
Simulating the Rings of Power Titles - Houdini Cymatics
https://www.youtube.com/watch?v=_G78lygze8s [www.youtube.com]
https://www.patreon.com/zybrand [www.patreon.com]
Simulating the Rings of Power Titles - Houdini Cymatics
https://www.youtube.com/watch?v=_G78lygze8s [www.youtube.com]
Houdini Indie and Apprentice » Working With Material IDs from 3DS Max
- w_maro
- 74 posts
- Online
It depends a bit on how you import the fbx
1 - File import fbx
2 – Geo/File nodes
With Method 1 you get a Subnetwork with materials + groups(with the material path)
With method 2 you only get the mesh with the attributes
The material IDs are converted into groups
1 - File import fbx
2 – Geo/File nodes
With Method 1 you get a Subnetwork with materials + groups(with the material path)
With method 2 you only get the mesh with the attributes
The material IDs are converted into groups
Technical Discussion » How to select Cone Twist Constraints in the viewport?
- w_maro
- 74 posts
- Online
Houdini Indie and Apprentice » Render Voronoi Piece Colors
- w_maro
- 74 posts
- Online
- the voronoi create a name attribute under primitives
- you can use a color sop and set
class to - ptimitive
color Type - Random
Attribute - name
- you can use a color sop and set
class to - ptimitive
color Type - Random
Attribute - name
Technical Discussion » How to inflate multiple objects in a container mesh?
- w_maro
- 74 posts
- Online
- may be this tutorial can guide you
Analytical Foam
https://entagma.com/analytical-foam/ [entagma.com]
As position based simulation techniques ...
Analytical Foam
https://entagma.com/analytical-foam/ [entagma.com]
As position based simulation techniques ...
Solaris and Karma » component builder - hirarchies linked ?
- w_maro
- 74 posts
- Online
Technical Discussion » Soooo difficult to fill a small scale object
- w_maro
- 74 posts
- Online
Solaris and Karma » component builder - hirarchies linked ?
- w_maro
- 74 posts
- Online
- if I import an fbx the hierarchy is retained.
- If I now create a proxy in the component builder I get two hierarchies.
- but I want to rotate a part of the proxy for example and the render mesh should automatically take over the transformation.
- Is such a setup possible with the componet builder?
(all xforms from the proxy should be linked to the render xforms)
or is there another setup for this?
and I can't link every component by hand - there are thousands
any help is welcome
- If I now create a proxy in the component builder I get two hierarchies.
- but I want to rotate a part of the proxy for example and the render mesh should automatically take over the transformation.
- Is such a setup possible with the componet builder?
(all xforms from the proxy should be linked to the render xforms)
or is there another setup for this?
and I can't link every component by hand - there are thousands
any help is welcome
Houdini Indie and Apprentice » Flip collision
- w_maro
- 74 posts
- Online
hi
I enlarged the scene five times
(in my experience, flips work better)
for the ball - reduce the density
and I have to switch the collision to laser scan for it to work
the feedback scale is set to 0.005 (this was very sensitive)
I enlarged the scene five times
(in my experience, flips work better)
for the ball - reduce the density
and I have to switch the collision to laser scan for it to work
the feedback scale is set to 0.005 (this was very sensitive)
Image Not Found
Houdini Indie and Apprentice » "edge sucking" in flip simulations
- w_maro
- 74 posts
- Online
Houdini Lounge » Karma XPU (H20) vs Redshift
- w_maro
- 74 posts
- Online
Houdini/Solaris plugins custom builds
https://redshift.maxon.net/topic/31230/houdini-solaris-plugins-custom-builds [redshift.maxon.net]
https://redshift.maxon.net/topic/31230/houdini-solaris-plugins-custom-builds [redshift.maxon.net]
Houdini Indie and Apprentice » Getting Color To Export with a VDB
- w_maro
- 74 posts
- Online
- You may be able to export a VDB from MAYA
to see which channels are exported
and to display the color channel name
to see which channels are exported
and to display the color channel name
Houdini Indie and Apprentice » Fast moving RBD collision geo not colliding
- w_maro
- 74 posts
- Online
Houdini Indie and Apprentice » Hydraulic press crushing metal pipes effect help
- w_maro
- 74 posts
- Online
Houdini Lounge » Billowy Cloud Generator
- w_maro
- 74 posts
- Online
Houdini Indie and Apprentice » Exporting to a VDB
- w_maro
- 74 posts
- Online
Houdini Indie and Apprentice » Exporting to a VDB
- w_maro
- 74 posts
- Online
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