Found 3 posts.
Search results Show results as topic list.
Houdini Lounge » Houdini 14 - Intel HD Graphics 4400 support?
-
- wombat780
- 3 posts
- Offline
Same problem for me. Houdini only works in wireframe mode on my Surface Pro 3, and no drivers other than the official MS ones are installable. I keep checking the journals daily in the (probably vain) hope for a fix…
Technical Discussion » Houdini 14 Viewport Issue
-
- wombat780
- 3 posts
- Offline
Houdini Indie and Apprentice » CHOP affecting object space
-
- wombat780
- 3 posts
- Offline
I am just started out learning Houdini and I feel completely lost. Anyhow, I am trying to do something which seems to me should be pretty simple…I want to have CHOP move a camera around.
The problem I can't figure out is how to get the camera to move/rotate in its local space rather than in world space. Right now, when I export the channel to the tx parameter (for example) of the camera, the camera moves along the world axis rather than moving the camera relative to the way its facing, which is what I want. I am sure I could write some sort of script to do this using matrix multiplication, but it seems like there must be an easier way that I am just missing. Any help would be very much appreciated.
The problem I can't figure out is how to get the camera to move/rotate in its local space rather than in world space. Right now, when I export the channel to the tx parameter (for example) of the camera, the camera moves along the world axis rather than moving the camera relative to the way its facing, which is what I want. I am sure I could write some sort of script to do this using matrix multiplication, but it seems like there must be an easier way that I am just missing. Any help would be very much appreciated.
-
- Quick Links