Hello, I have some relatively simple non-humanoid motion data and I would like to apply it to a geometry I create in Houdini. Could someone direct me to the appropriate tutorials that could get me unstuck, as Kinefx is not my forte?
Thanks a lot in advance!
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Rigging » Custom motion data to Geo
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- yuliam
- 5 posts
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Houdini for Realtime » Exporting FBX skeleton for Unreal
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- yuliam
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Thanks, I resolved it! For anybody bumping into this, this setup has worked for me.
Edited by yuliam - 2023年4月25日 11:41:42
Houdini for Realtime » Exporting FBX skeleton for Unreal
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- yuliam
- 5 posts
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Hello all!
I have been trying to export a simple non biped skeleton for Unreal using the ROP FBX Character Output node, but I keep getting errors.
Currently getting this one:
"Missing 'transform' float point attribute in capture pose "
Any idea what it could be, or any updated tutorial that could help?
Thanks in advance!
I have been trying to export a simple non biped skeleton for Unreal using the ROP FBX Character Output node, but I keep getting errors.
Currently getting this one:
"Missing 'transform' float point attribute in capture pose "
Any idea what it could be, or any updated tutorial that could help?
Thanks in advance!
Mardini 2023 » Day 30 | Worlds | Fantasy | Animation
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- yuliam
- 5 posts
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Mardini 2023 » Day 1 | Shape | Round | Animation
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- yuliam
- 5 posts
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