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Found 23 posts.

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PDG/TOPs » Maya Service Block - Server Type "Service" Issues

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zakkatara
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 2025年4月17日 15:30:22
Hey all! I am trying to get the maya service block example file working, but am having trouble getting it to work properly.

I created a maya service, pointing to the mayapy.exe file, using the default arguments. No errors come up in pdg, however the maya file never opens, it just toils endlessly.

Does anyone have a fix for this? I also noticed that the status of the mayascript worker never changes to active.

If anyone has some insight, I'd love to get this up and running! I have been using the deprecated shared server but I'd like to switch over to this newer service server type.

I am on Houdini version 20.5.445, and Maya 2022, using the mayapipeline.hip file that ships with houdini

Edited by zakkatara - 2025年4月17日 15:31:44
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Mardini 2025 » Day 26 | VFX: DOPS | MELT | Animation

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zakkatara
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 2025年3月26日 23:59:06
Day 26 - Melting Anvil

GSG textures and anvil used

Edited by zakkatara - 2025年3月27日 00:50:20
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Mardini 2025 » Day 25 | VFX: DOPS | FLOOD | Animation

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zakkatara
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 2025年3月26日 01:48:15
Day 25 - Leaf Flood

A burst of vellum leaves advected by a cold axiom volume



Edited by zakkatara - 2025年3月26日 01:52:09
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Mardini 2025 » Day 16 | MOTION:KineFX | JUMP | Animation

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zakkatara
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 2025年3月17日 22:20:40
Day 16 - Dance

Late submission! Here's my little guy doing a backflip. He's pretty happy he finally made it
Edited by zakkatara - 2025年3月17日 22:22:04
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Mardini 2025 » Day 15 | MOTION: KineFX | RUN | Animation

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zakkatara
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 2025年3月16日 13:30:01
Day 15 - Run

Way behind on this one! Too busy of a day to get much done, but here's my little apex robot guy with some procedural animation
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Mardini 2025 » Day 13 | Texture: COPS | SCALES | Animation

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zakkatara
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 2025年3月13日 23:51:57
Mardini Day 13 - Scales

Copernicus scales using sdf, GSG dome light for some of the lighting

Edited by zakkatara - 2025年3月14日 01:44:39
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Mardini 2025 » Day 12 | Texture: COPS | GRUNGE | Image

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zakkatara
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 2025年3月13日 00:01:43
Day 12 - Grunge - Old Hammered Bronze

Bronze material made with COPs, GSG HDRI for some of the lighting
Edited by zakkatara - 2025年3月13日 00:01:54
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Mardini 2025 » Day 11 | Texture: COPS | FABRIC | Animation

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zakkatara
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 2025年3月12日 00:00:28
Day 11 - Fabric - Cozy Blanket

Hope you like it! Was a little tough to get frame times down far enough while still maintaining quality. Managed to get 1 minute per frame from Redshift though with some optimization.

Copernicus for the fabric color pattern, supported by 3d weaves made primarily using vex over a grid of lines and some hair groom tools - about 90,000 curves per frame. Really looking forward to some usd husk procedurals that could handle point deformation for fabric curves at render time, I know someone is out there working on a toolset for it that looks pretty sweet.

Edited by zakkatara - 2025年3月12日 01:44:16
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Mardini 2025 » Day 10 | Texture: COPS | METAL | Animation

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zakkatara
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 2025年3月10日 21:30:57
Day 10 - Metal

I used copernicus to create some scratches, smudges, and some directional noise to help create the metal textures used for this paneling.

Hope you like this simple abstract looping animation!

Edited by zakkatara - 2025年3月10日 21:31:24
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Mardini 2025 » Day 9 | Texture: COPS | WOOD | Animation

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zakkatara
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 2025年3月9日 23:53:56
Mardini Day 09 - Driftwood

Copernicus used for the driftwood and rocks, redshift noises used for the beach

Hope you enjoy it!

Edited by zakkatara - 2025年3月10日 01:44:24
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Mardini 2025 » Day 8 | Texture: COPS | STONE | Animation

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zakkatara
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 2025年3月9日 00:00:39
Mardini Day 8 - Stone - Obsidian Zen Room

I used copernicus for the obsidian materials, and greyscale gorilla textures for the room and other elements

Edited by zakkatara - 2025年3月9日 01:31:49
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Mardini 2025 » Dy 7 | Model: SOPS | CREATURE | Animation

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zakkatara
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 2025年3月7日 23:58:29
Day 07 Entry: Brain Squids

Some Copernicus reaction diffusion to help create a brain model, vellum (of course), and compositing with Copernicus

Hope you like my creatures

Edited by zakkatara - 2025年3月8日 02:06:30
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Mardini 2025 » Day 6 | Model: SOPS | CHARACTER | Animation

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zakkatara
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 2025年3月6日 23:55:33
Marnini Day 6 - Rave Dude

Hope you like this funky guy.
Primarily the capybara model/animation, vdb to spheres, and of course vellum.

Greyscale Gorilla textures, comped with Copernicus

Edited by zakkatara - 2025年3月7日 01:01:48
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Mardini 2025 » Day 5 | Model: SOPS | ENVIRONMENT | Animation

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zakkatara
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 2025年3月5日 23:40:48
My Day 5 - Environment Rubik's Cube

A Rubik's cube is challenging because pivots change with each rotation. I found a good method for addressing this using vex to control animation detail attributes and a for loop to add more rotations. Each cube belonging to each axis is re-grouped inside the for loop before moving onto the next rotation sequence. Really satisfying solve for what would otherwise be a huge headache to rig.

I really liked the concept of shuffling pieces of the world around. It would be interesting to try this with more elements at play such as water, clouds, and foliage.

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Mardini 2025 » Day 4 | Model: SOPS | FOLIAGE | Image

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zakkatara
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 2025年3月4日 23:45:49
Mardini Day 4 Entry - Infrared Island

Some TOPs finally!! A very simple but super useful wedge setup to generate tree assets to then scatter in Solaris. Hope you like it!
Edited by zakkatara - 2025年3月4日 23:45:59
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Mardini 2025 » Day 3 | Model: SOPS | ARCHITECTURE | Image

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zakkatara
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 2025年3月3日 23:45:41
My Submission for Mardini Day 3! Some glassy abstract architecture for this one

Lots of booleans and some for looping. Forgive the mess of nodes
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Mardini 2025 » Day 2 | Model: SOPS | FURNITURE | Animation

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zakkatara
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 2025年3月2日 21:20:59
Mardini Day 2 - Furniture "Moving In"

Lots of fun mixing procedural modeling, rbd, vellum, and traditional keying. The use of solaris and COPs for quick scene assembly and texture work was super rewarding and fast. I only wish I had the time to do something more fun with PDG, but this was plenty for me. Textures/Materials done with COPs and Redshift noises, rendered with Redshift in Solaris. Compositing in Nuke.

Loving Mardini so far, and I am very happy with this one

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Technical Discussion » Looping Value Clips Confusion in Solaris

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zakkatara
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 2024年7月19日 15:45:35
Okay it seems that when the usd is saved out, primitive metadata is wiped that specifies the clips, not sure how to tell the USD rop to preserve primitive metadata? First image is the value clip node before the usd rop, second image is after the usd is saved, you can see that metadata for the clip is gone
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Technical Discussion » Looping Value Clips Confusion in Solaris

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zakkatara
23 posts
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 2024年7月19日 15:33:57
Hey all,

I am trying to figure out value clips in conjunction with VDB sequences for looping animations. I found a setup posted that shows the general workflow of writing out a VDB and applying a value clip to it to make it loop. However, when that is written to a usd using the usd rop node and the saved usd is loaded back in using a sublayer or reference, the looping created by the value clip is gone. I can't find any answers to this, so posting here in case anyone else has run into this. I imagine I am just missing something major that is not obvious in Solaris.

Any help is much appreciated, here is the HIP file that I am using from the example file I found.
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PDG/TOPs » Exoside Quad Remesher for TOPs

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zakkatara
23 posts
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 2024年1月29日 12:28:25
Hi all!

I need to convert the current labs exoside quad remesher node to be able to work with TOPs for a project. The current beta remesher node is really cool in houdini 20 but it has some limitations that make it unusable for this particular project. Exoside's remesher is great, but is not currently configured to run using PDG (or at least from what I have seen/tried). I was wondering if anyone may have already dipped into this and may have a custom node or python script that would be usable?

Otherwise, my journey shall begin tearing apart the python code in this node.

Thanks!
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