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Technical Discussion » Skeleton node fails - Error running event handler

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Banks
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 2020年10月22日 09:47:43
mestela
Don't wire them together, thats trying to turn your geometry into a skeleton, not what you want!

Follow the guide here:

https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html [www.sidefx.com]

Ahhh…That makes perfect sense…derp.


Perhaps this bit in the local docs is a bit misleading in that case…

Thanks for your help.
Edited by Banks - 2020年10月22日 09:48:28
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Technical Discussion » Skeleton node fails - Error running event handler

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Banks
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 2020年10月22日 04:34:59
Hi Houdini hive mind, Can anyone help me with this error?

My most anticipated feature of 18.5 was KineFX but i'm stumbling at the very first step - very frustrating…



I've tried on Houdini Indie (Steam) and Houdini FX (Education) and get the same result on both…

Can anyone point me in the right direction?

Many thanks…



Edited by Banks - 2020年10月22日 04:38:09
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HOULY Daily Challenge » Day 20 | Worlds: Space

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Banks
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 2020年7月20日 06:35:27
Quick attempt before lunch…

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HOULY Daily Challenge » Day 19 | Worlds: Peak

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Banks
52 posts
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 2020年7月19日 12:27:21
HOULY is doing a great job of making me realise just how little Houdini I actually know!

Edited by Banks - 2020年7月19日 12:27:54
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HOULY Daily Challenge » Day 17 | Animals: Bones

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Banks
52 posts
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 2020年7月18日 04:23:23
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HOULY Daily Challenge » Day 9 | Motion: Growth

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Banks
52 posts
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 2020年7月9日 15:26:54
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HOULY Daily Challenge » Day 7 | Motion: Speed

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Banks
52 posts
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 2020年7月7日 11:33:54
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HOULY Daily Challenge » Day 2 | Elements: Wind

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Banks
52 posts
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 2020年7月2日 13:54:10
Day 02 - Wind…

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Houdini Engine for Unity » Can I use the File node in my HDA? (external geometry)

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Banks
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 2018年8月1日 13:27:57
Thanks Seelanv,

That helped me chase down the problem - I've replaced File nodes with exposed Object Merge nodes and it works great.

I've also replaced my old fashioned copy-stamping with the new fancy for-each method and it just feels much slicker.

Thanks again for you help, much appreciated.

Regards

Richard.
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Houdini Engine for Unity » Can I use the File node in my HDA? (external geometry)

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Banks
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 2018年7月31日 07:07:32
Hi Seelanv,

Thanks for getting back to me - please find attached some pics of a testScatterer asset I made. My plan is to create an extensible system where the user can plug-in gameObjects (as many or few as required). I'm not sure I've set it up in the most efficient / best way

Houdini [imgur.com]



a ‘picker’ attribute is stamped onto a switch node to randomly select an obj

However in Engine no geo appears and an error reported…

Unity [imgur.com]

If this is not the most efficient way to do it - please advise and I'll do my research and update.

Many thanks for your help.
Edited by Banks - 2018年7月31日 07:12:47
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Houdini Engine for Unity » Can I use the File node in my HDA? (external geometry)

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Banks
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 2018年7月30日 12:30:01
Hi all,

I'm building a curve based building builder (user draws a curve and a building magically appears)

However, some of the HDA geometry exists outside of the .hiplc and is brought into the HDA via File nodes (a variety of windows, doors, roof props etc all as .bgeo files)

Unity doesn't seem to like this workflow and refuses to load in the extra geometry, and breaks the asset in Unity.

Can someone advise on the correct workflow for including externally referenced geometry and bringing it in as part of a single HDA.

Thank you - Unity Engine is very very cool, I'm having a lot of fun exploring the possibilities.

Richard.
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Houdini Indie and Apprentice » Indie > Unity FBX Rig Import Issues

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Banks
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 2016年1月14日 04:20:10
Sorry to resurrect a dead post,

However, i just wanted to mention that my latest character rig, created and animated in Houdini Indie 15 imported into Unity 5 with no major issues!

This is great news for me and my little indie game dev pipeline!

Big thanks to the devs for working their magic, much appreciated!

I would now definitely recommend character rigging in Houdini for Unity 5.

Rick
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Houdini Engine for Unity » Animations Export to Unity

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Banks
52 posts
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 2016年1月14日 04:15:13
Hi all,

Just a follow up on this topic,

I've just managed to complete a new custom bone rig in Houdini Indie 15 and it imports into unity fine using the default .fbx export setting.

All deforms and animations seem to import fine into Unity5, however my old problematic files still won't work.

Might be worth testing a new rig?

Rick.
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Houdini Indie and Apprentice » Unable to snap to nulls in the viewport - bug?

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Banks
52 posts
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 2016年1月14日 04:02:14
Hi All,

I was doing some character rigging in Houdini Indie 15, and it seems i'm unable to snap to nulls using viewport transform. Is this a bug or a feature?

Is there some checkbox i'm missing? I've tried all the different flavours of snapping and nothing seems to work. As a work around i've been copy/pasting the transform values from nulls - is this the preferred workflow to viewport snapping?

Also, I've found that the middle mouse select of bones is not working in the Edit Capture weights tool, I have to use the little diamond widget on the bone, which is not as precise as i'd like. Again, am I missing something?

Anyone else having similar issues?
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Houdini Engine for Unity » Animations Export to Unity

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Banks
52 posts
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 2016年1月9日 15:44:28
Hi Jorch,

Did you resolve this issue?

I had a very similar problem last year but never managed to get past it.

I ended up re-rigging / animating in Maya, which was a pain as every single asset for my game was from Houdini.

I've not attempted any character rigging in Houdini since, which is a shame because Houdini is now my primary tool for game dev.

For info, my thread;

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=35318&postdays=0&postorder=asc&start=0 [sidefx.com]

Did you have any luck?

Rick.
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Houdini Indie and Apprentice » PBR Metal / Roughness Shader (Unity / SD / SP Style)

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Banks
52 posts
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 2015年4月9日 05:00:30
Fantastic!

Thanks eetu - i'll have a play around with these,

Much appreciated
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Houdini Indie and Apprentice » PBR Metal / Roughness Shader (Unity / SD / SP Style)

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Banks
52 posts
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 2015年4月8日 11:41:15
Hey Houdini heroes,

In an (probably stupid) attempt at unifying my gamedev pipeline is it possible to simulate the Standard Shader (Unity 5) in Houdini SHOPs?

In Houdini I'm not sure how the parameters for Roughness (reflectivity) and Metallic (metal-ness) translate. The roughness parm on the Mantra Shader doesn't seem to work as expected and as to what ‘Metallic’ actually means is anyone's guess?!

Ideally i'd like to create a shader that is roughly comparable with the basic set-up in Substance Designer in PBR mode

All my tests in Houdini with PBR and an Env light seem to look poor in comparison to the real time PBR in Unity 5 / Substance Designer.

Could any shading guru give me any pointers as to where I should be looking (Blogs / videos etc) or which parms in SHOPs I should be investigating?

Many thanks,

Rick.
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Houdini Learning Materials » Houdini Indie to UE4 or Unity

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Banks
52 posts
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 2015年4月7日 10:12:50
Hey guys,

I'm a hobbyist game developer currently using Houdini Indie as my main pipeline tool for 3d content. Modelling in Houdini (and using Engine for Unity) is an absolute dream - creating variations of models is a breeze and makes for very rich scenes in Unity (and I imagine UE4).

However, the bones system implemented by Houdini doesn't translate very well to game engines - Unity uses a joint based system for character rigs (like Maya) whereas Houdini uses a bone based system. The two system seem, at first glance, very similar however I ran into show stopping issues that forced me to rig and animate in Max. I've not tested the latest builds but apparently there has been some changes to the .fbx export code. I'm currently exploring my rigging options - don't want to leave Houdini - its too good.

Also, you may want to check out GaTu - they have some great Houdini > Unity pipeline videos

http://www.gametutor.com/live/site/home/ [gametutor.com]

Also, feel free to read my Houdini rigging nightmare in its full gory details here…

https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=35318 [sidefx.com]
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Houdini Indie and Apprentice » Indie > Unity FBX Rig Import Issues

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Banks
52 posts
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 2015年3月26日 16:06:51
This is great news - thanks for the update stjohn.

I'm downloading the latest build as we speak - i'll test and report back.

Rigging in Max was making me very sad…
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Houdini Indie and Apprentice » Indie > Unity FBX Rig Import Issues

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Banks
52 posts
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 2015年1月15日 11:12:21
Thanks sjohn - something like that would never had occurred to me in a million years and it seems like a good learning exercise too - any excuse to jump into CHOPs!

Thanks!
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