Modeler 2025
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3rd Party » Modeler 2025.2 Update
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- alexeyvanzhula1984
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3rd Party » Modeler 2025.2 Update
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- alexeyvanzhula1984
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3rd Party » MODELER 2025 HOLIDAY DISCOUNT
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- alexeyvanzhula1984
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Use the code HOLIDAY_DISCOUNT to get 40% off all my Houdini plugins.
https://alexeyvanzhula.gumroad.com [alexeyvanzhula.gumroad.com]
https://alexeyvanzhula.gumroad.com [alexeyvanzhula.gumroad.com]
3rd Party » BLACK FRIDAY DISCOUNT
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- alexeyvanzhula1984
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For a Black Friday 40% discount on all products, including Modeler 2025 for Houdini, use the code BLACKFRIDAY.
https://alexeyvanzhula.gumroad.com [alexeyvanzhula.gumroad.com]
https://alexeyvanzhula.gumroad.com [alexeyvanzhula.gumroad.com]
Edited by alexeyvanzhula1984 - 2024年11月16日 06:55:45
Houdini Lounge » what happened to the Houdini 21 post?
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- alexeyvanzhula1984
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The problem with RFE is that a huge number of genuinely important improvements go ignored for many years.
Personally, I only submit RFE for bugs and don't want to waste my time on feature improvement requests because there's little point in doing so.
Personally, I only submit RFE for bugs and don't want to waste my time on feature improvement requests because there's little point in doing so.
Edited by alexeyvanzhula1984 - 2024年10月10日 17:21:51
3rd Party » Any luck with SoftBooleans 2025 on H20.5 and support channel
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- alexeyvanzhula1984
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CYTEThe issue has been resolved. That was a problem with new Python in H20.5
Can you create a soft boolean node in SOP context?
Cheers
CYTE
Edited by alexeyvanzhula1984 - 2024年9月25日 08:56:45
Houdini Lounge » Bugs of Polybevel.
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- alexeyvanzhula1984
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RGaalNo, that's not quite right. VEX is used in almost every HDA, including for creating geometry. For example, the Connect tool, which connects components with new edges, uses VEX to create new polygons. The Edge Flow tool interpolates point positions using the Bezier method and consists of just one VEX node. And so on...
The modeler is just a set of convenient things around nodes that greatly facilitate interaction.
As for the Bevel operation, it can also be implemented with VEX, but I haven't gotten around to that yet.
Houdini Lounge » Houdini vs Maya Preselection Highlighting
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- alexeyvanzhula1984
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Houdini Lounge » Houdini UI nitpicking
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- alexeyvanzhula1984
- 81 posts
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but most of these have already been resolved within a month.that's a strong exaggeration
Houdini Lounge » Houdini UI nitpicking
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- alexeyvanzhula1984
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eikonoklastesNot quite agree. Here's an example https://www.sidefx.com/forum/topic/97567 [www.sidefx.com] Can you explain why this topic was closed?
Do you honestly believe this to be valuable, constructive discussion? Or is it just passive-aggressive negativity with no real purpose other than to air your frustration, which is a remarkable thing to be doing on a professional public forum.
This is a case where repeated RFEs don't help, and discussion is needed, which is what the forum is supposed to be for.
Edited by alexeyvanzhula1984 - 2024年8月22日 06:28:50
Houdini Lounge » Houdini UI nitpicking
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- alexeyvanzhula1984
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eikonoklastesThey don't necessarily need to write about it. The thing is, constructive criticism of Houdini is not encouraged on this forum. As soon as discussions about the program's bugs and ways to improve it begin, the threads are closed with constant reminders to submit RFE. This way, users can't openly discuss these issues. This behavior has permeated the forum over the last few years.alexwheezyWhere exactly in that post does it say that this forum isn't a venue for users to express their opinions?eikonoklastesraincoleThis is news to me. When and where did they say this?
But SideFX has already made it clear that this forum isn't a venue for the users to express their opinions
In this post.
https://www.sidefx.com/forum/topic/97551/?page=2#post-428998 [www.sidefx.com]
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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raincoleEverything has already been said.alexeyvanzhula1984LukePYes, I wouldn’t want to write this in this thread, but I saw responses from developers here, so I couldn’t hold back. When I create threads about issues, I generally don’t get any responses. Maybe I touch on uncomfortable topics, or maybe they just find me unpleasant—who knows.
On the other side - this thread was really about Solaris instability that I have been experiencing.
Keep talking about them. SideFX is very responsive. You'll get a response eventually (which is usually a closed thread, but if you're lucky you might get a forum ban!)
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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LukePWhat do you mean? I'm just talking about problems in Houdini. About very simple things.alexeyvanzhula1984LukePYes, I wouldn’t want to write this in this thread, but I saw responses from developers here, so I couldn’t hold back. When I create threads about issues, I generally don’t get any responses. Maybe I touch on uncomfortable topics, or maybe they just find me unpleasant—who knows.
On the other side - this thread was really about Solaris instability that I have been experiencing.
Or maybe it’s the delivery
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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LukePYes, I wouldn’t want to write this in this thread, but I saw responses from developers here, so I couldn’t hold back. When I create threads about issues, I generally don’t get any responses. Maybe I touch on uncomfortable topics, or maybe they just find me unpleasant—who knows.
On the other side - this thread was really about Solaris instability that I have been experiencing.
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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Regarding the introduction of new features, I don’t understand them at all. Any user trying to switch to Houdini is quite surprised why such a serious DCC, which is excellent at handling geometry, lacks a simple feature like a proper way to display SubD geometry with isolines. Why is this feature, available in other programs for at least ten years, still missing here? Houdini uses OpenSubdiv but still hasn't this VERY important feature. Countless RFEs have been created about this, yet it somehow remains a low priority. Why is that? SideFX trying to "punish" Maya (I know this from correspondence with a Houdini representative). But Maya has had this feature since 2009 or even earlier. Is it not important for a VFX package? Houdini, even without isolines, displays subdivided geometry incorrectly. And nothing changes over the years. I repeat, countless RFEs have been created about this...
Edited by alexeyvanzhula1984 - 2024年8月18日 15:28:15
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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LukePand key phrase: "Houdini is far from the same as it was 10 years ago."
Alexey - does that mean that Modeller 2023 never had any bugs and Modeller 2024 will not have any?
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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LukePBugs are always present in any software. Check my chat to find out about bug fixes. And actually, I’m talking about Houdini, a program that has been developed for decades and by more than one person.
Alexey - does that mean that Modeller 2023 never had any bugs and Modeller 2024 will not have any?
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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Regarding the bugs you report through the http://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 I’ve noticed an interesting feature: bugs are fixed selectively based on priorities. This is normal. However, it’s not normal when you report clear bugs and can’t even wait for them to be fixed in the next release. This is nonsense! So before praising the developers for reading and trying to address complaints, don’t forget those who reported bugs and still haven’t seen any resolution.
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
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- alexeyvanzhula1984
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robp_sidefxExpecting users to perform actions differently than what developers anticipate and causing critical issues is part of serious software development, isn’t it? The ability of developers to anticipate unexpected situations is a measure of the quality of the software being developed. What you’ve written could be used as an excuse by any developer of any program. You’ve been developing Houdini for many years now. Why was there no need to justify things this way 10 years ago? Perhaps the company has set a higher standard, and the developers are struggling with deadlines and insufficient product testing? Modern Houdini is far from the same as it was 10 years ago.
I'll add my personal addendum to Mark's note: screen recordings.
I know a lot of issues seem random and it's hard at the time to identify "what were the three key steps that led to this crash?".
I always get tremendous value in watching how users are interacting with the tools, when they're clicking on things that we really didn't expect them to (but of course are obvious in hindsight), etc.
If you can capture any errors/crashes during an active screen recording session, send it to us/me. Even if it's an hour long, don't crop the video just to the crash itself. If it means solving your issue, watching you innocently click around Houdini for an hour is a small investment on our part.
Houdini Lounge » Houdini Viewport Shading
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- alexeyvanzhula1984
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