Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • What's New in 19.5
      • 概要
      • Solaris
      • Karma
      • Character FX
      • Pyro FX
      • FLIP Fluids
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • Houdini Indie
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • PDG
      • 概要
      • FAQ
    • 比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
  • コミュニティ
    • フォーラム
    • ニュース
    • カスタマ ストーリー
    • Gallery
    • Contests & Jams
    • Houdini HIVE Events
    • イベントカレンダー
    • User Groups
    • HEX Interview Show
  • 学習
    • Getting Started
    • My Learning
    • ラーニングパス
    • チュートリアル
    • Tech Demos
    • Houdini 講演
    • 学校紹介
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
  • サポート
    • Customer Support
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • 購入
    • Download
    • Content Library
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 1317 posts.

Search results Show results as topic list.

Technical Discussion » Why does the maximized UI not work on Windows ?

User Avatar
animatrix_
3923 posts
Offline
 2023年5月25日 12:01:50
Hi,

It works for me on Windows 11. You can see it here:



I must say on some systems I had issues with Qt fullscreen. From what I know these stem from display drivers such as Intel drivers on some laptops.
See full post 

Houdini Learning Materials » Pragmatic VEX: Volume 1 [4K] [H19.5]

User Avatar
animatrix_
3923 posts
Offline
 2023年5月21日 13:46:08
Get ready to turbocharge your Houdini skills! We've just dropped a brand-new bonus chapter for Pragmatic VEX: Volume 1, packing an even bigger punch of advanced techniques to supercharge your VEX workflows. This extraordinary update offers unprecedented insights into unconventional performance optimizations that will make your complex networks fly.

The new content brings over 2 hours of video spanning 13 videos, taking the course duration to a staggering 15 hours of precision-crafted, expertly edited advanced VEX content. This isn't your run-of-the-mill course update - it's a knowledge explosion set to propel your Houdini capabilities to new heights!

This bonus chapter isn't just an addition to Pragmatic VEX: Volume 1, it's an exhilarating enhancement. Existing course holders gained immediate free access to this extra content as a special thank you for their loyalty. Furthermore, anyone purchasing the course from now on will also receive this bonus material, providing even more value. This is our commitment to continually bringing you the best in advanced VEX learning.

Enjoy the new trailer!

See full post 

Technical Discussion » How to implement "uvsample" in vop?

User Avatar
animatrix_
3923 posts
Offline
 2023年5月19日 00:10:21
You can also use the Snippet VOP to call any VEX function not present as a VOP node.
See full post 

Houdini Indie and Apprentice » Hot to set Parameter panel on the top left when network maximized

User Avatar
animatrix_
3923 posts
Offline
 2023年5月14日 11:02:00
I never needed to position the parameters pane overlay but I reckon it can be done with Python Qt scripting.

Similar to how I created the overlay network editor, you could create overlay parameters pane to be stuck to a network editor.

You can get some ideas here:

See full post 

Houdini Indie and Apprentice » caching substeps

User Avatar
animatrix_
3923 posts
Offline
 2023年5月7日 10:25:18
What node is that?

File Cache SOP handles file paths automatically by default:

See full post 

Houdini Indie and Apprentice » caching substeps

User Avatar
animatrix_
3923 posts
Offline
 2023年5月7日 09:16:58
The new File Cache SOP is supposed to handle subframes properly for read and writes.
See full post 

Houdini Indie and Apprentice » What does each component of the Orient attribute represent?

User Avatar
animatrix_
3923 posts
Offline
 2023年5月6日 13:38:53
Maybe it's because xyzw can be more intuitive for users who are familiar with working in 3D space. By placing the scalar part (w) at the end, the vector part (x, y, z) comes first, which can make it more consistent with other representations in 3D graphics such as vectors and points. But that's just my speculation.
See full post 

Houdini Lounge » what is the role of sop solver node in DOP netwwork?

User Avatar
animatrix_
3923 posts
Offline
 2023年5月6日 09:28:55
It allows you to use SOPs in DOPs.
See full post 

Houdini Indie and Apprentice » How to enter fully clean full screen mode in scene view?

User Avatar
animatrix_
3923 posts
Offline
 2023年5月4日 11:46:11
I think that can't be hidden unless you buy a full FX license. Only the FX license has no text there.
See full post 

Houdini Indie and Apprentice » How to automate dumping all the parameters for a subnet?

User Avatar
animatrix_
3923 posts
Offline
 2023年5月4日 02:13:21
Hi,

You can loop over hou.node.parms() using Python HOM.
See full post 

Technical Discussion » Best practices for getting point attribute extrema

User Avatar
animatrix_
3923 posts
Offline
 2023年5月4日 00:45:39
Attribute Promote SOP is the fastest method currently.
See full post 

Technical Discussion » How can I programmatically clear the "Packed Geometry Cache"

User Avatar
animatrix_
3923 posts
Offline
 2023年5月1日 16:20:20
bradley.henke
Thanks! That's exactly the kind of thing I'm looking for. Unfortunately, it causes me to insta-crash.

It shouldn't do that. Time to file a bug for SESI
See full post 

Technical Discussion » How can I programmatically clear the "Packed Geometry Cache"

User Avatar
animatrix_
3923 posts
Offline
 2023年5月1日 14:46:09
Hi,

You can try this calling this Python function:

from _alembic_hom_extensions import alembicClearArchiveCache
alembicClearArchiveCache()
See full post 

Technical Discussion » is there a way to hide menubar with python or hscript?

User Avatar
animatrix_
3923 posts
Offline
 2023年4月28日 15:12:47
jbudsberg
On a related note, is there a way to hide the playbar via Python? It's not in the pane list and I can't see to find anything obvious in the API. thanks!

Per SESI's comment this is not possible:

"I don't think we have any ability to hide the playbar at all, so there's nothing to add to HOM for this."

I filed an RFE for this #127072. So bump it up if you wanna see it in Houdini
See full post 

Technical Discussion » Could create Nurbs primitives in vex?

User Avatar
animatrix_
3923 posts
Offline
 2023年4月28日 05:40:06
Hi,

There is no way to do this per addprim VEX function:
https://www.sidefx.com/docs/houdini/vex/functions/addprim.html [www.sidefx.com]

It doesn't support NURBS primitives. I have an RFE about this #124932
See full post 

Technical Discussion » What does +- mean in VEX?

User Avatar
animatrix_
3923 posts
Offline
 2023年4月24日 03:28:29
It's a common syntax in C style languages, now even languages like Python have the same syntax.

+= can be translated as "add whatever is to the right of the += to the variable on the left of the +=".
See full post 

Technical Discussion » Shortest path.

User Avatar
animatrix_
3923 posts
Offline
 2023年4月18日 09:24:16
Find Shortest Path also works in my test:

See full post 

Technical Discussion » Shortest path.

User Avatar
animatrix_
3923 posts
Offline
 2023年4月18日 09:04:09
petipet
animatrix_
There are a few things:

This code only selects edge loops using the connectivity of quad polygons.

The wrangle should be set to detail run over mode.

If the result is like in your screenshot, there is disconnected polygons in that region of your geometry.

So attaching the geo here would help to identify the issue.


This is very simple geometry. There are no disconnected polygons here. I noticed that the algorithm only needs quad polygons to work correctly. I noticed that the shortest path goes to the place with the triangle, it chooses the path where the quad polygon is.

I just tried your geometry, selecting the edge loops works as expected. Make sure to set the Run Over parameter to Detail.

See full post 

Technical Discussion » Shortest path.

User Avatar
animatrix_
3923 posts
Offline
 2023年4月18日 08:00:17
There are a few things:

This code only selects edge loops using the connectivity of quad polygons.

The wrangle should be set to detail run over mode.

If the result is like in your screenshot, there is disconnected polygons in that region of your geometry.

So attaching the geo here would help to identify the issue.
See full post 

Technical Discussion » How to create a multi-select menu with check to HDA?

User Avatar
animatrix_
3923 posts
Offline
 2023年4月18日 04:22:28
misakacirno
animatrix_
Hi,

You can do it with this option:


Thanks for your reply, that's the method I'm using, but I want the selected item to have a tick mark to indicate it is selected like the Group node, is there any way to do that?

From what I know the checkmark only shows for single selection options, not the multi selection ones. So try using Replace ( Field + Single Selection Menu) option.
See full post 
  • 最初
  • 1
  • 2
  • 3
  • 4
  • 最後
  • / 66
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • PDG
学習
  • ラーニングパス
  • チュートリアル
  • Houdini 講演
  • 学校紹介
  • 教育プログラム
サポート
  • Customer Support
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
  • Sales Inquiry
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Press
  • T-Shirt Store
  • Careers
  • Internships
  • お問い合わせ
Copyright © SideFX 2023. All Rights Reserved.

使用言語