I am no modeler but this kind of setup should kinda work.
Mirror SOP and Fuse.
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Houdini Indie and Apprentice » simplify head modeling
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- Erik_JE
- 299 posts
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Technical Discussion » animate noise time
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- Erik_JE
- 299 posts
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You can use the global variables $T, $F and $FF to drive your offset and animate over time.
Houdini Lounge » Houdini @ OSX Leon?
Houdini Indie and Apprentice » mantra renderer
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- Erik_JE
- 299 posts
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Always helps to post a file. Machine specification is interesting as well.
The fluid particle surfacer creates a lot of polygons. Doing a polyreduce might decrease rendertime a lot without any quality loss.
Also switch to PBR or Micropolygon rendering. The ray tracing one is slow.
The fluid particle surfacer creates a lot of polygons. Doing a polyreduce might decrease rendertime a lot without any quality loss.
Also switch to PBR or Micropolygon rendering. The ray tracing one is slow.
Houdini Indie and Apprentice » Flip Fluids - Velocity Field
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- Erik_JE
- 299 posts
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Technical Discussion » Expressions
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- Erik_JE
- 299 posts
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You could just keyframe the birthrate.
If you wan't to use expressions this
if($F>=250 && $F<=300 && ($F%2==0),1.0,0.0)
works.
I use it for the Const Activation.
If you wan't to use expressions this
if($F>=250 && $F<=300 && ($F%2==0),1.0,0.0)
works.
I use it for the Const Activation.
Technical Discussion » vex errors with shader
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- Erik_JE
- 299 posts
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I think you can disregard the warnings. It loves to spit out those errors and usually it works fine anyway.
Your concern is probably the line
mantra: Displacement shader ‘op
obj/shopnet1/pc_occ_material1’ doesn't seem to compute N.
I have had a lot of problems using the occlusion VOP for displacement and don't remember if i solved it or did it some other way. A file to look at would be fun.
Your concern is probably the line
mantra: Displacement shader ‘op

I have had a lot of problems using the occlusion VOP for displacement and don't remember if i solved it or did it some other way. A file to look at would be fun.
Technical Discussion » 2 questions - understanding an expression, and caching a sim
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- Erik_JE
- 299 posts
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The $OBJID will be the same in each channel for the same object. Therefore the rand expression will use the same seed and always return the same result.
On the File part i haven't had any problems like circusmonkey but usually prefer to use the ROP Output node instead.
On the File part i haven't had any problems like circusmonkey but usually prefer to use the ROP Output node instead.
Houdini Indie and Apprentice » compare
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- Erik_JE
- 299 posts
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Contains a VOP network that can manipulate point attributes.
Use a transform node together with a switch or something.
Use a transform node together with a switch or something.
Houdini Lounge » Problem when launching Houdini on Ubuntu11.4
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- Erik_JE
- 299 posts
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A lot of ubuntu users have switched to Linux Mint. Based of Ubuntu but still running gnome2. Houdini runs perfect after doing the fix and i guess will run perfect without it when a build on gcc45 is released.
Houdini Indie and Apprentice » How to pause a render?
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- Erik_JE
- 299 posts
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Technical Discussion » Audio reactive fluids / dynamics?
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- Erik_JE
- 299 posts
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Technical Discussion » Importing attributes in VOP shader context
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- Erik_JE
- 299 posts
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Create an attribute with your point id and bring it in with a regular parameter as you would do with any attribute.
Technical Discussion » Importing attributes in VOP shader context
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- Erik_JE
- 299 posts
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Houdini Lounge » programming language
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- Erik_JE
- 299 posts
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Houdini Indie and Apprentice » RealFlow Plugin issue
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- Erik_JE
- 299 posts
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Make sure you are running the exact version of Houdini that the RealFlow plugin is built for. Can't help more than that because no access to RealFlow myself.
Technical Discussion » Failed to modify node or parameter because of a permission e
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- Erik_JE
- 299 posts
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Sometimes at crashes the files can get screwed up. Sh*t happens so to say 
Glad it worked.

Glad it worked.
Technical Discussion » Failed to modify node or parameter because of a permission e
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- Erik_JE
- 299 posts
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Try removing your settings folder for houdini11.0. Should be somewhere in Documents and Settings if running Windows (best guess).
Houdini Indie and Apprentice » playbalst question ?
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- Erik_JE
- 299 posts
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Install mencoder and ffmpeg. They should be in the repository of your linux distribution.
Then export should work.
Then export should work.
Technical Discussion » Rendered Animation is Trembling Too Much
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- Erik_JE
- 299 posts
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hip files or video makes it so much easier to help. Probably your motionblur settings aren't correct.
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