mtucker
Try the Modify Point Instances LOP.
Even if that LOP doesn't give you exactly what you want, it is an HDA so you can look at how it is built and customize it to your liking.
It seemed some problem with modify point instance lop.
mtucker
Try the Modify Point Instances LOP.
Even if that LOP doesn't give you exactly what you want, it is an HDA so you can look at how it is built and customize it to your liking.
#usda 1.0
class Cube "_class_box" {
double size = 1.0
}
def Xform "box"
{
def "box_special" ( specializes = </_class_box>)
{
}
}
#usda 1.0
class "_class_box" {
double size = 4.0
color3f[] primvars:displayColor = [(1, 0, 0)]
}
jason_iversen
They are useful beyond “mess”, yes.
Adding new sublayers is expensive (sometimes taking several seconds to create), so Solaris maintains a “buffer” of placeholder layers that can be repurposed as and when new layers are created while you're working. This way, the number of times you incur the new layer overhead is reduced substantially. This speeds up general fluidity during scene building.
hou.parm('/out/mantra1/vm_picture').set("$HIP/$F4.jpg")
print hou.parm('/out/mantra1/vm_picture').rawValue()
mandrake0
Hope this helps:
https://youtu.be/J8hwiYkBnQc [youtu.be]
tamte
if you are deleting from left the inputs always shift, so you want to always delete input 0for input in merge.inputs(): merge.setInput(0, None)
deleting from the right should work with i