accurate but this can be done using vex or an expression.

For point locations or any value that you want to round to something a little less precise than:

-8.742277657347586e-8..... -0.00000008742277657347586.

Multiply the value by 10000 for example then use the "rint" function in vex or the "round" expression to round the

value to the nearest integer then adjust the decimal places back again by multiplying by 0.0001

vector r_Val = @P * 10000; r_Val = rint(r_Val); @P = r_Val*0.0001;