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Work in Progress » Guitar Hero Live Action
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- Erik_JE
- 299 posts
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Houdini Lounge » Are FLIP fluids used in production?
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- Erik_JE
- 299 posts
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Technical Discussion » HBatch Progress Report.
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- Erik_JE
- 299 posts
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Delight0092
Out of curiosity, why is that?
That have I also wondered

EDIT: To answer your other question I would use hython instead of hbatch and write a script.
Technical Discussion » HBatch Progress Report.
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- Erik_JE
- 299 posts
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Delight0092
For some reason the frame range I specify is overwritten by the one inside the Hip file, how do I make the -f one the one it renders?
Also it didn't work.
This exact string.
render rop_geometry -f 87 300 -Va1 -s
You need to do it as:
render -f 87 300 -Va1 -s rop_geometry
Then both verbosity and framerange will work.
Technical Discussion » globPoints() treats "" and "*" patterns
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- Erik_JE
- 299 posts
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Well * don't work in group fields on SOP nodes either so makes sense it don't work here either (Pattern field on the Group Node and the group field on for example a Edit node works different).
Leaving it just blank makes no selection at all on regular SOP. Would be nice I guess if it acted exactly the same here.
I guess you can submit an RFE on the wildcard handling and a bug report on globPoints not being consistent for blank.
Leaving it just blank makes no selection at all on regular SOP. Would be nice I guess if it acted exactly the same here.
I guess you can submit an RFE on the wildcard handling and a bug report on globPoints not being consistent for blank.
Technical Discussion » globPoints() treats "" and "*" patterns
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- Erik_JE
- 299 posts
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You should use .points() or .prims() if you wan't all.
There is an example in the docs.
http://www.sidefx.com/docs/houdini12.0/hom/hou/Geometry#globPoints [sidefx.com]
There is an example in the docs.
http://www.sidefx.com/docs/houdini12.0/hom/hou/Geometry#globPoints [sidefx.com]
Houdini Indie and Apprentice » Houdini Apprendice multi-cores mult-threads mantra render
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- Erik_JE
- 299 posts
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I just got an i7 2600K but with that one I have not noticed any limitations.
All cores and threads are used 100%
All cores and threads are used 100%
Houdini Indie and Apprentice » Troubles with scaling simulation & rendering it
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- Erik_JE
- 299 posts
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I am fairly certain your problem is your Volume Step Size when rendering. If you scaled it up you should make sure that setting is scaled as well.
Houdini Indie and Apprentice » Pulverising Effect and Movies
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- Erik_JE
- 299 posts
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Technical Discussion » scatter points to FLIP
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- Erik_JE
- 299 posts
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Technical Discussion » Is this a good computer choice?
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- Erik_JE
- 299 posts
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Felixbuenen
Thanks for your response JuanDos! I checked the computer specs on the seller's site and it says that 8gigs of RAM is the maximum amount of RAM that this computer can have… Anyway, what is actually the great benefit of more RAM? Does it accelerate the cooking of a simulation?
You will be able to simulate more particles at the same time and higher resolutions without having to swap between HDD and RAM.
Houdini Indie and Apprentice » any way to speed up renders
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- Erik_JE
- 299 posts
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obiwandk
what i mean, is hardware based, like more cpu. more ram. bigger graphic card.
More cores and higher speed for the CPU and more Ram always helps. Mantra ain't using the GPU in any way tho so a new graphic card won't help you for rendering.
Houdini Indie and Apprentice » How to add a random speed to $F?
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- Erik_JE
- 299 posts
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I would suggest using Motion Effects
http://www.sidefx.com/docs/houdini12.0/network/motioneffects [sidefx.com]
http://www.sidefx.com/docs/houdini12.0/network/motioneffects [sidefx.com]
Houdini Indie and Apprentice » [help] Custom container shape from geometry
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- Erik_JE
- 299 posts
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Check out Peter Quints tutorials
Fluid Transform I - https://vimeo.com/20415443 [vimeo.com]
Fluid Transform II - https://vimeo.com/20415990 [vimeo.com]
Fluid Transform I - https://vimeo.com/20415443 [vimeo.com]
Fluid Transform II - https://vimeo.com/20415990 [vimeo.com]
Houdini Indie and Apprentice » posible in aprentice hd renderfarm
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- Erik_JE
- 299 posts
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Houdini Indie and Apprentice » [help] openGL issue in Win7 (installed via virtualbox)
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- Erik_JE
- 299 posts
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OpenGL graphics in VirtualBox is just in an experimental state and don't work very good if it works at all.
Why would you wan't to do this?
Do a dual boot OSX/Linux instead.
Why would you wan't to do this?
Do a dual boot OSX/Linux instead.
Technical Discussion » python script problem
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- Erik_JE
- 299 posts
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Solution:
hou.node(“/out”).createNode(“ifd”)
Source:
http://forums.odforce.net/index.php?/topic/8406-creating-mantra-with-hou-createnode/ [forums.odforce.net]
hou.node(“/out”).createNode(“ifd”)
Source:
http://forums.odforce.net/index.php?/topic/8406-creating-mantra-with-hou-createnode/ [forums.odforce.net]
Houdini Indie and Apprentice » any way to speed up renders
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- Erik_JE
- 299 posts
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Houdini Indie and Apprentice » GlasMat with Fresnel Alpha?
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- Erik_JE
- 299 posts
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Use Opacity falloff or if it is Alpha falloff. Dont remember exactly which one does what and is at work atm so can not test.
Houdini Lounge » Softimage development team swap
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- Erik_JE
- 299 posts
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There have already been a thread created about Autodesk doing stuff with Softimage and I couldn't care less. This is a Houdini board.
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