Hi
I am learning Houdini and come from a VRay background with 3ds max.
Usually I would render out Diffuse Filter, GI, Reflection, Refraction, Specular, Lighting, AO, Z Depth and Mattes for compositing. I have done alot of research into how this is achieved in Houdini 15 but have not figured it out.
Does anyone know of a good tutorial for 15 that would point me in the right direction ?
Thanks
N
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Houdini Learning Materials » Render Passes/Elements
- Niall Cochrane
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