retobod the fiddler crab and applied some lookdev.
(No textures used)
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Mardini 2024 » Day 2 | Geometry | Topobuild | Image
- NicTanghe
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Animation » Value clip on USD skel animation impossible ?
- NicTanghe
- 189 posts
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Hello i have been trying to get a calue clip to work on a USD character animation,
It just doesnt seem to work.
Is this at all possible and if not, why not ?
It just doesnt seem to work.
Is this at all possible and if not, why not ?
Houdini Indie and Apprentice » ACES discepancy between vieuwport /hvieuw /pngconvert
- NicTanghe
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I am having some serious issues with aces colourspaces that i did not previously have with the 1.2 setups.
THere is a discrepancy between vieuwport rendering and rendering them out directly (all are png) same problem with exr -> png
I`ve run more tests with the default ocio config aswell.
There is also a difference between the viewport render although with the default config its more negligable. and it might just be becouse of the resolution that it appears brighter.
render 1
viewport
rop
render 2
viewport
rop
ocioconf
THere is a discrepancy between vieuwport rendering and rendering them out directly (all are png) same problem with exr -> png
I`ve run more tests with the default ocio config aswell.
There is also a difference between the viewport render although with the default config its more negligable. and it might just be becouse of the resolution that it appears brighter.
render 1
viewport
Image Not Found
rop
Image Not Found
render 2
viewport
rop
ocioconf
Edited by NicTanghe - 2024年2月18日 10:00:43
Solaris and Karma » Working with Variants and LODs
- NicTanghe
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Does this no refer to the variants and the lods being separate sets not being possible ?
i guess i wilhave to export them as seperate entries then as i could only figure out how to get and set the drawmodes working as described. only get and set them on a per primitive basis not what to select on a component basis.
i guess i wilhave to export them as seperate entries then as i could only figure out how to get and set the drawmodes working as described. only get and set them on a per primitive basis not what to select on a component basis.
Edited by NicTanghe - 2024年2月17日 14:03:12
Solaris and Karma » Working with Variants and LODs
- NicTanghe
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Hello i made this post where i explained my specific problem.
https://www.sidefx.com/forum/topic/94486/ [www.sidefx.com]
does annyone know if this is possible or if i have to do the varient selection in diferent nodetrees ?
PS.
https://www.sidefx.com/forum/topic/94486/ [www.sidefx.com]
does annyone know if this is possible or if i have to do the varient selection in diferent nodetrees ?
PS.
goldleafPS. if you use drawmode and switch between those, wouldn't they still be in memory?
Nope variantSets don't intrinsically have a concept of "LOD", though they can be used for that. That HDA in LOPs is just an example setup; maybe SESI have plans for something that looks for LOD-prefixed variants in a given variantSet?
USD has some other mechanisms for LOD, such as Purpose and Draw Mode. As VariantSets can't be animated over time, they couldn't work for any dynamic LOD conventions.
Hope that helps!
Edited by NicTanghe - 2024年2月16日 13:04:42
Solaris and Karma » ideal setup to convert megascan assets to usd?
- NicTanghe
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I`m working on a file that does all the diferend kinds of things I am however stuck in some places I`m mostly making this post to come back here when I`m done.
Solaris and Karma » Lods on varients as seperate sets
- NicTanghe
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I'm wondering if it's possible to have LODs and variants as separate sets.
Is there a way to keep my LODs selected at the correct level when I switch my variant?
And so will they keep working if I change the variant?
I've faced this problem many times, but I can't figure it out.
Is there a way to keep my LODs selected at the correct level when I switch my variant?
And so will they keep working if I change the variant?
I've faced this problem many times, but I can't figure it out.
Solaris and Karma » Foam displacement
- NicTanghe
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Solaris and Karma » Crowd Stadium Example in Solaris
- NicTanghe
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I`ve also had issues trying instancing actors ECTS in USD.
I think this is a known problem.
It might have something to do witch cashing intermediate frames for motion blur, but I'm no expert.
I think this is a known problem.
It might have something to do witch cashing intermediate frames for motion blur, but I'm no expert.
Technical Discussion » How to transfer v@xformOp from one primitive to another one.
- NicTanghe
- 189 posts
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Hello I've started the new pawnisher challenger and when setting up my scene i ran into issues organizing my scene and getting the camera out.
I`ve transfered all the atributes to a new camera ecxept the transform.
I`m trying to do something like.
I`ve tried
Wich did not work.
ps. both stage manager and importing from lops and reimporting didn`t work. (Stage-manager only reads one entry)
I`ve transfered all the atributes to a new camera ecxept the transform.
I`m trying to do something like.
v@xformOp = prim(1,"xformop") but with propper usage of evrything.
I`ve tried
v@xformOp = usd_primvar("op:/stage/fix_scale","/EA_Template_v1/Camera_Null___Don_t_Touch_/Camera__Don_t_Touch_/Camera_004","xformOp");
Wich did not work.
ps. both stage manager and importing from lops and reimporting didn`t work. (Stage-manager only reads one entry)
Edited by NicTanghe - 2024年2月5日 14:12:47
Solaris and Karma » rendertime subdiv/displacement inteval/proc ?
- NicTanghe
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I’ve been asking myself if it is possible to configure the automatic subdivide to not subdivide every frame and if instead there is some sort of variable you can proc to make the subdivision /displacement happen again.
Houdini Indie and Apprentice » Failed to export smoothing group.
- NicTanghe
- 189 posts
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Hello,
I'm trying to export a unicycle rig to unity.
The pedals aren't importing.
When I try to add compute smoothing compatibility setting it fails.
Anyone know why this might be happening?
I'm trying to export a unicycle rig to unity.
The pedals aren't importing.
When I try to add compute smoothing compatibility setting it fails.
Anyone know why this might be happening?
Technical Discussion » Add guidegroom hotkeys
- NicTanghe
- 189 posts
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I had the same request but then i realized the grooming circle menu is easier to memorize and it also doesn't interfere with other key binds.
That said being able to bind these on the mouse would also be gr8.
That said being able to bind these on the mouse would also be gr8.
H20 Tech Art Challenge » Best Houdini Utility Entries
- NicTanghe
- 189 posts
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Hello,
People of Earth,
I'd like to present my lookdev tool for quickly laying down a material network. It loads all the files from a given folder and gives each layer a name. Then, it loads them as a hex grid with distortion and automatically adds a tweak node and a height mix node.
There are inputs open to add masks so that you have more manual control over what goes where. The HDA only works if it is unlocked because it can't add nodes to a locked network.
It requires the data to be in a certain format. It's the Quixel format in RAT. It also works with preprocessed 0-centered displacement.
Some of the functionality requires an averages.md. I will add a hipfile that you can use to preprocess images.
People of Earth,
I'd like to present my lookdev tool for quickly laying down a material network. It loads all the files from a given folder and gives each layer a name. Then, it loads them as a hex grid with distortion and automatically adds a tweak node and a height mix node.
There are inputs open to add masks so that you have more manual control over what goes where. The HDA only works if it is unlocked because it can't add nodes to a locked network.
It requires the data to be in a certain format. It's the Quixel format in RAT. It also works with preprocessed 0-centered displacement.
Some of the functionality requires an averages.md. I will add a hipfile that you can use to preprocess images.
Edited by NicTanghe - 2024年1月15日 08:07:18
Technical Discussion » Principled shader not available in Material Library
- NicTanghe
- 189 posts
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If you want something more specific to put into the filter you can use a part of the name of the hda file.
Edited by NicTanghe - 2024年1月10日 08:06:48
Houdini Indie and Apprentice » HDA not showing up in matlib
- NicTanghe
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Incase future people land here the tab menu mask is simply in the properties window and you can change it to just be *
or if you want to be more specific you can ad a part of the name of the hda file.
or if you want to be more specific you can ad a part of the name of the hda file.
Edited by NicTanghe - 2024年1月10日 08:06:30
Houdini Indie and Apprentice » HDA not showing up in matlib
- NicTanghe
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Hello, I'm having a problem where I need to copy over my hda from another project every time because it is not showing up in the tab menu.
The hda is supposed to be used in material libraries. But it doesn't show up in its tab menu.
The hda is supposed to be used in material libraries. But it doesn't show up in its tab menu.
Solaris and Karma » Capture and deform in lops not sticking to skin
- NicTanghe
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Houdini Indie and Apprentice » Shelf Icons Missing
- NicTanghe
- 189 posts
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I have had similar problems and wasn`t able to figure it out with support at the time.
I think it is related to houdini not scanning all the nececairy files depending on how you open houdini.
Can you check if you have your env file for 19.5 ?
I think it is related to houdini not scanning all the nececairy files depending on how you open houdini.
Can you check if you have your env file for 19.5 ?
Solaris and Karma » Husk procedural not following guides ?
- NicTanghe
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If i deform using existing weights, there seem to be a lot of knicks in the deformed groom.
it looks like the start of the hair and the end of the hair have different guides assigned, even though each hair only has 1 guide assigned to it.
If i manually asign guides, it also doesn’t seem to follow the guides past the root position.
at all
it looks like the start of the hair and the end of the hair have different guides assigned, even though each hair only has 1 guide assigned to it.
If i manually asign guides, it also doesn’t seem to follow the guides past the root position.
at all
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