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Work in Progress » Procedural World Generation | Overpass Building Traffic Sim
- PolyMarvels
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This is really beyond impressive. Well done man!!!! These kind of videos make me wanna learn Houdini even more.
Houdini Lounge » What holds yourself/studio from adopting Houdini more?
- PolyMarvels
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Digipiction
The same with modeling. It would appear to me that this area has had tons of improvements, but there is zero learning material out there discussing it in-depth. I recently found this guy, and when I saw him model in Houdini I was absolutely blown away (check e.g. here at minute 2:20)
https://www.youtube.com/watch?v=bse3aqnFowQ&t=140s [www.youtube.com]
I had absolutely no idea how much you can do directly within the viewport and how quickly you can perform modeling steps.
Thanks for the kind words. I spent tons of time exploring modeling workflows within Houdini and there is definitely potential for hard surface modeling, not much effort SideFX would have to make it a super solid solution for modeling.
The Big 3 for me would be...
1. Find a better solution for selecting geometry and flagging nodes when working with more than one node stream in one Geo Container. For switching between Geo Containers, I would be happy with the ZBrush solution with ALT+LMB on the ghosted object.
2. Symmetrical Selection as part of the Selection Tool
3. Improve consistency issues with existing tools and improve the existing tools as much as possible.
4. BONUS: Find more intuitive ways to use modeling tools e.g. more intuitive PolySplit tool and Edge Loop tool...
Now potential is there, but the bigger problem is that people have the impression Houdini cant do it and that is sucks, so they don't use it, which ends up with little effort on the molding side to improve things.
For everything else, I pretty much agree with most people's comments. For UI change I will bet we get something with H20. Its a nice round number to announce a bigger change and a new era of Houdini!!
P.S. - Please can we get shorcut for Starting and Pausing Karma on Solaris?!
Edited by PolyMarvels - 2022年4月23日 16:37:11
Work in Progress » Modelling of Mjolnir Hammer
- PolyMarvels
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TangheStudent
is the detailing procedural or hand painted ?
I did those with PolyDraw tool, so it's not procedural.
LuckysitoThank you!
Super nice ! Well done
Houdini Learning Materials » Fur Dude main control issues
- PolyMarvels
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Work in Progress » KineFX and Crowds: Robot Project
- PolyMarvels
- 883 posts
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Daryl DunlapThanks for the answer Daryl, much appriciated. Good luck with your project.SIgor420
I was wondering as you have probably more experience with KineFX, would it be possible to rigg that little robot with KiniFX in full and without VEX?
Hi, thanks for your question. The Robot is actually already rigged. What I'm doing in my latest post is creating a Rest Pose - the Rest Pose, at least my understanding of it, is so you can clearly see all of the mesh components versus when the Model is in a Pose than can obscure parts of it - for example, the Pose can have the hands closed, making it difficult to see all the fingers.
Various tools in Houdini have an option to put the model in its "Rest Pose". So, I needed a Rest Pose, so that I can create the Ragdoll collision shapes, and be sure that the collision shapes cover the mesh accurately.
To more directly answer your question - Yes, KineFX makes is super easy to bind/skin a mesh onto a Rig.
Work in Progress » KineFX and Crowds: Robot Project
- PolyMarvels
- 883 posts
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Looks like a really fun project, well done. I was wondering as you have probably more experience with KiniFX, would it be possible to rigg that little robot with KiniFX in full and without VEX?
Work in Progress » Procedural Hard surface Design
- PolyMarvels
- 883 posts
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Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
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Hey folks, just wanted to share a final image of the modelling journey. For the next couple of videos, we will go over UV Unwrapping, exporting, texturing, and in the end rendering. Stay tuned and happy modelling.
Houdini Learning Materials » material layer masking and compositing
- PolyMarvels
- 883 posts
- Online
I would suggest checking this guy, https://www.youtube.com/c/AriseWorks [www.youtube.com]
his tuts might come in handy to you.
his tuts might come in handy to you.
Houdini Learning Materials » Learning Houdini 19
- PolyMarvels
- 883 posts
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SerjKirchanoSIgor420
I am afraid something like this doesn't exist. You simply need to learn from whatever you can find and go slow. Nothing comes overnight with Houdini. Focus on basic concepts first and build slowly from there every single day. Concepts like Attributes, Normals, Vectors, Grouping are one thing you should master before expecting to do anything serious in Houdini. Houdini is super flexible but you need to go slow. There are plenty of resources, free and paid and I would suggest watching all of them, not to learn but to get an idea of what and how things are achieved with Houdini. Houdin is not like any other 3D app out there, which has its own pros and cons, but ultimately, Houdini is the most flexible and most powerful 3D app at the moment. And you can pretty much follow any tutorial and apply it with H19 and H19 is probably the best time ever to start with Houdini. The only exception is Solaris, Karma, and new Curve tool as far as I know that with some old tutorials you might not be able to follow. I've been watching H16 tutorial from Indie-Pixel and it's still valuable as it was back then.
Also, what could help is to find someone to learn Houdini together as that will make sure you stay motivated. Sharing what you do with others is important and getting feedback also. Unfortunately here, you will not find that kind of satisfaction, but usually, guys are helpful if you are lucky.
Good luck with your endeavors and make sure to have fun along the way. And when you feel like giving up, take a break and come back.
Hey,Sigor!
Nice comment and a pretty motivating one!
You seem to be a person who could help me figure out my thing with Houdini which I'm puzzled with at the moment: I came to Houdini thinking it would add to my motion graphic set tools, but, as it, probably, happens to everyone, I became fascinated with it. And after learning basics and having touched upon some more intermediate stuff I realised that, maybe, I need to set some boundaries with Houdini in terms of not trying to learn everything and .. eh .. try to specialize? What would you suggest in this case? Considering I'm trying to follow the path of motion graphics. It's worth to add that I got lost in tutorials by now.
Thanks in advance!
Hi Serj, glad to hear that.
Regarding Motion Graphics. Unfortunately, it's not my field of expertise, but I know where you could or should look to learn more about it. Entagma guys are obvious go-to guys, but they are a bit technical as they are using VEX pretty much all the time, even though it's nothing super complicated, not understanding what VEX is doing or means it doesn't help to put it into practice. But there is another guy I really like and he really really doing some amazing things and making Houdini looks easy and straightforward to use, you can find him here https://www.youtube.com/c/timjdesign/videos [www.youtube.com]
I watched all of his videos even though like I said, I am not into MG, but I definitely want to know more about it, so his videos were golden.
And then, there are MOPs https://www.motionoperators.com/ [www.motionoperators.com] something you should definitely check if you are into MG. I wanted to buy this plugin to support the developer, but my PP couldn't process the payment and when I send an email to dev to explain my problem, he didn't reply, so in the end, I couldn't buy it but I know it's very praised out there and you should definitely get it.
Hopefully that helps a bit, sorry if I wasnt bit more helpful. If you want to talk more about Houdini in General, you can join my PolyMarvel discord. We are mostly into modeling, but we also talk and share other things, so feel free to join.
https://discord.gg/Hnqzd2bMND [discord.gg]
Work in Progress » Motorcycle WIP
- PolyMarvels
- 883 posts
- Online
Really nice and well done. Also, I don't believe everything needs to be procedural, even in Houdini, so don't stress.
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
robert-sarudyHey Robert, I am glad to hear that and your welcome.
Hello, I thank you for these tutorials. I am learning Houdini and these tutorials help me a lot! Thank you so much
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
Houdini Learning Materials » Learning Houdini 19
- PolyMarvels
- 883 posts
- Online
I am afraid something like this doesn't exist. You simply need to learn from whatever you can find and go slow. Nothing comes overnight with Houdini. Focus on basic concepts first and build slowly from there every single day. Concepts like Attributes, Normals, Vectors, Grouping are one thing you should master before expecting to do anything serious in Houdini. Houdini is super flexible but you need to go slow. There are plenty of resources, free and paid and I would suggest watching all of them, not to learn but to get an idea of what and how things are achieved with Houdini. Houdin is not like any other 3D app out there, which has its own pros and cons, but ultimately, Houdini is the most flexible and most powerful 3D app at the moment. And you can pretty much follow any tutorial and apply it with H19 and H19 is probably the best time ever to start with Houdini. The only exception is Solaris, Karma, and new Curve tool as far as I know that with some old tutorials you might not be able to follow. I've been watching H16 tutorial from Indie-Pixel and it's still valuable as it was back then.
Also, what could help is to find someone to learn Houdini together as that will make sure you stay motivated. Sharing what you do with others is important and getting feedback also. Unfortunately here, you will not find that kind of satisfaction, but usually, guys are helpful if you are lucky.
Good luck with your endeavors and make sure to have fun along the way. And when you feel like giving up, take a break and come back.
Also, what could help is to find someone to learn Houdini together as that will make sure you stay motivated. Sharing what you do with others is important and getting feedback also. Unfortunately here, you will not find that kind of satisfaction, but usually, guys are helpful if you are lucky.
Good luck with your endeavors and make sure to have fun along the way. And when you feel like giving up, take a break and come back.
Edited by PolyMarvels - 2021年12月9日 12:58:58
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
Part 8: https://www.youtube.com/watch?v=N-PEycUI9BE&t=7s [www.youtube.com]
Part 9: https://www.youtube.com/watch?v=ZTglmnGuFbg&t=1663s [www.youtube.com]
Part 9: https://www.youtube.com/watch?v=ZTglmnGuFbg&t=1663s [www.youtube.com]
Edited by PolyMarvels - 2021年12月9日 13:00:26
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
HatcheryGreat to hear Hatchery and your welcome. Here is the rest of the videos I managed to record so far.
Really enjoying your modelling tutorials - thank you
05.Modelling an Engine Panel: https://www.youtube.com/watch?v=5yIUZP9CLnY&t=1869s [www.youtube.com]
06.Modelling a Steering Wheel:https://www.youtube.com/watch?v=t2rTIyxzKQ0&t=547s [www.youtube.com]
07.Modelling a Cabinet:https://www.youtube.com/watch?v=T7mbfn4dLKc [www.youtube.com]
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
In part 4 we are modelling a Com.Desk in a way you would not think its even possible in Houdini, while having fun with and setting up animation controls for drawers (super easy mode). Enjoy
Part 4: Modelling a Com. Desk
https://youtu.be/PdWOqXI-kXo [youtu.be]
Part 4: Modelling a Com. Desk
https://youtu.be/PdWOqXI-kXo [youtu.be]
Edited by PolyMarvels - 2021年11月16日 13:03:40
Houdini Learning Materials » Direct Modelling Tutorials | Project Cabin
- PolyMarvels
- 883 posts
- Online
Part 2 & 3 now now online...
2.Blocking the Interior https://www.youtube.com/watch?v=E1fUIRGb_sI [www.youtube.com]
3.Modelling a Chair: https://www.youtube.com/watch?v=1opgcYYQCpE [www.youtube.com]
2.Blocking the Interior https://www.youtube.com/watch?v=E1fUIRGb_sI [www.youtube.com]
3.Modelling a Chair: https://www.youtube.com/watch?v=1opgcYYQCpE [www.youtube.com]
Edited by PolyMarvels - 2021年11月16日 13:04:27
SideFX Labs Tech Art Challenge 2021 » Congratulations to the Winners!
- PolyMarvels
- 883 posts
- Online
Amazing job everyone. Choosing the winner must have been hard. I wish more of those tools went into Labs.
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