Hey folks seems like a good opportunity for me to chime in and clarify some things around modeling in Houdini. Before I start, just wanted to say thanks to @GCHarb for recommending my videos.
Now, I've been exclusively studying/researching modeling in Houdini for past 2 years. I am still learning and the amount of things to learn is just crazy. So no wonder people have no clue where to start and how to actually properly model in Houdini. Actually, not just properly model but also doing it effectively with some kind of flow where one can actually model without to much hiccups. And all those tutorials where people constantly reaching for Tab for node menu doesn't help either. Hundreds of tutorials I have watched never showed me a different way of placing a node into a stream, or even showed me different approach, and there is one. At this point no matter what I do, I am bearly reaching for the node menu.
Biggest issue is that Houdini is not set for modeling from the get go and on top of that there is no one to teach you about what needs to be done to start, simply because not many cared about modeling in Houdini for past 30y, including SideFX, even though there is a lot they have improved and implemented in past few years.
I believe I managed to find a way to do proper modeling in Houdini and to actually support what I am saying, I had to model different assets to make sure I am not delusional. So, in the attachment, you can find my small collage of the models I did in past 2y, most of them was done in H20 alpha/beta period for testing purposes, thus not so great renders. By the way, what you see on the pictures is all Houdini, with some models having GSG textures applied.
Now, good news is that setting up modeling environment is really few clicks away because, we can actually save and export important things like hotkeys, radial menus and layout so setting up modeling environment while preserving all defaults is really really a good things. In case you didnt know, hotkey system is kinda powerful in Houdini which makes our lives easier.
I have also made a modeling sheet that I wanted to share at some point, but as we are having this discussion, if you check the link, you can see how I have setuped my modeling environment etc.
Here is a link to modeling sheet/setup
https://miro.com/app/board/uXjVP06Hcz4=/?share_link_id=862477513081 [miro.com]This is something I am still optimizing and figuring out as I go. At the moment I am using Pulse to see what are the most used shortcuts etc. But, even in this stage, this is pretty much solid and what I am using as environment for past few months.
To sum up. You can model pretty much anything hard-surface related in Houdini and you can for sure do some abstract things, no doubt about it.