int iter = chi("iteration"); i@num_rnd = int(rand(iter) * 4) + 2;
What I ended up doing.
Vincent Griffith
int iter = chi("iteration"); i@num_rnd = int(rand(iter) * 4) + 2;
float length = length(v@v); if(length <= ch("speed_limit")){ @group_moved_point == 1; }
SWest
Not sure, but try setting all inputs in ”basic” HDA Properties to 0.
tamteVGriffithThere is a way for sure
I was hoping on the Houdini end there was ways of combating all the issues you were listing with the poly doctor or some node like that so 3ds Max would shut up!
But as I said you have to identify the issue first to be certain you are using the right nodes to fix it
tamte
It all depends on what the issue is
The description "rats nest" is very vague and not informative
Is it max telling you you have garbage geo but doesn't bother specifying the actual issue?
It can be anything
- non manifold edges (including flipped polys, overlapping polys)
- duplicate vertex attachments
- degenerate primitives
- isolated points
- almost zero area prims
- intersections
- probably something else
Without your geo it's difficult to pinpoint what your specific issue is