LukePWhat do you mean? I'm just talking about problems in Houdini. About very simple things.alexeyvanzhula1984LukePYes, I wouldn’t want to write this in this thread, but I saw responses from developers here, so I couldn’t hold back. When I create threads about issues, I generally don’t get any responses. Maybe I touch on uncomfortable topics, or maybe they just find me unpleasant—who knows.
On the other side - this thread was really about Solaris instability that I have been experiencing.
Or maybe it’s the delivery
Found 69 posts.
Search results Show results as topic list.
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
LukePYes, I wouldn’t want to write this in this thread, but I saw responses from developers here, so I couldn’t hold back. When I create threads about issues, I generally don’t get any responses. Maybe I touch on uncomfortable topics, or maybe they just find me unpleasant—who knows.
On the other side - this thread was really about Solaris instability that I have been experiencing.
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
Regarding the introduction of new features, I don’t understand them at all. Any user trying to switch to Houdini is quite surprised why such a serious DCC, which is excellent at handling geometry, lacks a simple feature like a proper way to display SubD geometry with isolines. Why is this feature, available in other programs for at least ten years, still missing here? Houdini uses OpenSubdiv but still hasn't this VERY important feature. Countless RFEs have been created about this, yet it somehow remains a low priority. Why is that? SideFX trying to "punish" Maya (I know this from correspondence with a Houdini representative). But Maya has had this feature since 2009 or even earlier. Is it not important for a VFX package? Houdini, even without isolines, displays subdivided geometry incorrectly. And nothing changes over the years. I repeat, countless RFEs have been created about this...
Edited by alexeyvanzhula1984 - 2024年8月18日 15:28:15
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
LukePand key phrase: "Houdini is far from the same as it was 10 years ago."
Alexey - does that mean that Modeller 2023 never had any bugs and Modeller 2024 will not have any?
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
LukePBugs are always present in any software. Check my chat to find out about bug fixes. And actually, I’m talking about Houdini, a program that has been developed for decades and by more than one person.
Alexey - does that mean that Modeller 2023 never had any bugs and Modeller 2024 will not have any?
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
Regarding the bugs you report through the http://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 I’ve noticed an interesting feature: bugs are fixed selectively based on priorities. This is normal. However, it’s not normal when you report clear bugs and can’t even wait for them to be fixed in the next release. This is nonsense! So before praising the developers for reading and trying to address complaints, don’t forget those who reported bugs and still haven’t seen any resolution.
Houdini Lounge » Am I the only one experiencing Solaris instability in H20.5?
-
- alexeyvanzhula1984
- 89 posts
- Offline
robp_sidefxExpecting users to perform actions differently than what developers anticipate and causing critical issues is part of serious software development, isn’t it? The ability of developers to anticipate unexpected situations is a measure of the quality of the software being developed. What you’ve written could be used as an excuse by any developer of any program. You’ve been developing Houdini for many years now. Why was there no need to justify things this way 10 years ago? Perhaps the company has set a higher standard, and the developers are struggling with deadlines and insufficient product testing? Modern Houdini is far from the same as it was 10 years ago.
I'll add my personal addendum to Mark's note: screen recordings.
I know a lot of issues seem random and it's hard at the time to identify "what were the three key steps that led to this crash?".
I always get tremendous value in watching how users are interacting with the tools, when they're clicking on things that we really didn't expect them to (but of course are obvious in hindsight), etc.
If you can capture any errors/crashes during an active screen recording session, send it to us/me. Even if it's an hour long, don't crop the video just to the crash itself. If it means solving your issue, watching you innocently click around Houdini for an hour is a small investment on our part.
Houdini Lounge » Houdini Viewport Shading
-
- alexeyvanzhula1984
- 89 posts
- Offline
Houdini Lounge » Houdini Viewport Shading
-
- alexeyvanzhula1984
- 89 posts
- Offline
Houdini Lounge » can we have an option to never show HUD handles
-
- alexeyvanzhula1984
- 89 posts
- Offline
mabelzilequack_raincole
By default Shift+F2 hides them.
thank you, however that does not seem to work on my end.
I press shift+F2 with the mouse over the viewport and I see the "Toggle Display of All HUD Handles" message to confirm my button press however I still have random handles showing up in my parameters window afterwards as soon as I select the node again, no matter how often I toggle this. Clicking it manually from the right click menu of the handle does nothing either. Neither does toggling "Visible" (the first checkbox when right clicking the handle)
The bug was fixed in 20.5 and backported to Houdini 20. Do you have the steps to reproduce the issue ?
Houdini 20.5.315. Deleted nodes often leave their HUD sliders. Changing the value in such sliders leads to Python errors. This problem didn't exist in Houdini 19.5, which didn't have Python HUD sliders.
btw, this also applies to Python Viewer States. Any sidefx Python state works incorrectly. For example, they don't account for critical situations such as changing the type of the pane tab from SceneViewer to the Network View using the Alt+2 shortcut. Such a simple example always results in an error. Of course, if you press Alt+2 in a non-Python state, there is no error. I reported this bug a long time ago, but it still hasn't been fixed.
Houdini Lounge » The hotkey system is broken in Houdini 20.5
-
- alexeyvanzhula1984
- 89 posts
- Offline
OndrejWhen will we have the ability to see the labels of assigned hotkeys in the hotkey editor?animatrix_
Thanks a lot Ondrej! The new hotkey system packs a lot of firepower! The new key sequences are pretty similar to my dual hotkey system where the first key popups up a custom menu and the second key invokes a menu item. Really quick way of working while overloading each key with a ton of other keys per context.
So it's normal the docs are a bit behind the cutting edge
Thanks for the nice words. Just to be clear for others reading this, the ability to bind key sequences isn't a part of the 20.5 release. What animatrix is referring to is a prototype implementation.
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
-
- alexeyvanzhula1984
- 89 posts
- Offline
BabaJDon't start talking about bug reports. No matter how hard you try, many bugs remain unfixed. Regarding discussions on the forum, when I created a thread about the instability of Houdini 20, many people were discussing and complaining about Houdini's issues. After a few days, the discussion ended because a moderator wrote, "We heard you, please continue sending reports," and closed the thread. This is not normal!
It's one thing to bring up issues, discuss and submit the bugs/rfes if it becomes clear it's not user inexeperience/mistakes.
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
-
- alexeyvanzhula1984
- 89 posts
- Offline
oldteapot7here is a good answer: https://www.sidefx.com/forum/topic/97127/#post-427024 [www.sidefx.com]
Whats the main problem with hotkeys? Iam not at learning stage that require using them (to be honest iam waiting for parameter pane UI overhaul and animation editor UI in general and only then i will train my muscle memory for more automated work by excersising with live Houdini. I mean remapping and rewireing my brain from other DCC to newest Houdini's UI. Till then iam more like researching H. possibilities and powers and iam more than happy about it. UI and UX is relative easy to fix.
By "whats wrong with H. hotkey" i mean what has changeg compared with prewious releases? Did they made new default hotkeys assing or what?
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
-
- alexeyvanzhula1984
- 89 posts
- Offline
LukePWith the broken hotkeys system, it's difficult for me to finish my add-on that people need. In version 20, there were no issues at all with this.
Yup. And better than not having those imho. Except maybe hot key. Man you’re not scoring points with SideFX and developers
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
-
- alexeyvanzhula1984
- 89 posts
- Offline
Houdini 20.5 key improvements:
1. Vulkan viewport (Beta)
2. APEX (Beta)
3. Quad Remesher (Beta)
4. Sculpting (Beta)
5. Copernicus (Beta)
6. New Hotkeys System (Beta)
...
I can somewhat understand that some technologies can be tested for improvements in future versions, but a non-functional hotkeys system – how could this even be allowed? it's not just unfinished. it's non-functional.
1. Vulkan viewport (Beta)
2. APEX (Beta)
3. Quad Remesher (Beta)
4. Sculpting (Beta)
5. Copernicus (Beta)
6. New Hotkeys System (Beta)
...
I can somewhat understand that some technologies can be tested for improvements in future versions, but a non-functional hotkeys system – how could this even be allowed? it's not just unfinished. it's non-functional.
Edited by alexeyvanzhula1984 - 2024年7月27日 15:02:02
Technical Discussion » H20.5 rotating viewport on space + number
-
- alexeyvanzhula1984
- 89 posts
- Offline
Technical Discussion » H20.5 rotating viewport on space + number
-
- alexeyvanzhula1984
- 89 posts
- Offline
ddh123The problem isn't that, but that sometimes Houdini starts glitching, causing the viewport camera to rotate while you're holding the spacebar.
If you enter the orthogonal view, press O to restore the perspective view
Technical Discussion » H20.5 rotating viewport on space + number
-
- alexeyvanzhula1984
- 89 posts
- Offline
Can confirm that. I also encountered such a glitch in Houdini 20.5 once. I remember about 5 years ago, this error appeared in Houdini as well, but it was fixed in the newer versions.
Houdini Lounge » Why is the UI Design of Houdini So Inconsistent?
-
- alexeyvanzhula1984
- 89 posts
- Offline
Houdini Lounge » The hotkey system is broken in Houdini 20.5
-
- Quick Links