Day 94…
Procedural shader - glad I found out about the Scales VOP!
The second image has a remeshed input - better consistency of size, but it loses the polygon flow.
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HOULY Daily Challenge » Day 14 | Animals: Scales
- mrpaulnoble
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HOULY Daily Challenge » Day 13 | Animals: Slime
- mrpaulnoble
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At some point I lost track of what I was trying to do with this (I need supervision), but I'm going to pretend this is exactly what I was aiming for!
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- mrpaulnoble
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HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- mrpaulnoble
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HOULY Daily Challenge » Day 9 | Motion: Growth
- mrpaulnoble
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HOULY Daily Challenge » Day 8 | Motion: Falling
- mrpaulnoble
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This one almost went according to plan!
Still lots I'd like to change, but for a morning's work I'm quite happy. If only I had a render farm…
Still lots I'd like to change, but for a morning's work I'm quite happy. If only I had a render farm…
HOULY Daily Challenge » Day 7 | Motion: Speed
- mrpaulnoble
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Tried to do Speed without using any motion blur and it almost looks okay!
Edited by mrpaulnoble - 2020年7月8日 02:23:41
HOULY Daily Challenge » Day 6 | Motion: Swing
- mrpaulnoble
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HOULY Daily Challenge » Day 5 | Motion: Wave
- mrpaulnoble
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HOULY Daily Challenge » Day 4 | Elements: Fire
- mrpaulnoble
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HOULY Daily Challenge » Day 3 | Elements: Water
- mrpaulnoble
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HOULY Daily Challenge » Day 2 | Elements: Wind
- mrpaulnoble
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Tried to do a non-simulation wind with an L-System/Copy-to-Points/Noise set-up.
Not sure I'm going to last another 29 days…
Not sure I'm going to last another 29 days…
Edited by mrpaulnoble - 2020年7月2日 18:59:18
HOULY Daily Challenge » Day 1 | Elements: Earth
- mrpaulnoble
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Here's mine! Not very original, I know, but it was fun to do. Only 30 to go…
Edited by mrpaulnoble - 2020年7月9日 12:33:32
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