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HOULY Daily Challenge » Day 24 | Worlds: Ancient
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HOULY Daily Challenge » Day 30 | Materials: Rough
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HOULY Daily Challenge » Day 18 | Animals: Muscle
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HOULY Daily Challenge » Day 29 | Materials: Silky
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HOULY Daily Challenge » Day 28 | Materials: Noise
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I was using COPs after not touching it for a while and found out the loop node is deprecated, so of course I dug it back up and tried to do something with it. Lots of fun, then it started giving weird errors. Amazingly it didn't crash which is great, it just kept chugging along after which I managed to extract the second image attached.
Decided to go with the glitch aesthetic after that, I brought it back into SOPs to make it nice to render.
Decided to go with the glitch aesthetic after that, I brought it back into SOPs to make it nice to render.
HOULY Daily Challenge » Day 17 | Animals: Bones
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Here's a little cicada carved from bone, inspired by this:
https://cdn.shopify.com/s/files/1/1381/4973/products/Cicada1a.jpg?v=1571438997 [cdn.shopify.com]
I was trying to use the draw curve sop to carve some details but it got really slow and it just became impossible because it wasn't registering a much detail.
https://cdn.shopify.com/s/files/1/1381/4973/products/Cicada1a.jpg?v=1571438997 [cdn.shopify.com]
I was trying to use the draw curve sop to carve some details but it got really slow and it just became impossible because it wasn't registering a much detail.
HOULY Daily Challenge » Day 27 | Materials: Translucent
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HOULY Daily Challenge » Day 23 | Worlds: Waterway
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HOULY Daily Challenge » Day 26 | Materials: Metallic
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_recovered_recovered_recovered_recovered
It's meant to be a metal meteorite, they have interesting patterns on the inside, didn't quite get it.
I'll figure it out eventually just not today
It's meant to be a metal meteorite, they have interesting patterns on the inside, didn't quite get it.
I'll figure it out eventually just not today
HOULY Daily Challenge » Day 25 | Worlds: Underground
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I was thinking about structures built underground but lit by skylight and I found an interesting paper on the subject: http://www.cpas-egypt.com/pdf/Ashraf%20Nessim/MS.c/DAYLIGHTING%20IN%20UNDERGROUND%20BUILDINGS.pdf [www.cpas-egypt.com]
Houdini Engine for Unreal » Houdini Engine for Unreal - Version 2
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It seems like it would be better timing to have a public beta starting in time for the Game Jam, or maybe postpone the game jam? It just seems a bit odd to not make use of the Jam to get more people testing the beta when its only a matter of a couple of weeks.
HOULY Daily Challenge » Day 22 | Worlds: Sky
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Made a procedural plane model, got distracted by some abstract shapes I made accidentally
HOULY Daily Challenge » Day 19 | Worlds: Peak
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For some reason Octane kept crashing with the clouds so I eventually gave up and turned them off. I used find shortest path to generate a railing from the ladder down the mountain avoiding the steeper slopes. The observatories are procedural as well
HOULY Daily Challenge » Day 21 | Worlds: Urban
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Almost lost everything during a crash, I opened the file and it was missing nodes and connections, luckily there was a backup. The lights move along the curves from OSM but there isn't time to render a sequence
HOULY Daily Challenge » Day 20 | Worlds: Space
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Some procedurally generated spaceships, I like how they remind of the hovercraft from Wipeout. I'll definitely coming back to this one at a later date.
HOULY Daily Challenge » Day 16 | Animals: Feathers
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HOULY Daily Challenge » Day 15 | Animals: Drool
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HOULY Daily Challenge » Day 14 | Animals: Scales
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HOULY Daily Challenge » Day 13 | Animals: Slime
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HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
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First time I've done anything from scratch with Pops, The squash and stretch is based on velocity. It works but it's a bit janky with collisions though.
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