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Found 663 posts.

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Houdini Lounge » the little things about houdini

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jerry7
665 posts
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 2019年9月24日 08:24:59
Addtionally, Unicode File Name support please!
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Technical Discussion » Multi select in the curve SOP for 2018... please?

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jerry7
665 posts
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 2019年8月21日 01:58:29
2019… please?
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Houdini Lounge » What is [pdb] meaning in download link?

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jerry7
665 posts
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 2019年4月30日 07:48:32
mandrake0
houdini-17.5.239-win64-vc141.exe

Houdini -> product name
17 -> mature version
.5 -> minor version
.239 -> daily build number (release)
Win64 -> operating system windows 64bit
vc141 -> microsoft compiler version
.exe -> executable for windows systems

I think there is also a description somewhere on the internet.


Sorry, I lossed the important word “pdb” that can not be pasted here.

What is the end pdb meaning? I known pdb is some debug info in visual c++. Is it means this exe is debug version?
Edited by jerry7 - 2019年4月30日 07:52:43
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Houdini Indie and Apprentice » How to erode density volume?

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jerry7
665 posts
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 2019年4月30日 00:07:27
Thanks for your nice example!
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Houdini Lounge » What is [pdb] meaning in download link?

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jerry7
665 posts
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 2019年4月29日 20:29:02
Hi,

What is meaning in download link such as houdini-17.5.239-win64-vc141.exe ?
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Houdini Indie and Apprentice » How to erode density volume?

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jerry7
665 posts
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 2019年4月29日 00:37:24
Hi,
I am creating an effect that is a piece of cloud become dissappeared by eroding the cloud border. There is a vdb reshape sdf sop, but it does not work on density volume. How to erode the density volume?

Thanks for any tip!
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Houdini Indie and Apprentice » How to choose non-hda node version?

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jerry7
665 posts
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 2019年4月24日 22:17:47
Hi,

How to choose non-hda node version such as polybevel and polybevel::2.0?

Thanks.
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Houdini Indie and Apprentice » How to set Output Transform default value in Object HDA?

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jerry7
665 posts
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 2019年4月9日 18:57:20
It works! Thanks a lot!
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Houdini Indie and Apprentice » How to set Output Transform default value in Object HDA?

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jerry7
665 posts
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 2019年4月9日 05:14:15
Hi,

I make a Object HDA,that output transform to downstream obj node. I need set the HDA(subnet)'s Output Transform parameter to a inner null node. But it is grey and can't set default value in hda type editor. So I must explose it in hda ui and set it outside every time. How can change this parameter's default value?

Thanks for any tips!
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Houdini Indie and Apprentice » Frequent program crashes

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jerry7
665 posts
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 2019年4月8日 21:47:39
If you can repeat the crash operation, please submit the BUG report.

https://www.sidefx.com/bugs/submit/ [www.sidefx.com]
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Houdini Indie and Apprentice » How to override width attribute at render time?

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jerry7
665 posts
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 2019年4月6日 04:12:28
Wow.. perfect! Thank you very much!
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Houdini Indie and Apprentice » How to override width attribute at render time?

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jerry7
665 posts
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 2019年4月5日 20:09:40
Hi,

I have much of objects(.bgeo or .abc) those have been converted to curve for rendering wireframe. They are both have width attribute for rendering. Now I want to tweak the width for better rendering.

Are there some methods to change the width attribute ones as a whole without editing hundreds of nodes by hand?

There is a Point Scale Mantra Property but it seemed not affect curve.

Thanks for any tips!
Edited by jerry7 - 2019年4月5日 20:44:38
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Houdini Indie and Apprentice » Merging two BSDFs brings Noise

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jerry7
665 posts
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 2019年4月3日 02:33:44
dlee
jerry7
Thank you for reply. I want to know why PBR Reflecton and PBR Refraction is ok? What different between them and reflected/refracted light vop? Are they both BSDFs?

Reflected/refracted Light VOPs can output BSDF (“f” output, either cone or specular depending on parameters). PBR Reflection/Refraction VOPs are more modern and give you a lot more options. They also have constant albedo unaffected by builtin fresnel (for better or worse - better, in this case), so when you add both together, they each get 50/50 chance of being sampled by the light.

Hi dlee,
Thank you very much!
I have another question about bsdf render. Why the refraction bsdf must link to output in Raytrace Render Mode? The reflection component is black without link bsdf. But the reflection component is not needed.



Edited by jerry7 - 2019年4月3日 02:36:08
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Houdini Indie and Apprentice » Merging two BSDFs brings Noise

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jerry7
665 posts
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 2019年4月2日 21:54:47
tamte
to me it always felt like a bug or at least a big limitation of direct lighting that makes rendering clean glass like surfaces very painful

it seems to me that forcing at least one sample per brdf per pixel no matter how low the probability is would solve this

as in the above example, if you make even mix of both brdfs 50/50 it's still noisy even with 6*6 samples (with or without ray variance)
while in old school shaders having 1 reflection and 1 refraction sample would be super clean straight away

but honestly 36 samples with 50/50 chance has no reason to be noisy for 2 perfectly specular lobes

+1, The smooth glass is most common in cg. The Principled Glass factory preset should fit this without any workaround.
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Houdini Indie and Apprentice » Merging two BSDFs brings Noise

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jerry7
665 posts
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 2019年4月2日 21:51:10
dlee
It's not a bug, it's an unfortunate consequences of having 2 bsdfs stacked together. Direct lighting chooses which bsdf to evaluate based on their albedo. The reflection contribution (“kr”) from fresnel is only about 2~3% of the combined contribution (in the circled region), so the vast majority of the lighting samples are reserved for refraction and not enough is left over for reflection.
The recommended solution for such case is to increase shading quality on the light, but there are other workarounds. e.g. add PBR Reflecton and PBR Refraction vops together (with fresnel blend enabled on the bsdfs).

Thank you for reply. I want to know why PBR Reflecton and PBR Refraction is ok? What different between them and reflected/refracted light vop? Are they both BSDFs?
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Houdini Indie and Apprentice » Merging two BSDFs brings Noise

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jerry7
665 posts
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 2019年4月1日 09:22:55
Any thought about it?

I have also founded these noise still existed in PBR Reflection vop with both refraction and reflaction on and they would disappear by turning off either of them.
Is it a bug?
Edited by jerry7 - 2019年4月1日 09:32:45
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Houdini Indie and Apprentice » Merging two BSDFs brings Noise

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jerry7
665 posts
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 2019年3月30日 00:32:02
Hi,

As the attached pictures mentioned, adding the reflect and refract bsdf together brings noise that doesn't appear in each bsdf individually.

Does anyone know the reason?


Thanks for checking!
Edited by jerry7 - 2019年3月30日 00:47:31
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Technical Discussion » Select primitives or edges by angle

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jerry7
665 posts
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 2019年3月24日 21:07:31
awesomedata
Is this really still not possible in Houdini 17.5?
There is “select by normal” in 17.5 but it is base on normal spread angle as a whole, not shared edge angle thresold.
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Houdini Lounge » What's different between Manipulate and Utility Tab manu?

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jerry7
665 posts
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 2019年3月4日 18:27:43
twod
Manipulate tends to be populated with SOPs that can be adjusted in the viewport easily, while Utility contains nodes that do control flow, complex operations (wrangles), or very “mathy” types of things.

Hi twod, thank you for reply!
The difference is too subtle to choose intuitively except control flow sop. “Complex” is not a definitely thing as Polygon,Attribute,Group….
I have to make a hard choosen which tab I should click when I want create a non-category sop every time.
I think it will be more easy if merge the two tabs without any negative effects.
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Houdini Lounge » What's different between Manipulate and Utility Tab manu?

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jerry7
665 posts
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 2019年3月4日 02:34:23
Hi,
Are there some rules about from which tab menu a sop node could be find in Manipulte or Utility ? The two tabs seem very similar.
Would it be better to merge them into one tab?
Any thinking about it?
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