Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • H20.5 新機能
      • 概要
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • PDG
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • Karma Renderer
    • 製品比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
    • AI/ML 向けデータ合成
  • コミュニティ
    • フォーラム
    • ニュース
      • 概要
      • カスタマ ストーリー
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • イベントカレンダー
    • User Groups
    • Artist Directory
  • 学習
    • Start Here
      • 概要
      • My Learning
      • ラーニングパス
      • チュートリアル
    • コンテンツライブラリ
    • Tech Demos
    • Houdini 講演
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
      • List of Schools
      • 学習リソース
  • サポート
    • カスタマーサポート
    • Licensing
      • 概要
      • Commercial
      • Indie
      • Education
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Try
    • 購入
    • ダウンロード
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 663 posts.

Search results Show results as topic list.

Houdini Indie and Apprentice » Pose library error and crash

User Avatar
jerry7
665 posts
Offline
 2019年2月22日 09:31:24
rvinluan
Hello,

FYI that the 'cleanup'error is fixed in tomorrow's 17.0.500 build. I'm not sure if that will also fix the hanging/crashing problem but you can give tomorrow's build a try and see.

Cheers,
Rob
I have met freezing too when I was trying to change the color of anchor in charactor picker panel.
See full post 

Houdini Indie and Apprentice » What is $HDA_TABLE_AND_NAME meaning?

User Avatar
jerry7
665 posts
Offline
 2019年1月22日 09:56:06
Hi,

What is $HDA_TABLE_AND_NAME meaning in HDA type editor ? Not found in document.

Thanks!
Edited by jerry7 - 2019年1月22日 09:56:27
See full post 

Houdini Indie and Apprentice » UDIMS and the principled shader

User Avatar
jerry7
665 posts
Offline
 2018年1月31日 19:14:27
create a Bake rop,and learn the default filename.
See full post 

Technical Discussion » Vector Render to Adobe Illustrator?

User Avatar
jerry7
665 posts
Offline
 2018年1月24日 09:16:17
you can try wren rop.
See full post 

Houdini Indie and Apprentice » Edit Sop's second Input

User Avatar
jerry7
665 posts
Offline
 2018年1月22日 20:46:14
Hi Enivob,

Thank you for reply. I have read the help doc. But I can't get the effect when I connect second input. I edit a geometry and connect or disconnect some other geo, no changes.
See full post 

Houdini Indie and Apprentice » Edit Sop's second Input

User Avatar
jerry7
665 posts
Offline
 2018年1月21日 22:10:33
Reference geometry
(Optional) When this input is connected, all edits take place relative to the difference between the geometry to edit and this geometry.

Hi,I can't get to know the usage of Edit Sop's second input as document. Any one could help me?

Thanks!
See full post 

Houdini Indie and Apprentice » How to refresh veiwport image cache?

User Avatar
jerry7
665 posts
Offline
 2018年1月16日 04:14:04
Hi,
I use a picture texture map and showed in viewport. If I edit the picture out of Houdini and save it. the viewport does not refresh. How to refresh the image cache for viewport?

Thanks!
See full post 

Technical Discussion » gas linear combination node's coefficient

User Avatar
jerry7
665 posts
Offline
 2018年1月8日 15:39:06
I have the same question. Who could explain it? Thanks!
See full post 

Technical Discussion » Normal direction to quaternion?

User Avatar
jerry7
665 posts
Offline
 2017年12月27日 21:34:46
I haven't used Octane. But in you scene, the instance1 OBJ is not real instance. The internal geometry is just plain polygon.
See full post 

Technical Discussion » Normal direction to quaternion?

User Avatar
jerry7
665 posts
Offline
 2017年12月27日 03:34:53
chris wells
Hey Jerry, I don't understand what unpacking the packed geo directly adds? could you explain?

Thanks

The Unpack SOP can do it.
See full post 

Houdini Indie and Apprentice » Rails is using wrong point order, can't figure out why!

User Avatar
jerry7
665 posts
Offline
 2017年12月24日 05:54:07
They have different vertex order. You can add a Reverse SOP under resample4 node.
See full post 

Technical Discussion » Normal direction to quaternion?

User Avatar
jerry7
665 posts
Offline
 2017年12月24日 05:34:37
Why not unpack the packed geo directly?
Edited by jerry7 - 2017年12月24日 05:37:29
See full post 

Technical Discussion » Does 'Set Project' not work right for anyone else?

User Avatar
jerry7
665 posts
Offline
 2017年12月14日 17:35:24
This is a bug and has been fixed in latest version. You can download and reinstall the latest version.
See full post 

Houdini Indie and Apprentice » Shader ball Update is very very slow

User Avatar
jerry7
665 posts
Offline
 2017年11月23日 00:59:56
Hi,
I see update shader ball icon is very slow and cause UI keep freezing.
About 1 minutes are eaten by only updating several shader balls icon.
I don't think much cpu time is really needed for this simple rendering.
Anyone knows the reason?

Thanks!
See full post 

Houdini Indie and Apprentice » Output Selection Group meaning?

User Avatar
jerry7
665 posts
Offline
 2017年11月16日 19:45:49
goldleaf
It tells Houdini what group to highlight in the viewport. Here's a video explanation: https://vimeo.com/236902119 [vimeo.com]
It's very clearly.
Thank you very much!
See full post 

Houdini Indie and Apprentice » Output Selection Group meaning?

User Avatar
jerry7
665 posts
Offline
 2017年11月16日 08:30:53
Hi,
There is a parameter in Point Vop Sop which is “Out selection group”. I can not understand it's meaning. Anyone could explain?
Thanks!
Output Selection Group
The name of a group to use as the output selection. When the highlight flag is enabled for this node, this group will be the output selection used by later modeling tools (if it exists).
See full post 

Houdini Lounge » Notepad++ Language Definitions?

User Avatar
jerry7
665 posts
Offline
 2017年11月2日 19:13:50
i think MS vscode is better.
See full post 

Houdini Indie and Apprentice » is there a way to constrain the rotate tool to 15° increments?

User Avatar
jerry7
665 posts
Offline
 2017年10月26日 20:53:11
bobc4d
I received a response from Silvina and was told to hover over selected axis, middle button then use the sliders to constrain the rotation.

But this is not snap. I have same experiences for RFE that is just be given an work around without record RFE.
See full post 

Houdini Lounge » H16 still can't draw non-english file name :(

User Avatar
jerry7
665 posts
Offline
 2017年2月27日 18:26:34
ndickson
Nevermind. The 8-bit character Windows API functions don't support UTF-8, so it's a big change to get everything in Houdini to support UTF-8 filenames on Windows. Everything that calls into Windows to access files needs to convert to UTF-16 first. Linux may work better for non-ASCII character sets, since they went straight to UTF-8, instead of UTF-16. The font may also be an issue, but fixing that won't improve much on Windows.

Hi ndickson,
Thank you for reply!

I find the non Ascii file name is just have promblem for DISPLAY not for function.
I can select the file that display blank and them worked well.

Since Houdini UI has been transfered to QT, all unicode thing is OK except displaying file name. Maybe there is some simple method to fix it?

sample scene and non-ascii png are attatched.
Thanks!
See full post 

Technical Discussion » Scaling Autorigs in Houdini 16

User Avatar
jerry7
665 posts
Offline
 2017年2月27日 17:43:55
arctor
it sounds like your meshes are 180 “units” tall in application A and when they come into Houdini that are 180 “units” tall = 180 meters.
go inside the Geo node and MMB on the file SOP, that will tell you the units of your mesh…

A global scale is really needed for matching between a tall man and a baby.
Edited by jerry7 - 2017年2月27日 18:09:58
See full post 
  • 最初
  • 19
  • 20
  • 21
  • 22
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • Houdini Indie
学習
  • Houdini 講演
  • 教育プログラム
サポート
  • カスタマーサポート
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Careers
  • Press
  • Internships
  • お問い合わせ
Copyright © SideFX 2025. All Rights Reserved.

使用言語