http://youtu.be/yaHF5_ei3M4 [youtu.be]
In this video I used nearest components (point, edge, prim) for more acurate manipulation
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Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
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Technical Discussion » Stretch Tool
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- Alexey Vanzhula
- 538 posts
- オフライン
WIP Tool for quick changing geometry with classic (nonprocedural) way:
http://youtu.be/yaHF5_ei3M4 [youtu.be]
http://youtu.be/yaHF5_ei3M4 [youtu.be]
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
Nice idea )
We need:
1. Native multi components selection. Not so important for modeling at all, but very important for tweak-like tools, be cource of less mouse\keyboards actions.
2. Any type of controling multisnap with HOM. It is new very powerfull feature for script-type tools :wink:
3. Flat-style snapping - without showing backface geo components.
PS With new snapping+pyside we can model arch-like geometry with less time :wink:
We need:
1. Native multi components selection. Not so important for modeling at all, but very important for tweak-like tools, be cource of less mouse\keyboards actions.
2. Any type of controling multisnap with HOM. It is new very powerfull feature for script-type tools :wink:
3. Flat-style snapping - without showing backface geo components.
PS With new snapping+pyside we can model arch-like geometry with less time :wink:
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
mantragora
Wait, so does it work? Or do you have only highlighting working?
Yes it does. http://youtu.be/dnU-SQmRPnI [youtu.be]
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
http://s21.postimg.org/qfi3y40lh/rsz_2015_02_06_114049_1600x900_scrot.png [s21.postimg.org]
we have good native highlighted snapping.
all we have to do is using:
1. hou.SceneViewer.selectPositions(self, show_coordinates=False)
2. PySide
I have all and more for stretch tool
we have good native highlighted snapping.
all we have to do is using:
1. hou.SceneViewer.selectPositions(self, show_coordinates=False)
2. PySide
I have all and more for stretch tool
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
hou.SopNode.setPointsSelectionFlag( bool )
hou.SopNode.setEdgesSelectionFlag( bool )
hou.SopNode.setPrimsSelectionFlag( bool )
would be good :roll:
PS Sory for many posts, but I symply edit my ideas )
hou.SopNode.setEdgesSelectionFlag( bool )
hou.SopNode.setPrimsSelectionFlag( bool )
would be good :roll:
PS Sory for many posts, but I symply edit my ideas )
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
Technical Discussion » Multi component-type selection
-
- Alexey Vanzhula
- 538 posts
- オフライン
or this one for multi-snapping defaults
http://s4.postimg.org/yq6spkmtp/rsz_2015_02_05_072301_1600x900_scrot.png [s4.postimg.org]
or any other posibility to setup multisnapping…
http://s4.postimg.org/yq6spkmtp/rsz_2015_02_05_072301_1600x900_scrot.png [s4.postimg.org]
or any other posibility to setup multisnapping…
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
Moreover, i think maybe not multi-select, but possibility to toggle components types (as flags). In this case we can have masks with any combinations of types (points, edges, prims)
And maybe SHIFT+CLICK for toggling types on the toolbar in ‘selection’ state
And maybe SHIFT+CLICK for toggling types on the toolbar in ‘selection’ state
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
mantragoravux
You are still missing Paint Effects there. Are they coming in next iteration?
Not all cells filled in this image :wink: Sory.
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
Stop arguing loony!!! Stay with Houdini 13 and your create polygon tool and do what you want.
I repeat for the especially stupid
I dont want to copy any of MODELING & UI feature from maya or any other AD software (excluding XSI). I used maya about ~13 years. And most of last 8 years i worked on changing maya ui and modeling and NEVER USED HOTBOX for modeling
MAYA HOTBOX
http://www.grafika.cz/old-idif/grafika/images7/maya2011_hotbox_ok.png [grafika.cz]
MY WIDGET
http://s23.postimg.org/bc3h842pl/2015_02_04_014807_1600x900_scrot.png [s23.postimg.org]
—
IMO the best 3d-modeling-application examples are: XSI, Lightwave Modeler and, of cource, Silo
I repeat for the especially stupid
I dont want to copy any of MODELING & UI feature from maya or any other AD software (excluding XSI). I used maya about ~13 years. And most of last 8 years i worked on changing maya ui and modeling and NEVER USED HOTBOX for modeling

MAYA HOTBOX
http://www.grafika.cz/old-idif/grafika/images7/maya2011_hotbox_ok.png [grafika.cz]
MY WIDGET
http://s23.postimg.org/bc3h842pl/2015_02_04_014807_1600x900_scrot.png [s23.postimg.org]
—
IMO the best 3d-modeling-application examples are: XSI, Lightwave Modeler and, of cource, Silo
Edited by - 2015年2月4日 07:09:37
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
Also i think about context-sensetivity of menu.
I can add RMB menu that contains commands according to components-type.
And it can depends on place where you pressed it. For example if no geo under the mouse it show view menu, in other case it show components menu. Something like in xsi.
Any remarks are welcomed!
I can add RMB menu that contains commands according to components-type.
And it can depends on place where you pressed it. For example if no geo under the mouse it show view menu, in other case it show components menu. Something like in xsi.
Any remarks are welcomed!
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
Exactly ! And he doesn't understand me 
There are many different ways to speedup modeling process.
In this case (unapproved) menu divided by 4 zones:
1. Left (RED) - operations that remove geometry (dissolve, clip, etc)
2. Right - operations that add geometry (extrude, etc)
3. Top - Create something + main edit (Delete history etc)
4. Bottom - transformation tools that doesn`t change topology (Tweak, Align etc)
PS Sory for bad english.

There are many different ways to speedup modeling process.
In this case (unapproved) menu divided by 4 zones:
1. Left (RED) - operations that remove geometry (dissolve, clip, etc)
2. Right - operations that add geometry (extrude, etc)
3. Top - Create something + main edit (Delete history etc)
4. Bottom - transformation tools that doesn`t change topology (Tweak, Align etc)
PS Sory for bad english.
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
mantragora yes
the idea is getting main power of maya hotbox - quick acces to most wanted commands near the mouse. But the difference is that this is only modeling commands without many submenus.
the idea is getting main power of maya hotbox - quick acces to most wanted commands near the mouse. But the difference is that this is only modeling commands without many submenus.
Technical Discussion » Multi component-type selection
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- Alexey Vanzhula
- 538 posts
- オフライン
Any posibility for adding multi-select (points, edges, prims) in next releases?
I know that you rewriten some parts of geometry engine
so maybe in H14.5?
I know that you rewriten some parts of geometry engine
so maybe in H14.5?
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
Thanx. Also most of hotkey tools works as sticky keys
thanx to new Qt UI subsystem. God bless SESI for using Qt
thanx to new Qt UI subsystem. God bless SESI for using Qt
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
Hey guys, this is first test of tweak-like Stretch tool
http://youtu.be/lQKLndA9MC0 [youtu.be]
http://youtu.be/lQKLndA9MC0 [youtu.be]
SI Users » project "Houdini, a great modeler"
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- Alexey Vanzhula
- 538 posts
- オフライン
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