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Found 499 posts.

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Technical Discussion » Import Parameter from other network type

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Alejandro Echeverry
691 posts
オフライン
 2008年6月20日 14:26:47
Its OK with a channel reference its absolutely possible, but i want to know if it is possible with a parameter from other context or network.
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Technical Discussion » Import Parameter from other network type

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Alejandro Echeverry
691 posts
オフライン
 2008年6月20日 12:43:20
Its possible to import a parameter from other network? for example i define a color map string in a vex vop surface and export these parameter; then i create a vex vop shader and, how can import these parameter string that i define in the vex vop surface to use in the vex vop shader? it this possible??

i try with a parameter in the vex vop shader with the same name as the para meter from the vex vop surface and didnt work.

Thanks.
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Technical Discussion » Point color from Material SOP?

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Alejandro Echeverry
691 posts
オフライン
 2008年6月19日 22:45:47
Thanks Mark, that is much better than the pic() expression.
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Technical Discussion » Point color from Material SOP?

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Alejandro Echeverry
691 posts
オフライン
 2008年6月18日 23:26:32
The nodes from the shader VOP didnt work for SOP VOP, for example the texture node.
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Technical Discussion » Point color from Material SOP?

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Alejandro Echeverry
691 posts
オフライン
 2008年6月18日 20:02:02
How can i put the colors of a material in the points of a grid (for example) to perform a copy of a box in each point; and each point take his color from the reference point ?

It should be from a Material SOP not from a texture from disk or COP file.

Thanks.
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Technical Discussion » 3delight 7 and houdini

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Alejandro Echeverry
691 posts
オフライン
 2008年6月11日 16:46:44
Did you asign the correct shader to your object?
(RSL shader).
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Houdini Lounge » Renderman Multithreaded Option In houdini

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Alejandro Echeverry
691 posts
オフライン
 2008年6月6日 11:15:35
Thanks.
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Houdini Lounge » Renderman Multithreaded Option In houdini

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Alejandro Echeverry
691 posts
オフライン
 2008年6月6日 10:16:18
Where can i find the option for renderman to use more than one thread or prossessor in houdini?

Thanks.
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Technical Discussion » Mental Ray Houdini Setup

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Alejandro Echeverry
691 posts
オフライン
 2008年5月31日 11:28:56
Please can someone help me to setup corrrectly Mental Ray stand alone and houdini, i started to look at the setup tutorial in the oddforce wiki but that setup didnt work.

Thanks!!!.
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Houdini Lounge » Houdini 9.5 fluids

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Alejandro Echeverry
691 posts
オフライン
 2008年5月29日 14:33:22
thanks Robert, i cant wait for the update of this great package.
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Houdini Lounge » Prman render in Mplay with proto_install didnt work

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Alejandro Echeverry
691 posts
オフライン
 2008年5月29日 14:30:34
The proto install driver only works in the VC7 version, in the VC8 didnt work it put a c++ error why?

it should work on both versions.
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Houdini Lounge » Houdini 9.5 fluids

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Alejandro Echeverry
691 posts
オフライン
 2008年5月28日 23:19:12
Please SESI, tell us more about……New fluids tools.
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Houdini Lounge » Prman render in Mplay with proto_install didnt work

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Alejandro Echeverry
691 posts
オフライン
 2008年5月27日 10:46:56
Yes, when the command line ask me if i want to do a test render i let it do that, but it didnt modify directly the rendermn.ini, it put a rendermn.ini file in MyDocuments windows folder, and i manualy copy the line in that rendermn.ini to the correct rendermn.ini located in the renderman pro server instalation, i copy that line at the end of the rendermn.ini.
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Houdini Lounge » Prman render in Mplay with proto_install didnt work

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Alejandro Echeverry
691 posts
オフライン
 2008年5月27日 10:44:12
Yes, when the command line ask me if i want to do a test render i let it do that, but it didnt modify directly the rendermn.ini, it put a rendermn.ini file in MyDocuments windows folder, and i manualy copy the line in that rendermn.ini to the correct rendermn.ini located in the renderman pro server instalation, i copy that line at the end of the rendermn.ini.
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Houdini Lounge » Prman render in Mplay with proto_install didnt work

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Alejandro Echeverry
691 posts
オフライン
 2008年5月26日 14:29:06
that s not the problem, im working in a 32 bit windows plataform.

Please help me!!!
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Houdini Lounge » Prman render in Mplay with proto_install didnt work

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Alejandro Echeverry
691 posts
オフライン
 2008年5月20日 10:19:03
Abd The c++ error is

—————————
Microsoft Visual C++ Runtime Library
—————————
Runtime Error!

Program C\Archivo…

R6034

An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information.


—————————
Aceptar
—————————
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Technical Discussion » A Prman render in Mplay with proto_install didnt work

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Alejandro Echeverry
691 posts
オフライン
 2008年5月9日 12:33:20
Please how can i render with prman directly in mplay?, i follow the tutorial at the odforce.net (prman setup) everything is ok, i hit render from the output node and its work property, but if i want to render directly on mplay, i have to install one of the plug ins that come with proto_install command, after that when i hit render again it display a c++ error and in the houdini console it shows

“D04001 {WARNING} DspyName couldn't find requested driver C/DOCUME~1/NECROB~1/RI_SHA~1/d_houdini.dll (No se puede encontrar el módulo especificado.)
R90011 {SEVERE} Can't open display image ip”

How can i do? please help me!!!!

Thanks.
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Houdini Lounge » Prman render in Mplay with proto_install didnt work

User Avatar
Alejandro Echeverry
691 posts
オフライン
 2008年5月9日 10:14:42
Please how can i render with prman directly in mplay?, i follow the tutorial at the odforce.net (prman setup) everything is ok, i hit render from the output node and its work property, but if i want to render directly on mplay, i have to install one of the plug ins that come with proto_install command, after that when i hit render again it display a c++ error and in the houdini console it shows

“D04001 {WARNING} DspyName couldn't find requested driver C/DOCUME~1/NECROB~1/RI_SHA~1/d_houdini.dll (No se puede encontrar el módulo especificado.)
R90011 {SEVERE} Can't open display image ip”

How can i do? please help me!!!!

Thanks.
See full post 

Technical Discussion » Muscles cant load correctly, from a H8.2 file

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Alejandro Echeverry
691 posts
オフライン
 2007年12月20日 09:24:46
Hi

When i load an H8.2 file with a finish muscle rig in H9, cant load right, it says that a profile is missed, the muscle node in H8.2 is quite different from the muscle node in the H9, the muscle node in H9 didnt have a profile curve to control the shape of the muscle by default; in the help of H9 it says that it has an attribute that the user can switch between profile and handles, where is that option in the node?

please i need a fast answer.

SORRY BY MY ENGLISH.

THANKS A LOT
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