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Found 661 posts.

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Houdini Indie and Apprentice » Where Install library to ?

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jerry7
663 posts
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 2015年2月14日 22:56:38
SreckoM
In $HOME dir (depends on OS) there is (if not you can create) ‘otls’ folder where you can place otls.

Also you can add custom dir with this env variable HOUDINI_OTLSCAN_PATH.

thank you ! But I still don't known the difference about install to “Current Hip File Only” and “Scaned Otl Directory”. What the options meaning?
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Houdini Indie and Apprentice » Reselect in Group Sop

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jerry7
663 posts
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 2015年2月13日 10:01:44
Thank you!
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Houdini Indie and Apprentice » Where Install library to ?

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jerry7
663 posts
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 2015年2月13日 10:00:27
hi,
What different “Current Hip File Only” and “Scaned Otl Directory” when install otl library?

Even choose “Scaned Otl Directory” , It still have to re-install when restart houdini.

Thanks!
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Houdini Indie and Apprentice » Reselect in Group Sop

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jerry7
663 posts
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 2015年2月12日 02:25:02
hello,
In H14 , the “reselect button” on sop is very convenience. But How to reselect component in Group Sop? Now I have to delete Group node and re-group from shelf.

Thanks!
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Houdini Indie and Apprentice » What is upper frame ruler meaning?

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jerry7
663 posts
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 2015年2月11日 22:32:02
halfdan
jerry7
hello,
What is upper frame ruler meaning? It's different from lower ruler. I can't find in document.
thanks!
It's the current time and the timeline representing it. The smaller numbers should delimit a chunk of frame and the number before the current marker and the number after, should be less than and greater than the current frame.

However, yours looks very weird. Can you post the scene?

Nothing in scene. I'v tried many times.
Start new scene , in animation panel use mouse wheel zoom out to a large frame range and use MMB pan left/right several times . then upper and lower ruler will lost sync.
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Houdini Indie and Apprentice » What is upper frame ruler meaning?

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jerry7
663 posts
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 2015年2月11日 21:42:11
hello,
What is upper frame ruler meaning? It's different from lower ruler. I can't find in document.
thanks!
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Houdini Indie and Apprentice » Wav audio play trembling

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jerry7
663 posts
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 2015年2月11日 00:21:15
It solved by check “Maintain realtime playback…”
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Houdini Indie and Apprentice » Wav audio play trembling

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jerry7
663 posts
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 2015年2月9日 22:30:15
hello,

In H14, I want play a reference wav audio real time with animation. I select a wave file and checked real time in audio panel. But it sound trembling always even with a empty scene. Any help?

thanks!
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Houdini Indie and Apprentice » Grooming Hair interactive speed

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jerry7
663 posts
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 2015年1月20日 19:37:08
hello,
In this tutorial https://vimeo.com/116178807 [vimeo.com] , brush interactive is very smooth. But in my machine is about 10x slower. I don't think my workstation HP z620/quadro k4000 is so slow.
How about your grooming brush feedback speed?
thanks!
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Houdini Lounge » How to prove me is a human?

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jerry7
663 posts
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 2015年1月17日 01:32:44
It's ok. thank you my friend!
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Houdini Lounge » How to prove me is a human?

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jerry7
663 posts
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 2015年1月16日 19:15:12
Hi human,

I can't submit a Bug/RFE , because I don't know how to Prove myself is a human. Who can help me ?

Thanks!
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Houdini Lounge » Sneak peek h14

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jerry7
663 posts
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 2015年1月15日 03:29:40
waiting…waiting….
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Houdini Lounge » Post your favourite Wrangle SOP presets

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jerry7
663 posts
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 2014年12月28日 20:01:29
Stalkerx777
What's the difference with Ends SOP?
Ends convert one primitive to one polyline。These code convert one segment to one polyline after that can do something foreach segment.
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Houdini Indie and Apprentice » VEX text editor suggestions

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jerry7
663 posts
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 2014年12月25日 11:26:31
I saw some guys use Sublime with vex extension
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Houdini Indie and Apprentice » POP Attract not working for me in particles mode - SOLVED

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jerry7
663 posts
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 2014年12月25日 05:31:24
Uncheck popattract1/Goal/Goal ID.
Particle Id and Goal Id is unique so they can't match. Uncheck goal id is to use point number as goal id.
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Houdini Lounge » Post your favourite Wrangle SOP presets

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jerry7
663 posts
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 2014年12月24日 22:45:20

for(int i = 0; i< @numvtx; i++){

int vtx1,vtx2;
if(i<@numvtx-1){
vtx1 = i;
vtx2 = i+1;
}
else{
vtx1 = i;
vtx2 = 0;
}


int lvtx1 = vertexindex(0,@primnum,vtx1);
int pt1 = vertexpoint(0,lvtx1);

int lvtx2 = vertexindex(0,@primnum,vtx2);
int pt2 = vertexpoint(0,lvtx2);

int prim = addprim(0,“polyline”);
addvertex(0,prim,pt1);
addvertex(0,prim,pt2);
}

removeprim(0,@primnum,0);

Convert to polgon to polyline. Use clean sop to remove overlap.
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Houdini Indie and Apprentice » Snippet error

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jerry7
663 posts
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 2014年12月16日 22:46:28
I want to write some data to custom attribute in pop force vex expression.
How to do it ?
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Technical Discussion » Camera and Upvector

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jerry7
663 posts
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 2014年12月16日 10:04:59
Hi OneBigTree,

I meet same problem. Have you solved it ? Or maybe a bug , should report it.
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Houdini Indie and Apprentice » Snippet error

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jerry7
663 posts
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 2014年12月16日 09:10:04
thank you!

But I'm still puzzled about it. It seemed geometry wrangle is same as geometry vop. Why Wrangle can do and Vop can't do?
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Houdini Indie and Apprentice » Snippet error

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jerry7
663 posts
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 2014年12月15日 10:19:07
hi,
When i set attribute in snippet in PopVop, it gave error message : “Read-only Expression given for Write-only parameter”.
But i CAN set same attribute in Pop Wrangle . I don't know why. Any help?

Thanks!
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