Forgot your password?   Click here   •   No account yet?   Please Register    •   Or login using  
JA ログイン
SideFX Homepage
  • 製品
    • H20.5 新機能
      • 概要
      • VFX
      • Copernicus
      • Animation
      • Rigging
      • Lookdev
    • Houdini
      • 概要
      • FX 機能
      • CORE 機能
      • Solaris
      • PDG
    • Houdini Engine
      • 概要
      • Engine プラグイン
      • バッチ処理
    • Karma Renderer
    • 製品比較
    • SideFX Labs
    • Partners
  • 業界
    • Film & TV
    • ゲーム開発
    • モーショングラフィクス
    • Virtual Reality
    • AI/ML 向けデータ合成
  • コミュニティ
    • フォーラム
    • ニュース
      • 概要
      • カスタマ ストーリー
      • Houdini HIVE Events
      • Contests & Jams
    • Gallery
    • イベントカレンダー
    • User Groups
    • Artist Directory
  • 学習
    • Start Here
      • 概要
      • My Learning
      • ラーニングパス
      • チュートリアル
    • コンテンツライブラリ
    • Tech Demos
    • Houdini 講演
    • 教育プログラム
      • 概要
      • 学生
      • 講師
      • 管理者
      • List of Schools
      • 学習リソース
  • サポート
    • カスタマーサポート
    • Licensing
      • 概要
      • Commercial
      • Indie
      • Education
    • ヘルプデスク FAQ
    • Houdini システム環境
    • ドキュメント
    • Changelog / Journal
    • Report a Bug/RFE
  • Get
    • Try
    • 購入
    • ダウンロード
    • お問い合わせ
 
Advanced Search
Forums 検索
Found 628 posts.

Search results Show results as topic list.

Houdini Lounge » New features in the upcoming release of Houdini

User Avatar
mandrake0
651 posts
Offline
 2014年8月18日 16:42:46
rmagee
We are saving H14 news until we get a little closer. Houdini Indie and Engine were the main topics at SIGG this year.

Robert

how far are we at the moment from the little closer ??? :-)
See full post 

Houdini Lounge » Differences between Houdini Indie and Houdini Engine Indie.

User Avatar
mandrake0
651 posts
Offline
 2014年8月14日 17:35:33
kabat
Hello, can you tell me what are the differences between Houdini Indie and Houdini Engine Indie. ?
Houdini Indie => Houdini Software for Indie's
Houdini Engine Indie => Batch and Plugin for other Software. you can't model or create tools.
kabat
I want to use Houdini to create digital assets and 3d modles + uv maps for Unity 3d.
So you need Houdini Indie
kabat
If I buy Houdini Indie I will be able to use unity plugin for houdini ?
Or I must buy both of them (houdini indie + houdini engine indie) ??
When you buy Houdini Indie the license allow you to use the plugin on that system.

about the Plugin its at the bottom:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399 [sidefx.com]
kabat
Another question: Can I sell digital assets on orbolt by using indie license ? The people who have standard license will be able to use those digital assets ?.


Cheers!!
it looks like Yes:
http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=219&Itemid=382 [sidefx.com]

have fun :-)
See full post 

Houdini Lounge » Houdini for Indie Game Devs

User Avatar
mandrake0
651 posts
Offline
 2014年8月11日 11:43:22
Paul Geraskin
I just came from blender and 3dcoat. Where i have no such limits.

well for installation and usage wise surly they have no such a limit specially blender :-)

when it comes to vfx stuff it looks different… well the big part LEARNING Houdini will come now so i wish you a good start with the tutorials.


btw: nice to read from “old school” just scroll to the middle:
http://forums.odforce.net/topic/17105-short-and-sweet-op-centric-lessons/ [forums.odforce.net]
See full post 

Houdini Lounge » Houdini for Indie Game Devs

User Avatar
mandrake0
651 posts
Offline
 2014年8月11日 10:44:17
Paul Geraskin
Uhh… that makes me a problem. As i will not be able to continue learning Houdini at home. And no possibility to open indie files at home either.

Well if you want to learn you can use a Apprentice version at home and in the company for learning propose.

when you have a contract you can use the Indie version. for a private project use the indie version because of the limitation. when you just want to test something you can do it with the Apprentice edition.
See full post 

Houdini Lounge » Houdini for Indie Game Devs

User Avatar
mandrake0
651 posts
Offline
 2014年8月11日 06:54:51
Paul Geraskin
lucas
Houdini Indie is now released: http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66 [sidefx.com]

Could you say if it's possible to use one license on 2 machines? For example if i have home and work machines.
Or possibly to use one license on 2 machines at the same time?

I'm just thinking on buying the indie license, but i found no info about license using.

Thanks.

The license is per workstation so you have to buy for 2 machine 2 license.

EULA (Look at 3.4):
http://www.sidefx.com/index.php?option=com_content&task=view&id=2115 [sidefx.com]
See full post 

Houdini Lounge » python 27 and golang

User Avatar
mandrake0
651 posts
Offline
 2014年8月10日 10:30:17
it doesnt make Much sense to add another language. for speed up the python code you have inlinecpp. vex is also there for the manipulation part so it would make things much more complicated.

Inlinecpp:
http://www.sidefx.com/docs/houdini13.0/hom/extendingwithcpp [sidefx.com]
See full post 

Houdini Indie and Apprentice » indi version getting farm?

User Avatar
mandrake0
651 posts
Offline
 2014年8月10日 06:56:02
maybe this can help :-)

http://www.sidefx.com/docs/hqueue13.0/help/installation.html [sidefx.com]
See full post 

Houdini Lounge » Licensing question (Indie)

User Avatar
mandrake0
651 posts
Offline
 2014年8月9日 11:19:49
the maya thing:

what suprise me is that the maya linux version is not stable. when i last try it was looking stable and fast and it was on ubuntu. so i used alien to convert the rpm's to deb packages. maybe archlinux has some libs that are a bit diffrent compiled or something like that. you can try centos on that it should work flawless.

houdini:
you can buy one and when it works copy the license key file and install it on the other partion. when it works you have some bucks for later when you need more render/batch power. :-)
See full post 

Houdini Lounge » Licensing question (Indie)

User Avatar
mandrake0
651 posts
Offline
 2014年8月8日 13:38:24
Heiko
I have and they answered surprisingly quick…

that's normal :-)

some time ago i sent a bug submit the feedback came in 20min…..
See full post 

Houdini Lounge » Licensing question (Indie)

User Avatar
mandrake0
651 posts
Offline
 2014年8月8日 11:21:16
Heiko
mandrake0
what you can do is to install on both partitions a Houdini Apprentice and look at the license manger if the licence server code is the same.

Good idea, unfortunately it is different, same machine, different OS

get in contact with sidefx…. ask them.

maybe with the separate license server it will work. :-/
See full post 

Houdini Lounge » Licensing question (Indie)

User Avatar
mandrake0
651 posts
Offline
 2014年8月8日 09:48:35
i think it should work on both systems. (not 100% sure)

what you can do is to install on both partitions a Houdini Apprentice and look at the license manger if the licence server code is the same. get also in contact with sidefx.

btw. happy learning :-)
See full post 

Houdini Indie and Apprentice » Houdini Apprentice HD no longer being offered?

User Avatar
mandrake0
651 posts
Offline
 2014年8月7日 16:52:31
Lyr
$300 a year for a tool that you can use commercially of this caliber is more than fair. It's honestly far more than I was hoping for.

From the looks of it this includes upgrades for the year.

Another question about render resolution, is the size limitations of 1920X1080 in effect when baking texture maps?

the 1920x1080 limit is for animation. stills are unlimited. :-)


well one question from my side.

Does the Houdini Indie Engine has one Mantra Token with it?
See full post 

Work in Progress » NodeZArt - art with nodes

User Avatar
mandrake0
651 posts
Offline
 2014年8月3日 15:13:26
pelos
was to fun to watch

https://vimeo.com/102440933 [vimeo.com]

was a very fun stuff to do, but a pain to delete the nodes when the script didnt work

i'm abit suprised that it takes so long to build the image with nodes….
See full post 

SI Users » AddSop - enable all points at once?

User Avatar
mandrake0
651 posts
Offline
 2014年7月23日 13:12:25
the tip from tamte:
the usept* is a filter expression that means it will show all the parameter value from the node with this parametername.

this case: usept0, usept1, usept2, usept3 ……

you can hover over with the mouse the activate / deactivate parameter from the point and you will see the parametername usept0 or a other value.


2. select node and RMB => Edit Parameter interface there are the parameters in the Parentheses or RMB => Animatable Parameters
See full post 

Houdini Lounge » Sidefx at siggraph

User Avatar
mandrake0
651 posts
Offline
 2014年7月11日 17:16:00
mzigaib
stu
rmagee
We will have other SWAG items to celebrate the Houdini Engine and other announcements we will be making.

More than half of the journal entries over the last few months have been Engine-centric, I hope it isn't houdini's new primary focus.

Me too.

when i see what sesi has delivered last year and that till today no news about h13.5 is available i have the filing it will be a big announcement.
has somebody at least got some rumors what we will see? i can't wait till siggraph.. :-)
See full post 

Technical Discussion » faster gui navigation with Python

User Avatar
mandrake0
651 posts
Offline
 2014年7月9日 16:25:58
deadalvs
[
OT:
cool, an other person from Switzerland !
hi from Zurich !
]

me too ;-)
See full post 

Houdini Indie and Apprentice » How to Create a Particle System ?

User Avatar
mandrake0
651 posts
Offline
 2014年7月9日 09:21:06
hi,
have you seen the tutorials for the particle system?

http://www.sidefx.com/index.php?option=com_content&task=view&id=2574&Itemid=389 [sidefx.com]

http://www.sidefx.com/index.php?option=com_content&task=view&id=2635&Itemid=389 [sidefx.com]
See full post 

Technical Discussion » Crowd simulation (feature request / wish)

User Avatar
mandrake0
651 posts
Offline
 2014年7月8日 05:06:21
well sadly there is not a build in crowd simulation system but there is a tutorial for how to build one:

https://vimeo.com/53087785 [vimeo.com]

https://vimeo.com/frading/videos/page:2/sort:date [vimeo.com]
See full post 

Technical Discussion » Cookie Problems

User Avatar
mandrake0
651 posts
Offline
 2014年7月7日 15:48:07
for this i don't know if it's the best way but i just resample the cutting mesh. like that the cookie sop will get more mesh data in input b.
See full post 

Technical Discussion » Cookie Problems

User Avatar
mandrake0
651 posts
Offline
 2014年7月7日 12:02:59
with a fuse i could solve the problem.
See full post 
  • 最初
  • 26
  • 27
  • 28
  • 29
  • 最後
  • Quick Links
Search links
Show recent posts
Show unanswered posts
製品
  • Houdini
  • Houdini Engine
  • Houdini Indie
学習
  • Houdini 講演
  • 教育プログラム
サポート
  • カスタマーサポート
  • ヘルプデスク FAQ
  • ドキュメント
  • Report a Bug/RFE
LEGAL
  • Terms of Use (英語)
  • Privacy Policy (英語)
  • License Agreement (英語)
  • Accessibility (英語)
  • Responsible Disclosure Program
COMPANY
  • SideFX社について
  • Careers
  • Press
  • Internships
  • お問い合わせ
Copyright © SideFX 2025. All Rights Reserved.

使用言語